Amsterdam BB Invitational
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- Princelucianus
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Hey, this is getting a GB tourney....
with no other international contenders. Help, it looks like I'll be surrounded by Brittons. Need other European support.
Lucy
Lucy
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- Da Tulip Champ I
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- Princelucianus
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Hear hear!
Brittanicus Eunt Domus.
Let's move on.
*suggestions on the
"how do players survive the tourney" ideas
1- more apothecaries permitted.
2- several magic sponges
3- automatic
"how do players progress"
Norse and I feel strongly about the
-what you get is what you get. So money, FF and player advancements will proceed as normal.
Lucy
Brittanicus Eunt Domus.
Let's move on.
*suggestions on the
"how do players survive the tourney" ideas
1- more apothecaries permitted.
2- several magic sponges
3- automatic
"how do players progress"
Norse and I feel strongly about the
-what you get is what you get. So money, FF and player advancements will proceed as normal.
Lucy
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If you do let injuries stand, as Anthony pointed out, if somebody has an unlucky first game, that could be tourney over and cannon fodder from there on in. Won't be a lot of fun if you start game 2 with say, 9 players. How many will you have by game 3? Could be painful...
Not that I'm trying to tell you how to run things or anything, just something to consider.
There's a Danish tourney coming up, here's their format:
http://home.worldonline.dk/%7Enyskes/bbowl/Ctr2.htm
They've gone for a slightly different take on the Res. format; allowing a skill per game but rolling for it (allowing doubles).
Ant's running the Orion to a Res. format, with 4 pts a win instead of 3, otherwise unchanged.
The beauty of resetting teams is that everybody has a fair chance in every game, I wouldn't be happy about thrashing somebody because they had a mare in their previous game, I wanna win fair and square!
It also keeps everything nice and simple, which could be important if the organisers are intending to play!
Whatever you decide, it'll be great coming over and meeting people, and any humiliating defeats I suffer I'm gonna blame solely on the skunk!
Looking forward to it whatever format you decide on.
Not that I'm trying to tell you how to run things or anything, just something to consider.
There's a Danish tourney coming up, here's their format:
http://home.worldonline.dk/%7Enyskes/bbowl/Ctr2.htm
They've gone for a slightly different take on the Res. format; allowing a skill per game but rolling for it (allowing doubles).
Ant's running the Orion to a Res. format, with 4 pts a win instead of 3, otherwise unchanged.
The beauty of resetting teams is that everybody has a fair chance in every game, I wouldn't be happy about thrashing somebody because they had a mare in their previous game, I wanna win fair and square!
It also keeps everything nice and simple, which could be important if the organisers are intending to play!
Whatever you decide, it'll be great coming over and meeting people, and any humiliating defeats I suffer I'm gonna blame solely on the skunk!
Looking forward to it whatever format you decide on.
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There's also the WPS format to look at, I think that was also 5 games over 2 days.
http://www.players-society.com/
Go to WPS stuff ---> Rules Sets ---> BB 2002.02.02 and the format's in a pdf file.
http://www.players-society.com/
Go to WPS stuff ---> Rules Sets ---> BB 2002.02.02 and the format's in a pdf file.
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Thanx for the links DW, me and Lucy can check them out over the next few days..
My concerns are simple, if injuries do not carry over then fast weak teams (Woodies and Skaven) can chose to undertake dangerous plays in order to win a game, secure in the knowledge that their team will be virgo intacto in time for game 2 etc. Slow, strong teams (Dwarves, Chaos, Orcs) will also get no benefit from adopting a style of play suited to their game...
The solutions are many, my preference is that each coach gets 5 magic sponges for the whole tourney, and may use them whenever he/she wishes on any kind of injury (more than one per game if need be)...
Lucy prefers to give more starting money (1,200,000) and to purchase more than 1 apo per team..
Either could work, but I refuse to let a wood elf team score 6 TDs, be reduced to 4 players and still be fine to play the next game with 11 players... We need some balance I think, unless you want to see 12 elf teams playing??
Also, automatic healing takes away the basic advantage that Undead have over other teams...
My take at the present moment. If I get the chance I will check out the other sites though...
My concerns are simple, if injuries do not carry over then fast weak teams (Woodies and Skaven) can chose to undertake dangerous plays in order to win a game, secure in the knowledge that their team will be virgo intacto in time for game 2 etc. Slow, strong teams (Dwarves, Chaos, Orcs) will also get no benefit from adopting a style of play suited to their game...
The solutions are many, my preference is that each coach gets 5 magic sponges for the whole tourney, and may use them whenever he/she wishes on any kind of injury (more than one per game if need be)...
Lucy prefers to give more starting money (1,200,000) and to purchase more than 1 apo per team..
Either could work, but I refuse to let a wood elf team score 6 TDs, be reduced to 4 players and still be fine to play the next game with 11 players... We need some balance I think, unless you want to see 12 elf teams playing??
Also, automatic healing takes away the basic advantage that Undead have over other teams...
My take at the present moment. If I get the chance I will check out the other sites though...
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My concerns are simple, if injuries do not carry over then fast weak teams (Woodies and Skaven) can chose to undertake dangerous plays in order to win a game, secure in the knowledge that their team will be virgo intacto in time for game 2 etc.
Have a read of the WPS rules. Any casualty is essentially counted as a death and the player is replaced with a rookie player at the start of the next game. IE: you lose any skill increases on a player who has suffered a casualty in a match.
I've played a couple of tournaments with those rules. Once with Woodies and once with Skaven. The way it turns out is that the fast teams gain more skills but lose them more easily wheras the slow teams tend to get fewer skills but don't actually lose them. Its a very balanced system that retains all the suspense of protecting key players while still allowing room for the coaches to show their creativity and skill in developing a team.
I suggest you give those rules a dummy run with a couple of friends and see how they turn out.
Marcus
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The problem with magic sponges/extra apoths is the impact they're going to have on an individual match.
Hypothetical situation (bear with me here):
I'm playing Woodies, you're playing Dwarves. You SI my wardancer, I apoth. You kill him. I apoth/magic sponge again. You kill him again. I apoth/magic sponge again. Now that might hurt me in the long run, but that Wardancer is still in your face and could still (easily) win the game for the Woodies. All you've done by taking him out 3 times is pick up some Spps and help out my future opponents.
And what if a woodie/skaven team gets through the early games with just BHs? Multi apoth/magic sponges left to burn in the later stages will make Wood Elves in particular near unstoppable. I think woodies with 5 magic sponges are a better proposition than with teams resetting. Honest Guv!
Hypothetical situation (bear with me here):
I'm playing Woodies, you're playing Dwarves. You SI my wardancer, I apoth. You kill him. I apoth/magic sponge again. You kill him again. I apoth/magic sponge again. Now that might hurt me in the long run, but that Wardancer is still in your face and could still (easily) win the game for the Woodies. All you've done by taking him out 3 times is pick up some Spps and help out my future opponents.
And what if a woodie/skaven team gets through the early games with just BHs? Multi apoth/magic sponges left to burn in the later stages will make Wood Elves in particular near unstoppable. I think woodies with 5 magic sponges are a better proposition than with teams resetting. Honest Guv!
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OK, I have a compromise..
Dead guys can come back, but always come back as linemen unless you have the extra money to spend to upgrade them (i.e. an extra 50 to make a line-elf into a wardancer...)
The simplicity of what your suggesting does appeal though..
If we do play your way, I'm fielding undead with 4 wights, 4 ghouls, 2 mummies and 1 who cares!
Dead guys can come back, but always come back as linemen unless you have the extra money to spend to upgrade them (i.e. an extra 50 to make a line-elf into a wardancer...)
The simplicity of what your suggesting does appeal though..
If we do play your way, I'm fielding undead with 4 wights, 4 ghouls, 2 mummies and 1 who cares!
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