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Online playing tools ?!

Posted: Sun Jul 21, 2002 4:02 pm
by rale
I have been looking for good program to run online bloodbowl tournament, but i haven't yet found a good tool for realtime playing. There is that good PlayByEmail thing, but i am looking for realtime one.

Any ideas?

Netbowl looks pretty good, but there is no version of it for other lang than italy (or whatever) ?!
http://www27.brinkster.com/netbowl/defa ... pcion=Home

Irc Client is bit messy, cos it doesn't have dice rolling tools in it for some strange reason, and i don't want set up my own bot just for that ?!

Anyways, is there any good tool out there ?

Posted: Sun Jul 21, 2002 4:12 pm
by IronAge_Man
See the bottom of this thread...


viewtopic.php?t=1367

Posted: Sun Jul 21, 2002 5:25 pm
by rale
I am looking for more customizable client, but maybe i'll just have to stick with irc-client :(

Posted: Sun Jul 21, 2002 6:13 pm
by GalakStarscraper
As far as I am aware there are no real-time fully customizable tools.

SkiJunkie is slowly adding options into his.

Netbowl and the IRC client if I remember correctly doesn't really automate anything so it flexible in that you can play your own rules (BUT you have to know how they work).

The PBeM tool is so customizable its almost pathetic and most of the customization leads to pre-programmed automatic handling of the options BUT its not real-time.

I've said for a long time that if you mixed ALL the best features of SkiJunkie's program and the PBeM tool, you'd have a hell of a package.

My quick two cents ... if I was GW and REALLY wanted to produce a new software package for mass marketing of Blood Bowl, I would purchase the code rights along with the ability to question without limits the authors of Blood Bowl Alive, the PBeM tool, and SkiJunkie's Java client.

From Blood Bowl Alive, I steal the graphics and 3-D automation
From PBeM, I'd steal all the option customization, the play by play roll back logic, all the internet skill coding, the mailable log file option, and the cheat detection programming.
From SkiJunkie, I use this as the base for the core game with the real time play feature and such .... then mix in the elements above.

When I was finished I'd have one hell of a program that I don't think I'd have much trouble selling to the BB masses.

Galak

Posted: Sun Jul 21, 2002 10:59 pm
by TiMuN
Well, regarding of NetBowl .. the current versión is 2.0 which allows team colouring, gathering data from an online html file, customized player images, IGMEOY marker, preset dice rolls, BB2k1 new tables, calculated passings, save situation of a game in progress, both it's own bot commands and BBIRC bot commands, doesn't need any IRC channel to play, since it's 'peer to peer', and you can change some .ini files to play it in spanish, english, french, german, swedish, or even korean (we need some translators thou)

The new starting 54 teams league has changed the url : http://usuarios.lycos.es/netbowl (also in spanish) and we are now in the process of recieving the teams generated to the BB2k1 standards, and fill in the teams in groups. The final launch is due next week, i hope.

If you have anymore questions about NetBowl, contact Eje, also on this board.

regards!

Posted: Mon Jul 22, 2002 2:09 pm
by rale
Damn NetBowl doesn't seem to have home page in any other lang than esp :(
It's so hard to read it with babelfish translator :)

Posted: Thu Jul 25, 2002 3:22 pm
by Eje
rale, like Timun says NetBowl can be translated to another languages simply by change the ini files with others in the preferred language. 8)
Unfortunately we need translators. I can translate to english but I haven´t freetime now. :cry:
If anyone can translate spanish-another language he can help us. :oops:

Posted: Thu Jul 25, 2002 8:31 pm
by rale
that "sorry for my english" didn't go well along with the "i can translate it to english" :)

Hehe, anyways, i can also help you out if there is something ..