Java client & bouncing balls/throw-ins/scatters
Posted: Wed Dec 11, 2002 1:59 am
Is it just me or does the ball scatter, get thrown-in, or bounce WAY TOO FAR sometimes with the Ski Junkies Java Client.
I just tested it and when I blocked a knocked someone down the ball went from the square the player was knocked down to on one sideline straight across 9 squares???
Is this possible??? According to the LRB when a player is knocked over the ball should scatter from the square he is knocked over in one square and bounce if the square is empty and if it is occupied the player occupying the square may try to catch the ball. If the player fails to catch the ball it will scatter again following the above rules until it is either caught or lands in an empty square.
Now I realize that in certain cases the ball can scatter and bounce into a square and not be caught and then again and again and keep going until finally laying to rest, but in the test case above the ball ended up 3 squares farther than would have been possible using the LRB rules???
Could there be a bug???
I just tested it and when I blocked a knocked someone down the ball went from the square the player was knocked down to on one sideline straight across 9 squares???
Is this possible??? According to the LRB when a player is knocked over the ball should scatter from the square he is knocked over in one square and bounce if the square is empty and if it is occupied the player occupying the square may try to catch the ball. If the player fails to catch the ball it will scatter again following the above rules until it is either caught or lands in an empty square.
Now I realize that in certain cases the ball can scatter and bounce into a square and not be caught and then again and again and keep going until finally laying to rest, but in the test case above the ball ended up 3 squares farther than would have been possible using the LRB rules???
Could there be a bug???