Super halflings...

Got a great idea and/or proposal for BloodBowl?

Moderator: TFF Mods

Post Reply
User avatar
bj0rn
Experienced
Experienced
Posts: 80
Joined: Wed Jun 19, 2002 9:32 am

Super halflings...

Post by bj0rn »

once we added super halflings to the halfling team list because the halfling player painted a few of his halflings in superman red/blue/yellow and put them in cloaks...

they were generally the same as normal halflings but had access to genaral skills and cost 10k more...

bj0rn - ...

Reason: ''
User avatar
Lucien Swift
Super Star
Super Star
Posts: 1047
Joined: Thu Jan 01, 1970 12:00 am
Location: Lustria
Contact:

Post by Lucien Swift »

i miss the salad days of line and catcher halflings.. gobbos too...

maybe super halflings are a bit off-kilter, but i could definitely see splitting them back up into two types and giving the line general skills...

something like
0-10 halfling linemen 5 2 3 6 dodge, stunty, right stuff GA 30k
0-6 halfling catchers 6 2 3 6 catch, dodge, stunty, right stuff A 50k

allow for 2 treemen and they're still a crap team, but at least it's a little more interesting...

similar treatment for the gobbos perhaps... but not the gobbos on the orc roster (just say they're not very good players...

eh. waste of a post... utter drivel.

Reason: ''
iron chef kosher
User avatar
bj0rn
Experienced
Experienced
Posts: 80
Joined: Wed Jun 19, 2002 9:32 am

Post by bj0rn »

for us it was like:
0-12 halflings (normal)
0-4 super halflings 5236 - dodge, right stuff, stunty GA 40k

for goblins...id allow them to take dirty player without having to roll double :lol:

bj0rn - and they became even funnier..

Reason: ''
plasmoid
Legend
Legend
Posts: 5334
Joined: Sun May 05, 2002 8:55 am
Location: Copenhagen
Contact:

Post by plasmoid »

Hi Bjorn,
check out my "leg up" for the halfling and gobbo team, in this very forum.
We've had a lot of fun with it so far :D

Reason: ''
Post Reply