A'hof 24hrs of BB 2007 [21/22 July, Amersfoort, Holland]
Posted: Thu Apr 26, 2007 7:56 pm
for the third time the Madhobbit League proudly presents:
The A'Hof 24hrs of BB 2007
after the great succes of the last 2 editions we decided to organise this wacky event again! we start at the 21st of July, at 13:00 and end at the 22nd of July, at 13:00. In between we try to play as many games as the time allows us... last year we had 12 participating coaches and played 11 matches (so all coaches played each other)
The venue will be the same one we use for the Madhobbit Massacre, De Amershof (www.amershof.nl) situated in Amersfoort, in the centre of The Netherlands.
The tournament is NAF-sanctioned and will cost 17,50 for NAF-members and 20,00 for non-NAF-members.
The rules will be the same as the rules used at the World Cup, but without the team-event:
Win: 30 points
Draw: 14 points
Loss: 6 points
+/- 1 per net casualty. Only casualties that would normally earn Star Player Points count. So no casualties caused by crowds, failed 'go-for-its', failed dodges etc.
+/- 1 per net touchdown.
This will be capped at a combined maximum of +/- 6 points.
The A'Hof 24hrs of BB 2007 will use the latest LRB 5.0 ruleset , with the following exceptions and/or amendments:
Coaches have 1,100,000 GP to create their starting team rosters. Team rosters must consist of at least 11 players as per normal rules.
No Inducements (inc Star Players, wizards, master chefs etc) are used.
Skill Progression.
Rounds 1, 2, 3, 4 and 5:
- During the Game One Post Match Sequence you may assign one normal skill to a player of your choice.
- During the Game Two Post Match Sequence you may assign one normal skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
- During the Game Three Post Match Sequence you may assign one normal skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
- During the Game Four Post Match Sequence you may assign one normal skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
- During the Game Five Post Match Sequence you may assign one normal skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
Round 6:
- During the Game Six Post Match Sequence you may assign either:
1) A normal skill to two players of your choice. (Does not have to be the same skill). A player that has previously been assigned a skill may not be assigned this skill.
or
2) One (second) normal skill to a player that has been already been assigned a normal skill in the previous rounds, and doesn't have the Loner skill.
Rounds 7 and 8:
- During the Game Seven Post Match Sequence you may assign one normal or 'doubles' skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
- During the Game Eight Post Match Sequence you may assign one normal or 'doubles' skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
The A'Hof 24hrs of BB 2007
after the great succes of the last 2 editions we decided to organise this wacky event again! we start at the 21st of July, at 13:00 and end at the 22nd of July, at 13:00. In between we try to play as many games as the time allows us... last year we had 12 participating coaches and played 11 matches (so all coaches played each other)
The venue will be the same one we use for the Madhobbit Massacre, De Amershof (www.amershof.nl) situated in Amersfoort, in the centre of The Netherlands.
The tournament is NAF-sanctioned and will cost 17,50 for NAF-members and 20,00 for non-NAF-members.
The rules will be the same as the rules used at the World Cup, but without the team-event:
Win: 30 points
Draw: 14 points
Loss: 6 points
+/- 1 per net casualty. Only casualties that would normally earn Star Player Points count. So no casualties caused by crowds, failed 'go-for-its', failed dodges etc.
+/- 1 per net touchdown.
This will be capped at a combined maximum of +/- 6 points.
The A'Hof 24hrs of BB 2007 will use the latest LRB 5.0 ruleset , with the following exceptions and/or amendments:
Coaches have 1,100,000 GP to create their starting team rosters. Team rosters must consist of at least 11 players as per normal rules.
No Inducements (inc Star Players, wizards, master chefs etc) are used.
Skill Progression.
Rounds 1, 2, 3, 4 and 5:
- During the Game One Post Match Sequence you may assign one normal skill to a player of your choice.
- During the Game Two Post Match Sequence you may assign one normal skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
- During the Game Three Post Match Sequence you may assign one normal skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
- During the Game Four Post Match Sequence you may assign one normal skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
- During the Game Five Post Match Sequence you may assign one normal skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
Round 6:
- During the Game Six Post Match Sequence you may assign either:
1) A normal skill to two players of your choice. (Does not have to be the same skill). A player that has previously been assigned a skill may not be assigned this skill.
or
2) One (second) normal skill to a player that has been already been assigned a normal skill in the previous rounds, and doesn't have the Loner skill.
Rounds 7 and 8:
- During the Game Seven Post Match Sequence you may assign one normal or 'doubles' skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.
- During the Game Eight Post Match Sequence you may assign one normal or 'doubles' skill to a player of your choice. A player that has previously been assigned a skill may not be assigned this skill.