Iron Mike II OCT 20-21 2012, Spokane WA
Posted: Tue Jul 24, 2012 2:48 am
Iron Mike II Blood Bowl Tournament
Website: http://www.ironmiketourney.com
Where & When:
Spokane, WA
Oct 20-21, 2012
Cost: $20 if pre registered by Oct 1st / otherwise $25
Your $20 will get you 5 games of Bloodbowl across 2 days. This money will go towards the prizes, trophies and other goodies.
Tentative Schedule
Saturday 10/20
Registration 9:00 9:45AM
Round One 10:00 12:15PM
Lunch 12:15 1:15 PM
Round Two 1:15 3:30PM
Break 3:30 4:00PM
Round Three 4:00 6:15PM
Drinking break
Sunday 10/21
Round Four 10:00 12:15PM
Break 12:15 12:45
Round Five 12:45 3:00PM
Awards, and Closing Ceremony 3:15+
Things To Bring:
-Your Painted Team
-3 copies of your team’s roster (one for you, your opponents, and admins)
-Some friends, bring every Bloodbowl Coach you know!
-If you have them Bloodbowl Board, dugouts, and templates. (We can’t guarantee how many extra sets
we will have.)
-Copy of the CRP.
Don't forget the rules for the three new races. (Chaos Pact, Slann, Underworld) http://zlurpcast.com/JP/NewTeams2008_LRB5.pdf
Tournament Rules:
-5 games over the course of two days, which will include 5 rounds of Swiss pairing, Champion will be based on points only.
-Weather will be rolled for by the top table at the beginning of each round. The weather result will apply to everyone’s games.
-Any official team in the LRB 6.0 are welcome, as well as the three new races, Slann, Chaos Pact, and Underworld Creepers.
-Rosters are TV 1200k, (includes skills purchased see below)
-Tournament will be a resurrection style tournament. So any injuries your team suffers will not carry over to the next game, and any SPPs they earn will also be erased. The roster you start the tournament with will be the same for each round you play.
Allowed Inducements:
You may purchase these Inducements (as listed in the CRP) for your team, and have them for the start of each match. If two teams play each other and have the same star player, they will both be allowed to field the Star.
Bloodwieser Babes
Bribes
Extra Team Training
Master Chef
Star Players
Wandering Apothecaries
Illegal Procedure:
In the spirit of good sportsmanship, Illegal Procedures will not be called. The 4-minute turn rule will
not be strictly enforced. But if the Tournament Referee feels the game may not finish in the 2-hour time
allotted, he may insist you use a timer and begin enforcing the 4-minute rule.
Dice: Before each match you and your opponent should agree on one set of dice to share throughout the match. Blocking dice should be either GW, or NAF dice only.
Scoring
10 points for a Win
5 points for a Tie
2 points for a Loss
Bonus points: +1 per Casualty and +1 per TD
+2 for Pre-Registering (Pre-Reg ends OCT 1st)
+2 Pre-Approved Roster (Must be sent in by OCT 14th)
+(0-12) points based on the average from your Etiquette ranking
Blood Bowl Etiquette Questionnaire:
Simple YES or NO questionnaire based on your opponent’s Gameplay and Painting. There are questions on Gameplay and on Painting/Modelling. These are various traits the best sportsmen in the game already do on a consistent basis. This is a possible 12 Points, so do your best to consistently accomplish them all!
A Coach will receive a -1 penalty for “NO’s” given for the below questions
• Turning models that have completed their action
• Consistency with Cocked Dice rulings
• Provided a copy of roster to opponent
• Moving players into each square when they move
• Using ONLY NAF/ GW Block Dice (everyone should get this one!)
• Completing your turns in a Satisfactory pace
• Having your entire team painted to a three color minimum
• Painting or Flocking or Texturing all of your model’s bases
• Each position on your team easily identifiable to your opponent
• Skill/stat upgrades on your team easily identifiable to your opponent
• Each model on your team clearly numbered and matching your roster
• Provided marker for any failed negative skills (if applicable)
Additional Skills:
Players will not gain skills with SPPs. Before the tournament begins you may spend Gold on skills and improvements for your players. No player may be given more than 1 additional skill. Use the following pricing.
20,000 New Skill
30,000 Skills that can only be taken on doubles
30,000 +MA or +AV
These are the only improvements you may choose.
Painting:, and Modeling requirements:
All teams are expected to meet the minimum painted guidelines. They must have 3 colors on them and no metal showing. Numbers should be painted on both the front and back of base. Non standard or converted minis are acceptable, but we must be able to easily tell the positions apart. You will not be allowed to proxy minis in any way that can confuse an opponent, such as “This woodelf lineman is actually my catcher.” If you need to borrow models or a team, there are several people that may be able help you out with that, don't be afraid to ask.
Sportsmanship:
We are here for the fun of the game. Sportsmanship is not encouraged from the coaches, it is required!
To make sure that everyone who attends will have fun the Tournament official will issue a warning to anyone who is taking away from the fun environment we are looking for. If the behavior continues you will be asked to leave the tournament. Arguing with the tournament organizer or in any way disrespecting them can also result in a warning. An important note on sportsmanship. Fouling 16 turns in a row and running up the score is not poor sportsmanship. But gloating and ridiculing your opponent while
doing so is. Remember we are here to have a good time.
NAF:
This event will be NAF sanctioned
(If you don’t know what the NAF is go to http://thenaf.net/index.php for more info)
Also will count towards the West Coast Grand Prix
Awards:
These prizes are the minimum, more may be added depending on the amount of coaches
Champion
2nd & 3rd
Best Sportsman
Best Appearance
Thanks to the http://www.zlurpeebowl.com, http://www.thechaoscup.com, and the http://www.spiketournament.com for the idea/outline for many of the rules above.
Website: http://www.ironmiketourney.com
Where & When:
Spokane, WA
Oct 20-21, 2012
Cost: $20 if pre registered by Oct 1st / otherwise $25
Your $20 will get you 5 games of Bloodbowl across 2 days. This money will go towards the prizes, trophies and other goodies.
Tentative Schedule
Saturday 10/20
Registration 9:00 9:45AM
Round One 10:00 12:15PM
Lunch 12:15 1:15 PM
Round Two 1:15 3:30PM
Break 3:30 4:00PM
Round Three 4:00 6:15PM
Drinking break
Sunday 10/21
Round Four 10:00 12:15PM
Break 12:15 12:45
Round Five 12:45 3:00PM
Awards, and Closing Ceremony 3:15+
Things To Bring:
-Your Painted Team
-3 copies of your team’s roster (one for you, your opponents, and admins)
-Some friends, bring every Bloodbowl Coach you know!
-If you have them Bloodbowl Board, dugouts, and templates. (We can’t guarantee how many extra sets
we will have.)
-Copy of the CRP.
Don't forget the rules for the three new races. (Chaos Pact, Slann, Underworld) http://zlurpcast.com/JP/NewTeams2008_LRB5.pdf
Tournament Rules:
-5 games over the course of two days, which will include 5 rounds of Swiss pairing, Champion will be based on points only.
-Weather will be rolled for by the top table at the beginning of each round. The weather result will apply to everyone’s games.
-Any official team in the LRB 6.0 are welcome, as well as the three new races, Slann, Chaos Pact, and Underworld Creepers.
-Rosters are TV 1200k, (includes skills purchased see below)
-Tournament will be a resurrection style tournament. So any injuries your team suffers will not carry over to the next game, and any SPPs they earn will also be erased. The roster you start the tournament with will be the same for each round you play.
Allowed Inducements:
You may purchase these Inducements (as listed in the CRP) for your team, and have them for the start of each match. If two teams play each other and have the same star player, they will both be allowed to field the Star.
Bloodwieser Babes
Bribes
Extra Team Training
Master Chef
Star Players
Wandering Apothecaries
Illegal Procedure:
In the spirit of good sportsmanship, Illegal Procedures will not be called. The 4-minute turn rule will
not be strictly enforced. But if the Tournament Referee feels the game may not finish in the 2-hour time
allotted, he may insist you use a timer and begin enforcing the 4-minute rule.
Dice: Before each match you and your opponent should agree on one set of dice to share throughout the match. Blocking dice should be either GW, or NAF dice only.
Scoring
10 points for a Win
5 points for a Tie
2 points for a Loss
Bonus points: +1 per Casualty and +1 per TD
+2 for Pre-Registering (Pre-Reg ends OCT 1st)
+2 Pre-Approved Roster (Must be sent in by OCT 14th)
+(0-12) points based on the average from your Etiquette ranking
Blood Bowl Etiquette Questionnaire:
Simple YES or NO questionnaire based on your opponent’s Gameplay and Painting. There are questions on Gameplay and on Painting/Modelling. These are various traits the best sportsmen in the game already do on a consistent basis. This is a possible 12 Points, so do your best to consistently accomplish them all!
A Coach will receive a -1 penalty for “NO’s” given for the below questions
• Turning models that have completed their action
• Consistency with Cocked Dice rulings
• Provided a copy of roster to opponent
• Moving players into each square when they move
• Using ONLY NAF/ GW Block Dice (everyone should get this one!)
• Completing your turns in a Satisfactory pace
• Having your entire team painted to a three color minimum
• Painting or Flocking or Texturing all of your model’s bases
• Each position on your team easily identifiable to your opponent
• Skill/stat upgrades on your team easily identifiable to your opponent
• Each model on your team clearly numbered and matching your roster
• Provided marker for any failed negative skills (if applicable)
Additional Skills:
Players will not gain skills with SPPs. Before the tournament begins you may spend Gold on skills and improvements for your players. No player may be given more than 1 additional skill. Use the following pricing.
20,000 New Skill
30,000 Skills that can only be taken on doubles
30,000 +MA or +AV
These are the only improvements you may choose.
Painting:, and Modeling requirements:
All teams are expected to meet the minimum painted guidelines. They must have 3 colors on them and no metal showing. Numbers should be painted on both the front and back of base. Non standard or converted minis are acceptable, but we must be able to easily tell the positions apart. You will not be allowed to proxy minis in any way that can confuse an opponent, such as “This woodelf lineman is actually my catcher.” If you need to borrow models or a team, there are several people that may be able help you out with that, don't be afraid to ask.
Sportsmanship:
We are here for the fun of the game. Sportsmanship is not encouraged from the coaches, it is required!
To make sure that everyone who attends will have fun the Tournament official will issue a warning to anyone who is taking away from the fun environment we are looking for. If the behavior continues you will be asked to leave the tournament. Arguing with the tournament organizer or in any way disrespecting them can also result in a warning. An important note on sportsmanship. Fouling 16 turns in a row and running up the score is not poor sportsmanship. But gloating and ridiculing your opponent while
doing so is. Remember we are here to have a good time.
NAF:
This event will be NAF sanctioned
(If you don’t know what the NAF is go to http://thenaf.net/index.php for more info)
Also will count towards the West Coast Grand Prix
Awards:
These prizes are the minimum, more may be added depending on the amount of coaches
Champion
2nd & 3rd
Best Sportsman
Best Appearance
Thanks to the http://www.zlurpeebowl.com, http://www.thechaoscup.com, and the http://www.spiketournament.com for the idea/outline for many of the rules above.