ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November

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Hekdar
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Re: ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November

Post by Hekdar »

Can you put me down as a captain for a team that is currently only me and has no name. I will try and find some friends and think of a name.

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Re: ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November

Post by nobby »

I havnt mis-read the rules have I? You CAN take a star player as long as you have 11 players in a normal (non-stunty) team?

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Re: ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November

Post by Darkson »

Yep. Just the one though.

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Re: ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November

Post by Hekdar »

Ok then
Team name: tbc
1: Hekdar
2: TomClark
3: Verr

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Re: ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November

Post by Darkson »

Team lists updated in the 2nd post.

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Re: ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November

Post by Hekdar »

ok Temporary name will be Team G.o.b.b.l

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Re: ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November

Post by Itchen Masack »

I'm determined to get (or force) two players to join me in this so could you reserve a spot for an Albion Coast team please?

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Re: ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November

Post by Darkson »

Been thinking about the make-up of the tiers, so based on the completely unscientific theory of "which teams have been brought to the ARBBL the most", and with tongue firmly placed in cheek, here's the updated list :wink: :

Tier 1:
Chaos Dwarf
Orc
Norse
Halfling
Undead

Tier 2:
Goblin
Human
Skaven
Wood Elf
Chaos Pact
Elf
Ogre

Tier 3:
Dark Elf
Lizardman
Necromantic
Dwarf
Chaos
High Elf
Underworld

Tier 4:
Slann
Vampire
Amazon
Nurgle
Khemri



(And for those that start getting indignant without reading the opening blurb - KIDDING!)

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Re: ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November

Post by lunchmoney »

I like the revised list. Halflings are overpowered ;)

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Re: ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November

Post by besters »

lunchmoney wrote:I like the revised list. Halflings are overpowered ;)
Me too, Amazon and Undead for me :lol: :lol: :roll:

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Re: ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November

Post by Darkson »

Sad news. :(

A technical issue has reared it's ugly head which means I may have to limit this to 16 teams after all. I tried to run a test tournament on Score, and although the help file says it will accept 32 groups, I could only get 16 to input. I've emailed Joris (the creator) about it - hopefully it's me being thick, but if it is limited to 16, the teams that signed up first will get dibs on the places.

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Re: ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November

Post by Darkson »

No reply from Joris yet (if anyone knows him, please give him a nudge!), so the only workaround I've found (so far is as follows).

I'd have to run two instances of Score next to each other, one where the "coaches" are the team names, the other a regular coach version. I'd draw the team one first, then have to manually go through the regular one to make the actual draw.

Example: Team A meets Team C. I'd have to run down the results list to find the first coach from Team A and Team C, and manually match them, so on for the 2nd and 3rd coaches from each team. Then move on to the 2nd match up etc.


Now, this is doable, but if I did it this way, it's going to be a lot of work for me between rounds and I would have to be strict on the timings of the games.


I know people get annoyed when their games are called for time (especially as everyone says "it's not my fault, my opponent has been playing slow"), but if I go with the "more teams than Score can handle", I will need to.


So I'm asking a genuine question (assuming I don't hear from Joris and/or the answer is it only handles 16):
Which would you, the coaches paying to come, perfer - capping it to 16 teams (and I'd give 1st dibs to the first 16 teams on the list), or going to the 20 the hall can hold, but playing with a strict time limit (2hrs 15mins, to give me at least 15 mins to sort out a draw)?

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Re: ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November

Post by scs.sam »

I can play to time but if we have to do so I think to be fair we would require timers to enforce turn time for when you get a slower opponent.

Al already proved this can work very well with speedbowl btw.

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Re: ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November

Post by Glowworm »

How did it work at WCII?

There must be a way to get around this, lets hope you find it. I'd hate for people to not be able to attend.

Names in a hat each round?

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Re: ARBBL Pick'n'Mix Team Event, Andover, 23rd/24th November

Post by Loki »

Darkson, as a suggested fix could the number of players in a team be increased i.e. keep all the coachs who have expressed an interest but have a bit of a rejig to make it teams of four rather than three?

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