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Mighty Blow - when do you choose?
Posted: Wed Aug 08, 2007 12:19 pm
by Evisceratus
Hi all,
Here's a good n00bish question to entertain you all.
When using Mighty Blow, you apply +1 to the armour or injury roll. I assume that you can roll the dice for your opponent's armour, and
then decide whether or not to apply the +1, rather than declaring before rolling.
Ta.
Posted: Wed Aug 08, 2007 12:21 pm
by mepmuff
Yep, you're right. Roll first, than use mighty blow if needed on armour or keep for injury if not.
Posted: Wed Aug 08, 2007 12:22 pm
by Evisceratus
And you promptly set a land-speed record for replying so quickly!
Thank you very much.

Posted: Wed Nov 07, 2007 6:42 pm
by Cephalopod
You don't happen to have a page reference that says when to use the skill, do you? I have a rules-lawyer in the league and he argues this with me all the time. I've set out to look it up, but nothing jumped out at me.
Posted: Wed Nov 07, 2007 7:11 pm
by Meradanis
Page 23, subsection Skills.
Unless otherwise stated in the skill description, the following
rules apply to all skills:
1. All bonuses/modifiers from skills can be combined.
2. All skills may be used an unlimited number of times per Action.
3. Some skills refer to pushing a player back in order to work. These
skills will work as long as you roll a result of ‘Pushed’, ‘Defender
Stumbles’, or ‘Defender Down’ on the Block dice.
4. Skill use is not mandatory.
5. You can choose to use a skill that affects a dice roll after rolling the
dice (e.g. Diving Tackle does not need to be used until after seeing
the result of the Dodge roll).
6. Only Extraordinary skills work when a player is Prone or Stunned.
I've highlighted the important paragraph.
Posted: Wed Nov 07, 2007 10:22 pm
by Cephalopod
Meradanis wrote:Page 23, subsection Skills.
Unless otherwise stated in the skill description, the following
rules apply to all skills:
1. All bonuses/modifiers from skills can be combined.
2. All skills may be used an unlimited number of times per Action.
3. Some skills refer to pushing a player back in order to work. These
skills will work as long as you roll a result of ‘Pushed’, ‘Defender
Stumbles’, or ‘Defender Down’ on the Block dice.
4. Skill use is not mandatory.
5. You can choose to use a skill that affects a dice roll after rolling the
dice (e.g. Diving Tackle does not need to be used until after seeing
the result of the Dodge roll).
6. Only Extraordinary skills work when a player is Prone or Stunned.
I've highlighted the important paragraph.
Sweet, thanks! I recalled that it worked this way but the Hell if I could find it.

Posted: Thu Nov 08, 2007 12:00 am
by vandalworks
in the original 3rd ed rules, wasnt it applied to BOTH? see, i need to play with some people who play with the modern rules!
Posted: Thu Nov 08, 2007 7:21 am
by TuernRedvenom
vandalworks wrote:in the original 3rd ed rules, wasnt it applied to BOTH? see, i need to play with some people who play with the modern rules!
yes it was