Brettonian Team

Got a great idea and/or proposal for BloodBowl?

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Blammaham
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Post by Blammaham »

I really like this idea, however if you are going to throw these guys into a fist fight the linemen might just need a little more armor.

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NightDragon
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Post by NightDragon »

No not keen on that one. I like your last Running team alot more. I was having a flick through the Compendium 3. Their basic line up was;
Lineman 0-12 40K 6337
Catcher 0-2 70K 8237 dodge, catch
Thrower 0-2 70K 6337 surehands, pass
Blocker 0-2 100K 6338 block, stand firm
Blitzer 0-2 130K 7439 block, stand firm, leader
They did not have these titles ofcourse, but I really like the blitzer/blocker combo, but also think the catcher is out of place. With the "Runner" replacing the thrower is there room for this? I do agree that there is room for a running human team.

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Post by NightDragon »

Just been on the MBBL2 site. Very little difference with the team above. Blitzers are 10K less but have 1 St less, and the Blockers are 10K less as well. Re-rolls are 60K.

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Post by c9805222 »

How about giving the runners dump off as a starting skill and giving them access to general and agility and then giving the blitzers general and strength as normal? This should allow for a bit more diversity in the development of the team and keep them to a running game as they only get passing skills on a double?

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Re: Brettonian Team

Post by DoubleSkulls »

c9805222 wrote:0-12 Linemen 6 3 3 8 50K Gen
0-4 Catchers 7 3 3 7 80K Gen AG Catch Leap
0-2 Throwers 6 3 3 8 70K Gen PA Pass, Dump off
0-2 Blitzers 6 3 3 8 90K Gen ST Block, Dump off

Re-rolls 50K
Not a bad idea. This reminds me a little of the "rugby" teams I've toyed with.

Note: I am trying to have a BB team that is more like a French rugby team than knights playing BB.

0-12 Linemen 6 3 3 8 50k Gen
0-2 Throwers 6 3 3 8 Sure Hands, Dump Off 70k Gen, Pass
0-4 Catchers 8 2 3 7 Catch, Dump Off 70k Gen, Ag
0-4 Blitzers 7 3 3 8 Block, Dump Off 90k Gen, Str

50k rerolls

I think this is quite a radically different roster from most of the common ones. Its quite fragile when hit, but the enormous amount of potential ball carriers with dump off.

The other idea I had was "fast humans"

0-12 Linemen 7 3 3 7 50k Gen
0-2 Throwers 7 3 3 7 Sure Hands, Pass 70k Gen, Pass
0-4 Catchers 8 2 3 7 Catch, Dodge 70k Gen, Ag
0-4 Blitzers 7 3 3 8 Block 100k Gen, Str

Nothing like as radical, but the extra speed on line & throwers will certainly make the team play differently to regular humans.

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Post by c9805222 »

Ian

I favor your first roster although the Blitzer price might need to go up to account for the extra skill, also I think its toss up between pass and surehands on the throwers, as pass would allow them to reroll the dump-off.

Maybe we should do a poll to see which of the rosters (mine, Nazgits final roster and both of Ians) to see which would be the most accepted? Also would anyone be willing to play test any of them?

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Post by Joemanji »

@Ian
Your second roster is pretty much identical to the Skaven roster. If you wanted to play a team of this style, surely it would be better to just sub models? I want a potential Brett team to play differently to the existing teams.

@Nightdragon
I agree with your comments on the MBBL2 roster. I think it is widely accepted that Leader is an absolute no-go as a starting skill. I also wanted to make them team seem "human", with all that implies. The 7 4 3 8 blitzer seems far too good, almost super-human. I think that no player with ST 4 and/or AV 9 should ever start with a MV over 6.

Absolutely agree that a running human team should have blockers instead of catchers.

Runners starting with Dump-Off is a cool idea. But there is a danger of over-describing what I essentially wanted to be a cheap player.

The low AV of the linemen may be a problem for a bashy team. But they are cheap enough to replace. They are expendable, which I think "feels" right. I think the essence of Brett society is carried over by these poor linemen trying desperately not to get killed whilst the blitzers get all the glory.

Let's see if this post goes anywhere else, and then I'll post up a "Vote" topic.

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Post by NightDragon »

I don't think it will. My vote will go with the runner/blocker/blitzer team.

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Post by plasmoid »

If you want something different, rather than the same-old same-old, why not try the 0-6 blitzers + 0-2 runners/squires, or even 0-8 blitzers.
0-8 blitzers could work as long as the lineman are substandard, and there is no big guy.

Martin :)

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Post by plasmoid »

Writing this in a semi-entoxicated state:
If you wanted to go with the unique 0-8 blitzers, how about:

0-8 errant blitzers 100K 6339 block, dauntless G,ST
0-12 linemen 40K 6337 - G

Your 11/16 is: 920K/1120k, (about the same as the human team).
Martin :)

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Post by NightDragon »

Nah Plasers, not balanced enough.

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Post by plasmoid »

Hi Nightdragon,
looks perfectly balanced to me, even though I'm now sober :)
I think it will square off fine against the teams from BB handbook.
Just to be on the safe side, knock down the linemen's AV to 6.
That would make the team:

*****Brettonian Team******
0-8 Errant blitzers 100K 6339 block, dauntless G,ST
0-12 Linemen 30K 6336 - G
ReRolls 60K, wizard/apoth as normal, no big guy.
*************************

The blitzers are all well and good (orc blitzers with dauntless), but the team has many problem:
*No big guy.
*No passing or catching skills.
*Heck, ny physical abilities either.
*no high ST or AG players.
*MA of 6 making 1 turn TD's impossible, and 2 turn TD's hard.
*Linemen with AV6. So either you put your blitzers on the LOS, or you play with 8 players on defense once your LOS has been wiped out.

Looks like a running game with hard knights to me :D
Martin

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Post by DoubleSkulls »

c9805222 wrote:I favor your first roster although the Blitzer price might need to go up to account for the extra skill, also I think its toss up between pass and surehands on the throwers, as pass would allow them to reroll the dump-off.
The reason, as I put in the other thread is that the throwers & catchers are exchanging better skills for dump off so the improvement to the blitzers is balanced by the degrading of the throwers/catchers.

If you really felt it wasn't balanced I'd drop the MA to 6 instead of upping the cost.

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Post by Thadrin »

We don't need two discussions on the exact same subject at the same time (especially a tired old subject like this one...)

I'm arbitrarily locking this one. Use the other one. Cheers.

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