ROCKET BOWL V ~ "Fireballs XL 5" - CANCELLED
Posted: Mon Jan 28, 2013 9:11 pm
ROCKET BOWL V ~ "Fireballs XL 5"
CANCELLED
NAF APPROVED
DATE: Oct 19th-20th (Avoids clash with Euro-Bowl)
VENUE:
Old Plough
Front Street
Birstall
Leicester.
RULES:
COST: £10
NON-NAF £16, includes 1 years registration as a NAF member + dice.
payment via PayPal “gift” to;
pug-kegg@hotmail.co.uk
TOURNAMENT STYLE: Swiss, 6 Games over 2 days
STARTING TEAM VALUE: 110
STAR PLAYERS & INDUCEMENTS:
1 Star player unless team classes as a stunty team and then may take 2.
All Inducements allowed except the Inducement Cards and Wizards.
Master Chef is 300’000gp for all teams except Halfling teams, which will then cost 50’000gp.
SKILL SETUP:
Tier 3 Teams
(Halflings, Goblins, Ogres) = 3 “Normal” skills or 1 “Normal” skill + 1 “Double” skill at the start of rounds 1, 3 and 5. (No player may be given more than 2 additional skills all tournament)
Tier 2 Teams
(Vampires, Underworld, Slann, Chaos Pact) = 2 “Normal” skills or 1 “Double” skill at the start of rounds 1, 3 and 5. (No player may be given more than 2 additional skills all tournament)
Tier 1 Teams
(Everything Else) = 1 “Normal” skill at the start of rounds 1, 3 and 5. (No player may be given more than 2 additional skills all tournament)
POINTS SYSTEM:
W = 10pts
D = 5pt
L = 0pts
Bonus points;
Every full 2 players on own team sent off = +3pts
Each TD = +1 pts (Max of 3pts)
Each CAS = +1 pts (Max 2pts)
ROCKET-BOWL V SPECIAL RULES:
EXPERIMENTAL FIREBALL FIELD TESTS
The EF Workshops (the charred building at the back of the main College of Magic campus) has set up a field testing exercise for the Rocket-Bowl V tournament. Most of the Field Test Engineers are students. So the results could be a bit erratic!
-Every time either player rolls "double 1" on an injury roll an experimental fireball is hurled from a nearby Experimental Fireball Lab!
-In which case immediately place a token in the centre square of the line of scrimmage of the coach who rolled the injury. Scatter the token D6 squares in a random direction using the scatter template. Explode the fireball (as per wizard rules) with the token as the centre square.
-It is only a turnover if the ball carrier is knocked down, but not if any other player is knocked down. Otherwise the active coach may continue his turn and any players who may have been part way through an action e.g. a blitz move may continue their action (assuming they are able after the fireball has been resolved!)
-If the injury roll which caused the fireball was associated with a turnover (e.g. turn-ending failed dodge or GFI), the opponent's turn does not start until after the fireball has been resolved.
-any player knocked down during his own turn can't take a further action that turn.
PAID (3):
MORTIMER
BESTERS
PURPLEGOO
INTERESTED (10+):
Wookie
Anti-Pixi
Shaniepoo
Pippy
Danger Rat +?
Ruthy
J-TY
Bigmaddrongo
Stick
Acerimmer (what a guy!)
WeeManBiggins
The Dazzler
CANCELLED
NAF APPROVED
DATE: Oct 19th-20th (Avoids clash with Euro-Bowl)
VENUE:
Old Plough
Front Street
Birstall
Leicester.
RULES:
COST: £10
NON-NAF £16, includes 1 years registration as a NAF member + dice.
payment via PayPal “gift” to;
pug-kegg@hotmail.co.uk
TOURNAMENT STYLE: Swiss, 6 Games over 2 days
STARTING TEAM VALUE: 110
STAR PLAYERS & INDUCEMENTS:
1 Star player unless team classes as a stunty team and then may take 2.
All Inducements allowed except the Inducement Cards and Wizards.
Master Chef is 300’000gp for all teams except Halfling teams, which will then cost 50’000gp.
SKILL SETUP:
Tier 3 Teams
(Halflings, Goblins, Ogres) = 3 “Normal” skills or 1 “Normal” skill + 1 “Double” skill at the start of rounds 1, 3 and 5. (No player may be given more than 2 additional skills all tournament)
Tier 2 Teams
(Vampires, Underworld, Slann, Chaos Pact) = 2 “Normal” skills or 1 “Double” skill at the start of rounds 1, 3 and 5. (No player may be given more than 2 additional skills all tournament)
Tier 1 Teams
(Everything Else) = 1 “Normal” skill at the start of rounds 1, 3 and 5. (No player may be given more than 2 additional skills all tournament)
POINTS SYSTEM:
W = 10pts
D = 5pt
L = 0pts
Bonus points;
Every full 2 players on own team sent off = +3pts
Each TD = +1 pts (Max of 3pts)
Each CAS = +1 pts (Max 2pts)
ROCKET-BOWL V SPECIAL RULES:
EXPERIMENTAL FIREBALL FIELD TESTS
The EF Workshops (the charred building at the back of the main College of Magic campus) has set up a field testing exercise for the Rocket-Bowl V tournament. Most of the Field Test Engineers are students. So the results could be a bit erratic!
-Every time either player rolls "double 1" on an injury roll an experimental fireball is hurled from a nearby Experimental Fireball Lab!
-In which case immediately place a token in the centre square of the line of scrimmage of the coach who rolled the injury. Scatter the token D6 squares in a random direction using the scatter template. Explode the fireball (as per wizard rules) with the token as the centre square.
-It is only a turnover if the ball carrier is knocked down, but not if any other player is knocked down. Otherwise the active coach may continue his turn and any players who may have been part way through an action e.g. a blitz move may continue their action (assuming they are able after the fireball has been resolved!)
-If the injury roll which caused the fireball was associated with a turnover (e.g. turn-ending failed dodge or GFI), the opponent's turn does not start until after the fireball has been resolved.
-any player knocked down during his own turn can't take a further action that turn.
PAID (3):
MORTIMER
BESTERS
PURPLEGOO
INTERESTED (10+):
Wookie
Anti-Pixi
Shaniepoo
Pippy
Danger Rat +?
Ruthy
J-TY
Bigmaddrongo
Stick
Acerimmer (what a guy!)
WeeManBiggins
The Dazzler