Burmayhem Bowl III - December 1st 2018
Posted: Thu Mar 08, 2018 8:45 pm

Burmayhem Bowl is back once again with more of the manic magic that makes this tournament tick!
Event Details
Name: The Burmayhem Bowl III
Location:
Geek Retreat
38 The Priory Queensway
Birmingham
B4 7LA
England
Time: 10:30am until 08:00pm
Date: Saturday 1st December, 2018
What you will need:
• 3 copies of your team roster.
• Block Dice, d8, d12/d20 and 2d6.
• Models to represent your team and players. Each player must be numbered.
• Pen or pencil.
• A pitch and dugouts.
• A range ruler and scatter templates.
What you will get:
• A set of two custom d6’s.
• 3 Blood Bowl games.
• The chance to win one of nine trophies.
• Lunch on the day.
Itinerary
10:30 am – 11:00 am: Registration and Set-Up
11:00 am – 1:15 pm: First Round
1:30 pm – 2:30 pm: Lunch
2:45 pm – 5:00 pm: Second Round
5:15 pm – 7:30 pm: Third Round
7:45 pm: Awards Ceremony
Tournament Rules
Games will be played using the NAF Tournament Rules, which includes the CRP. Rules included from BB2016 include “Timmmber!”, “Argue the Call”, allowing Orc Linemen in the Renegade/Pact roster and Human Catchers now costed at 60,000 gold pieces, but will exclude the “Illegal Procedure” rule.
Turns will not be timed unless both coaches agree to do so before the match begins.
Rosters will be reset each round, meaning that players are fully restored to health/life. No SPPs are accumulated, nor are any improvement rolls made. No gold is earned from matches.
Roster Creation
Each coach has an allowance of 1,100,000 gold pieces with which to create their roster.
Coaches do not purchase skills with their gold allowance. Skills are awarded to players for free.
All skills will be chosen before the tournament and will stay the same for all matches throughout the tournament. See the tier chart below for information on how many and which type of skills your selected team can choose:
Tier 1: 5 Normal skills.
Amazons, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Necromantic, Norse, Orcs, Skaven, Undead, Wood Elves
Tier 2: 5 Normal skills, 1 Double skill
Chaos, Chaos Pact, Elves, High Elves, Humans, Khemri, Nurgle, Vampires, Slann, Underworld
Tier 3: 5 Normal skills, 2 Double skill.
Goblins, Halflings, Ogres
The following restrictions apply:
• No player may be given more than one skill.
• No more than 2 players can have the same skill.
• Stat increases cannot be taken.
• Star players may not be given skills.
• You must have at least 11 players on your roster. Star Players purchased during team creation do not count towards your minimum 11 players required for a team.
• Inducements may be purchased during team creation, including 0-2 Star Players, but this excludes Wizards, Special Play Cards, and Unlimited Mercenaries. Inducements bought in this way are considered a permanent part of the team and can be used each game. Opposing teams may have the same Star Player.
• Teams may be selected from any of the available 24 races in the rulebook.
• The following are eligible to win the Stunty Cup: Halflings, Ogres, Goblins, Lizardmen (no Saurus Warriors), Underworld Pact (no Skaven).
Pairing & Scoring
Opponents will be selected randomly for Round 1. Rounds 2 & 3 will be selected using the Swiss pairing system (most points vs. most point, lowest points vs. lowest points, etc.). Coaches are awarded points based on the following:
+20 points for each win
+10 points for each draw
0 points for each loss
+ 1 point for each touchdown scored (Max. 3 points)
+ 1 point per casualty (Max. 3 points) (Only those that would normally result in SPPs)
Special Tournament Rules
During each round of the tournament, the following special rules will be in effect. The following effects do not apply to Star Players. If a Star Player is randomly selected for the effect, then re-roll the dice until an eligible player is selected.
Round 1: Mess with the Bull…
The spirit animal of Burmayhem has taken hold of one of your players. Unbeknownst to them, a daemonic ember of Hashut has possessed them. They sprout long, thick horns, and a whole load of bad attitude!
Select three players from your team and assign each of them either the number 1, 2 or 3. Roll a d3 and use the result to select the player assigned the corresponding number (e.g. Coach A chooses players 4, 9 and 10 and assigns them the numbers 1, 2 and 3 respectively. Coach A rolls a “3” on the d3. Number 10 is the chosen player for the following effect). The player now has the skills Horns and Frenzy for the remainder of the tournament. If the affected player already has the Horns skill, then they are will only gain the Frenzy skill. Likewise, if the affected player already has the Frenzy skill, then they will only gain the Horns skill. If the affected player has both Frenzy and Horns skills then they do not benefit from the extra skills (i.e. the skills are not cumulative).
Round 2: …You’ll Get the Horns!
Another of your team has got the rage of the bull firing him up! The beast within is rearing its ugly head, or maybe that’s just how your player usually looks? Does your player gain bouts of bullish strength, the fiery leap of a bucking bull or the blinding speed of the charge?
Use a d16 to randomly select one player on the pitch to gain one of the following combinations: +1 Strength and Juggernaut, +1 Agility and Dodge, or +1 Movement and Sprint. Your player will keep the chosen combination for the remainder of the tournament. If the player randomly selected is the one already blessed from Round 1, then you must re-roll until another, eligible player is selected.
Round 3: Seeing Red!
Oh bullocks! Hashut’s blessing appears to have gotten the best of your players! They can barely control their unbridled, bestial rage! Will your players be able to control their temper and stop themselves from submitting to the will of Hashut? Can they overcome their wild side? I hope your team colours aren’t red!
The two players benefiting from the effects of Rounds 1 and 2 now have the Wild Animal and Animosity skills for the entire match (note that Animosity applies to all teammates in this case, not just those of a different race).
Awards & Prizes
Trophies will be given during the award ceremony for the following:
• 1st Place (most match points)
• 2nd Place (second most match points)
• 3rd Place (third most match points)
• Most Violent (most casualties inflicted)
• Highest Scoring (most touchdowns scored)
• Best Defence (fewest touchdowns conceded)
• Stunty Cup (most match points scored by a stunty team)
• Best Appearance (participating coach must have personally painted their team to be eligible for this award)
• Wooden Spoon (fewest match points)
How to register:
£15 NAF | £20 non-NAF (NAF sub incl.)
PayPal (F&F): brumbbtourney@gmail.com
Please include NAF Name & No. in note.
Store Information
Geek Retreat
38 The Priory Queensway
Birmingham
B4 7LA
England
Attending:
- Attending Coaches:
bpgreenman
majorken316
MaceJedi
dandavies
Sparkysn1per
SkraggDave
Ian Hannam
Matt Cottle
Mortimer
english_boar
obsydyan
waynephillips
Fluxpac
Goldengate
Ratman
Dharmashalin Sullivan
Angryhobbit
TheRake
Trinqit
deacon
Glowworm
harryallen
Canteloup
Nazgob
Sean Taylor
Skitters
Oliver Deller
Raveen
leap
TheChamp
zerosgiven
TheBymster
Cyclone
GORGOROTH