
Blood Lust (...or, Stop For a Bite)
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- ScottyBoneman
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I have been wonder about that actually. MBBL and MBBL2 has stat for team preformance, but do you track team starts/stops in any way?GalakStarscraper wrote: In the last 3 months I've seen rookie Chaos AND Halfling teams forced to retire after 2 games each. It happens.
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Galak
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- Grumbledook
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- Darkson
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We had a human coach want to retire his team after 2 games as he'd suffered 4 deaths, and for his 3 game he'd only have 6 players, so it's not limited to any team.
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- ScottyBoneman
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Not suggesting it was. Or really suggesting anything really, accept that the stats we use to judge teams, etc would be more valuable.Darkson wrote:We had a human coach want to retire his team after 2 games as he'd suffered 4 deaths, and for his 3 game he'd only have 6 players, so it's not limited to any team.
For example, if you said team/race x was fine because it wins 40-50% of its games, but then found 30% of the time a team was started it was dropped in the 1st 4 games it might suggest that a fair amount of loses were not being represented if only active team's stats were considered. Purely anecdotal but have noticed a strong trend where winning teams don’t get retired as often.
I am not sure if the stats are compiled based on active teams records, or at the time of game reports.
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- Grumbledook
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- ScottyBoneman
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Grumble, can you field that one?Grumbledook wrote:how can you get stats from retired teams they aren't playing any more games ;]
Thanks!Grumbledook wrote:the stats on fumbbl are from the games that were played so even if they did retire after the first game then the result of the game still would have been counted in the stats
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- Grumbledook
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christer says wood elves have the most teams retired after 1 game, a race many claim to be one of the best in the game ;]
here is the races in order (dunno the numbers) but its total number of teams
woodies, darkies, skaven, chaos, orc, norse, high elf, dwarf, human, lizards, vampire, chaos dwarf, undead, fling, gobbo, ogre, amazon, necros, rotters, khemri, pact, old world, elf, lustrian
undead last no surprise with regnerate (of most the main teams) along with zons, obviously dodge and the lack of block in starting teams helps them out
The above table is the average number of games retired teams have played, then the average team rating and then the average fumbbl strength rating (basically tr -treasury and missing players)
That is only the currently retired teams so doesn't include any details about the teams that are still running and have been for a long time and doesn't show why they were retired. Dunno if you find it much use but you asked ;]
here is the races in order (dunno the numbers) but its total number of teams
woodies, darkies, skaven, chaos, orc, norse, high elf, dwarf, human, lizards, vampire, chaos dwarf, undead, fling, gobbo, ogre, amazon, necros, rotters, khemri, pact, old world, elf, lustrian
undead last no surprise with regnerate (of most the main teams) along with zons, obviously dodge and the lack of block in starting teams helps them out
Code: Select all
| Halfling | 4.7500 | 113.9511 | 83.8315 |
| Goblin | 5.4322 | 116.7437 | 92.8342 |
| Dark Elf | 5.6346 | 121.0917 | 106.5489 |
| Chaos Dwarf | 5.8775 | 127.7194 | 111.3755 |
| Chaos | 5.9565 | 126.2760 | 111.9338 |
| Wood Elf | 5.9926 | 122.5217 | 108.2887 |
| Dwarf | 6.2881 | 128.2881 | 119.4848 |
| Lizardmen | 6.4301 | 126.0726 | 113.7715 |
| High Elf | 6.4674 | 127.0914 | 113.0966 |
| Norse | 6.4755 | 128.1772 | 111.1538 |
| Amazon | 7.0341 | 134.1463 | 127.6976 |
| Human | 7.2428 | 131.7356 | 122.5889 |
| Skaven | 7.2736 | 128.1488 | 117.6272 |
| Undead | 7.9811 | 137.0997 | 128.0404 |
| Orc | 8.3694 | 137.4558 | 122.9804 |
That is only the currently retired teams so doesn't include any details about the teams that are still running and have been for a long time and doesn't show why they were retired. Dunno if you find it much use but you asked ;]
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- Joemanji
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I think the point is that Vamp teams are always under the constant threat of having to retire, no matter how many games they have played. All it takes is some bad luck on COFAB rolls and a couple of dead vamps failing their regen roll.....
Most teams advance to a point where even if they take a beating, there is still a reason to carry on and rebuild.
Most teams advance to a point where even if they take a beating, there is still a reason to carry on and rebuild.
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- NightDragon
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Only half way through catching up on this thread but couldn't resist this question. If the new OFAB is really Cervidals rule, and it is balanced, as the data suggests, why do GW feel the need for change again?!! Classic example of change for change sake. I got the impression from that article that if things are experienced in their League they assume they are experienced everywhere else as well.
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- Grumbledook
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thats what i keep saying nightdragon :p
its cause one new guy to blood bowl coaching vampires in their BBB test league with its funny rules and using a starting roster thats not very good wasn't doing very well with them (i bet if the guy was using humans and still wasn't doing very well it wouldn't make a difference)
nazgit i disagree about the OFAB rule meaning the vampire team is under a constant threat to have to retire. I just can't see it happeneing unless its under very extreme dice rolls. That however could happen to any team. Just because you bite a thrall doesn't mean that each one is going to die, normally you aren't going to get worse than a stun or a KO and when you do get a cas half the time it will be just a badly hurt. Then you also have the apoth to use on one thrall a game. Iirc a vampire with pro will fail the OFAB roll 1 in 10 rolls (think someone posted that somewhere). Then you will also have plenty of rerolls in reserve should you want to deffo have a reroll instead of relying on pro on a crucial action. Then of course you could also fail a dodge or whatever on a vampire on OFAB who doesn't end up next to a thrall, or just running out of movement, no injurry there and the vamp goes safely into reserves, this is also an option you can choose to use instead if you don't want to bite the only thrall in range or whatever.
its cause one new guy to blood bowl coaching vampires in their BBB test league with its funny rules and using a starting roster thats not very good wasn't doing very well with them (i bet if the guy was using humans and still wasn't doing very well it wouldn't make a difference)
nazgit i disagree about the OFAB rule meaning the vampire team is under a constant threat to have to retire. I just can't see it happeneing unless its under very extreme dice rolls. That however could happen to any team. Just because you bite a thrall doesn't mean that each one is going to die, normally you aren't going to get worse than a stun or a KO and when you do get a cas half the time it will be just a badly hurt. Then you also have the apoth to use on one thrall a game. Iirc a vampire with pro will fail the OFAB roll 1 in 10 rolls (think someone posted that somewhere). Then you will also have plenty of rerolls in reserve should you want to deffo have a reroll instead of relying on pro on a crucial action. Then of course you could also fail a dodge or whatever on a vampire on OFAB who doesn't end up next to a thrall, or just running out of movement, no injurry there and the vamp goes safely into reserves, this is also an option you can choose to use instead if you don't want to bite the only thrall in range or whatever.
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