Big Boys Battle on May 29 in Lindau Germany
Posted: Tue Apr 01, 2014 8:33 am
Big Boys Battle on Father's Day
This will be a 1-Day-4-Games event. There will be free beer (for drivers we have alcohol-free beer) and grilling. This will be an outdoor event (in case of bad weather it will be cancelled)
The first game will be at 10 a.m. and the last game is supposed to start at 7 p.m.
There is no start fee, but donations are welcome. In case the donations exceed the cost, the remaining money will go towards the Isarauenbowl in Munich 3 weeks later.
Tournament rules:
• All Teams will have a Team Value of exact 1100k (and no less) and has at least 11 players, 0-8 Re-Rolls and 0-1 Apothecaries. Cheerleader, Assistant Coaches and Fan Factor may also be bought from this budget.
• Inducements, Wizards, Playing Cards and Freebooter are not allowed.
• Starplayer are only allowed if at least 11 regular players are already on the roster. In case both teams have the same starplayer on their roster, he will play for neither team.
• The current rule set of the „BB Competition Rules Pack“ will be used. In addition Slann, Chaos Pact and Underworld Teams may play as well.
• Halfling teams may hire a Master Chef for 100k gold coins. Goblins may buy 0-2 bribes for 50k gold coins each. All other Stunty-teams (see below) may get 0-1 bribe for 100k gold coins. Chef and Bribes are valid for all four games and count towards the team value (are therefore part of the 1100kgc)
• There is no Post Game Sequence. Dead and injured players are healed after each game automatically.
• In case a team gets the possibilities to raise the dead they can use these zombies only during the current game and may not used for any game thereafter.
• The teams are placed into three different categories:
Category 1: all team, except these in categories 2 and 3
Category 2: Chaos, Chaos Pact, Elf, High Elf, Human, Khemri, Nurgle, Slann
Category 3: Goblin, Halfling, Ogre, Underworld, Vampire
• You may give three skills to three different players before the first game, which are taken from the normal skill choices (teams of category 3 may get four skills).
Before the third game you may give additional two skills to another two players (teams of categories 2 & 3 may get three additional skills).
For each of these two skill sets, you may treat one skill advance as if you rolled a double, except that no player with the Loner skill may take a double from the first skill set.
Only one additional skill per player is allowed during the tournament.
• The 4-minute-rule is basically no in effect during the tournament. After 1¾ hours of game time a warning is given, that after 2¼ h the games will rigorously stopped (even within a turn). If a game has not started turn 5 of the second half at the 1¾h-warning, turns may not exceed 3 minutes per coach.
There is no Illegal Procedure for not moving your turn marker.
Points
•Win: 30
•Tie: 15
•Loss: 5
•Concede: 0 (no boni)
Additional point (boni):
•Per TD: 5 (max. 3)
•Per CAS: 5 (max. 3)
• “You should see the other guys” bonus: more CAS as the opponent: 3
• “Shut-Out” bonus: Opponent did not score a TD: 3
• “Miss Universe“ bonus: painted team: 3
Prices/Special Rules:
1. Round: Seaquake
In case of a weather change to „Nice“, instead of rolling the extra-ball-scatter, you roll a D8 for each player on the pitch. Caused by a seaquake the player is dislocated by one square in that direction. If this square is occupied by another player, nothing happens and the player stays in the original square. In case a player slides off the pitch, he will be placed into the reserve box. Both coaches roll alternating for each player, starting with a player oft he kicking team.
2. Round: Cheerleader-Babe
The first 6 teams get a cheerleader-babe, which may be used once either as a Bloodweiser Babe or a Cheerleader (one-time use with KO-Recovery OR Cheering Fans)
3. Round: Tough Ref
The first Kick-Off event of all games in this round is „Get the Ref“. The most fearless and observing ref of all games in this round will be determined. If a player is send-off or a bribe is not working, the opposing coach gets a point. The coach with the most points at the end oft he round will get the golden whistle.
4. Round: Most Double Skulls
The player with the most (real) Double Skulls during the game (a Triple Skull counts as three Double Skulls) gets a price.
Entire Tournament: Winner
The winner gets a price.
Entire Tournament: Best Player
All regular SPP (except MVP) are tracked (COMP, TD, CAS, INT). The coach with the best player gets a price.
Entire Tournament: Most Kills
The coach of the team, which inflicts the most kills (including fouls, fans, dodges, etc.) gets a price
Entire Tournament: Best Stunty
If two or more Stunty Teams (possible Rosters see below) will be at the tournament, there will be a Best Stunty Award for the coach with the best record of all stunty teams. The following rosters are valid for having a stunty team:
- Halflings
- Goblins
- Lizardmen without Sauri
- Underworld only with Troll und Linerats
- Oger with max. 4 Ogers
Sign up on our website:
http://www.bomfur.de/index.php?topic=4548.0
This will be a 1-Day-4-Games event. There will be free beer (for drivers we have alcohol-free beer) and grilling. This will be an outdoor event (in case of bad weather it will be cancelled)
The first game will be at 10 a.m. and the last game is supposed to start at 7 p.m.
There is no start fee, but donations are welcome. In case the donations exceed the cost, the remaining money will go towards the Isarauenbowl in Munich 3 weeks later.
Tournament rules:
• All Teams will have a Team Value of exact 1100k (and no less) and has at least 11 players, 0-8 Re-Rolls and 0-1 Apothecaries. Cheerleader, Assistant Coaches and Fan Factor may also be bought from this budget.
• Inducements, Wizards, Playing Cards and Freebooter are not allowed.
• Starplayer are only allowed if at least 11 regular players are already on the roster. In case both teams have the same starplayer on their roster, he will play for neither team.
• The current rule set of the „BB Competition Rules Pack“ will be used. In addition Slann, Chaos Pact and Underworld Teams may play as well.
• Halfling teams may hire a Master Chef for 100k gold coins. Goblins may buy 0-2 bribes for 50k gold coins each. All other Stunty-teams (see below) may get 0-1 bribe for 100k gold coins. Chef and Bribes are valid for all four games and count towards the team value (are therefore part of the 1100kgc)
• There is no Post Game Sequence. Dead and injured players are healed after each game automatically.
• In case a team gets the possibilities to raise the dead they can use these zombies only during the current game and may not used for any game thereafter.
• The teams are placed into three different categories:
Category 1: all team, except these in categories 2 and 3
Category 2: Chaos, Chaos Pact, Elf, High Elf, Human, Khemri, Nurgle, Slann
Category 3: Goblin, Halfling, Ogre, Underworld, Vampire
• You may give three skills to three different players before the first game, which are taken from the normal skill choices (teams of category 3 may get four skills).
Before the third game you may give additional two skills to another two players (teams of categories 2 & 3 may get three additional skills).
For each of these two skill sets, you may treat one skill advance as if you rolled a double, except that no player with the Loner skill may take a double from the first skill set.
Only one additional skill per player is allowed during the tournament.
• The 4-minute-rule is basically no in effect during the tournament. After 1¾ hours of game time a warning is given, that after 2¼ h the games will rigorously stopped (even within a turn). If a game has not started turn 5 of the second half at the 1¾h-warning, turns may not exceed 3 minutes per coach.
There is no Illegal Procedure for not moving your turn marker.
Points
•Win: 30
•Tie: 15
•Loss: 5
•Concede: 0 (no boni)
Additional point (boni):
•Per TD: 5 (max. 3)
•Per CAS: 5 (max. 3)
• “You should see the other guys” bonus: more CAS as the opponent: 3
• “Shut-Out” bonus: Opponent did not score a TD: 3
• “Miss Universe“ bonus: painted team: 3
Prices/Special Rules:
1. Round: Seaquake
In case of a weather change to „Nice“, instead of rolling the extra-ball-scatter, you roll a D8 for each player on the pitch. Caused by a seaquake the player is dislocated by one square in that direction. If this square is occupied by another player, nothing happens and the player stays in the original square. In case a player slides off the pitch, he will be placed into the reserve box. Both coaches roll alternating for each player, starting with a player oft he kicking team.
2. Round: Cheerleader-Babe
The first 6 teams get a cheerleader-babe, which may be used once either as a Bloodweiser Babe or a Cheerleader (one-time use with KO-Recovery OR Cheering Fans)
3. Round: Tough Ref
The first Kick-Off event of all games in this round is „Get the Ref“. The most fearless and observing ref of all games in this round will be determined. If a player is send-off or a bribe is not working, the opposing coach gets a point. The coach with the most points at the end oft he round will get the golden whistle.
4. Round: Most Double Skulls
The player with the most (real) Double Skulls during the game (a Triple Skull counts as three Double Skulls) gets a price.
Entire Tournament: Winner
The winner gets a price.
Entire Tournament: Best Player
All regular SPP (except MVP) are tracked (COMP, TD, CAS, INT). The coach with the best player gets a price.
Entire Tournament: Most Kills
The coach of the team, which inflicts the most kills (including fouls, fans, dodges, etc.) gets a price
Entire Tournament: Best Stunty
If two or more Stunty Teams (possible Rosters see below) will be at the tournament, there will be a Best Stunty Award for the coach with the best record of all stunty teams. The following rosters are valid for having a stunty team:
- Halflings
- Goblins
- Lizardmen without Sauri
- Underworld only with Troll und Linerats
- Oger with max. 4 Ogers
Sign up on our website:
http://www.bomfur.de/index.php?topic=4548.0