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MartynQ's Blood Bowl Team Editor
Posted: Wed Sep 18, 2002 1:02 pm
by martynq
Since I only have an ancient version of Excel, I can't actually use the TeamTracker program. So a while ago I started to write a program for generating Blood Bowl teams. Since I'm an amateur programmer, I've not got very far - certainly what I've written is not even an alpha release yet - but if anyone is interested, you can download it from the following url:
http://uk.geocities.com/martyn_quick/teamedit.html
A few words of warning: It's written in Python, so you will need to install that before you begin. Secondly, there is still loads to do. You can generate a rookie team, but not add spps or money to the team yet (these are the next things I'm working on!)
I would love to have feedback, particular on the layout of the interface at the current stage of development.
Cheers,
Martyn
Posted: Mon Oct 28, 2002 2:21 pm
by martynq
I don't know if anybody has succeeded in having a go with my editor. I know a number of people have been to the site, but I've not had any feedback yet.
Anyway, just to let you know, I have updated the editor a bit. It now allows you to enter match data, gain star player points and gain skills.
My next goals are to address injuries for players and then I'll see if I can create a standalone version which doesn't require you to install Python (i.e., hopefully people will only need to unzip the program and away they go). After that, it's bug-swatting time!
Cheers,
Martyn
Posted: Tue Nov 05, 2002 1:40 pm
by martynq
OK, I've posted what ought to be Version 0.5... but I think it doesn't say that. It now handles injuries to players, but imperfectly. The next step is to produce a standalone Windows version and to begin a massive bug-hunt. (Yeah, I know most of it doesn't work properly.

)
Cheers,
Martyn
Posted: Sat Nov 30, 2002 3:45 pm
by martynq
Important Announcement: I've now finished Version 0.6 of my Blood Bowl Team Editor and created a stand-alone Windows version. I
think it is basically fully working now so I'd call it a beta release.
I'd be very grateful if some of you could have a go and tell me what you think. The link is (once again):
http://uk.geocities.com/martyn_quick/teamedit.html
Cheers,
Martyn
Posted: Sun Dec 01, 2002 12:00 am
by Colin
Martyn,
Downloaded to see what it was like. Looked good but I do have some questions. Why are RRs listed as 50K and no way to change the price? Same with wizards, listed as 150K, but now wizs are freebooted at 50k. Is this only for use with PBeM or can it be used with Skijunkie's Javabowl?
Posted: Sun Dec 01, 2002 11:21 am
by martynq
Torg wrote:Why are RRs listed as 50K and no way to change the price?
Erm, the price should change according to which race you pick. If you select a new team that has a different cost for re-rolls, then it should change the cost displayed. (If this doesn't work, let me know!)
Same with wizards, listed as 150K, but now wizs are freebooted at 50k.
You'll notice that you can't purchase any wizards at all yet. This is because I've not included the ability to freeboot at all yet. The wizards button is just a throwback to the old 3rd edition at the moment. I've got to think about how to implement freebooting!
Is this only for use with PBeM or can it be used with Skijunkie's Javabowl?
At the moment, you can export an HTML file which looks much the same as any other team sheet. Whether it is fully compatible with PBeM/Javabowl, I don't yet know.
Cheers,
Martyn
Posted: Wed Dec 18, 2002 4:29 pm
by martynq
Version 0.7 of my team editor is now posted (well, actually was posted yesterday). You can now freeboot players and the program will delete them after a match is played. This means that data files from previous versions won't work properly I'm afraid as players won't have an indicator as to whether or not they are freebooters.
The progam should now be completely compatible with the Living Rulebook - with the exception of the changes made as of the Rules Review (i.e., kroxigor having mighty blow).
Cheers,
Martyn
Posted: Wed Dec 18, 2002 5:01 pm
by Devante
Hey this is pretty good, especially for people like me who are crap at maths and don't really know what a calculator is

Posted: Tue Dec 24, 2002 6:55 pm
by martynq
Merry Christmas (tomorrow!).
I've just uploaded Version 0.8 of my Team Editor to my website (address above!). This implements some of the changes from the rules review - Kroxigor have Mighty Blow, goblins pay double for ogre star players (i.e., Morg) - and I've also adjusted it so that you actually can buy re-rolls (at double cost) after you've played a match. I've also added stats changes to be displayed in the teamsheet produced (e.g., "MA+1").
Cheers,
Martyn
Posted: Tue Dec 24, 2002 9:16 pm
by BigD
I've gotta say having just come across this I'm most impressed. Okay, I'm one of those thick people who don't add names immeidately so wondering why I couldn't hire the Kroxigor immediately but worked it out in the end. Having a BLonde year!
Anyway, GREAT TOOL! Definitely one to be recommended. Going to see how it goes with the Java BloodBowl Tool over the Christmas period.
Merry Christmas All
BigD
Posted: Thu Jan 02, 2003 5:07 am
by Darkson
MartynQ, I get no response to clicking "Download windows version"
Posted: Thu Jan 02, 2003 7:47 am
by martynq
Darkson wrote:MartynQ, I get no response to clicking "Download windows version"
Hmmm... most odd. Does anyone else get this phenomenon? Darkson, what browser are you using... and do you get the same result if you right click and select "Save link" from the menu? (It certainly works for me when I click on the "Download windows version".)
Cheers,
Martyn
Posted: Sun Jan 05, 2003 11:13 am
by Darkson
MartynQ, I'm using IE6 and Star Downloader, but it works fine if I right click it.
Posted: Wed Jan 15, 2003 11:28 pm
by Darkson
Right, I've got it downloaded, and downloaded python, help, what do do next?
Posted: Thu Jan 16, 2003 11:43 am
by martynq
OK, you've got two choices.
The easiest one is to completely ignore Python and just download the Windows executable file (the big 2Mb or so zip file). Unzip it (preserving directory structure) and double click on the exe file it contains to start the program.
The second one is more complicated and should be only bothered with if you want to see my original source code. Do you want me to explain that?
Martyn