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First skill for a Slayer
Posted: Thu Jul 22, 2004 4:37 pm
by jimmy944
Yep its me, harping on about those bloody short ones again. Generally speaking skills were/are bein covered very wlll in the other thread but little has been said of my favorite ginger maniacs!
I think that the rest of my skills will be as follows:
Linedwarfs:- Some Guard, a dirty player, and probably a divingtackle, frenzy, stand firm or jump up on doubles.
Blitzers: nottoo sure, catch or diving catch on doubles I think.
Runners: Block, pass certainly or dump off, sprint/sure feet on doubles.
So, the slayer. My main thought here is multiblock. This could be very useful when combined with dauntless and will give me a good place to use my re-rolls should he fail the D roll. other than that I am a bit stuffed for ideas. Anythoughts guys and girls?
Jimmy
Posted: Thu Jul 22, 2004 6:08 pm
by Orin
I don't think you can use Dauntless in Combination with Multiple Block.
I'd go for Mighty Blow or Guard, Stand Firm on doubles so you don;t get pushed off the pitch after you booted one of your opponents off.
I applaud the Catch for the Blitzer though, although many here do not.
Posted: Thu Jul 22, 2004 11:07 pm
by Joemanji
Catch on a Blitzer... very interesting.
Skills for a Trollslayer
On a normal roll:
- PRO is a very solid choice. You can use it on failed Dauntless rolls. You can use it to reroll block results that you don't like, which means more chance of pushing players off the pitch. You can use it for dodges, pick-ups, catches, GFIs etc. like everyone else. But PRO is probably more useful for a slayer than many other players.
- TACKLE would make the slayer great for picking on catcher types, as it works so well with Frenzy, especially if they have ST 2. Remember you don't have to use a skill, so you can choose to take the pushback only when trying to get someone off the sidelines.
- MIGHTY BLOW is always useful, especially if you use your slayer as your prime blitzer. Me, I tend to use Blitzers to blitz, but heh.
- STRIP BALL works well in combination with Frenzy too.
- You can never have enough GUARD.
On a doubles:
- STAND FIRM is useful, but for a slayer it also means he can't be pushed off the pitch. A slayer spends a lot of time near the sidelines, so this is important.
- SIDE STEP stops a slayer being pushed off the pitch just as well as Stand Firm, but also allows you to reposition to push your would-be attacker off in your turn. Always useful in general play too.
- SURE FEET is always welcome on such a slow team as Dwarfs. It has been very useful for me, at least.
- DODGE is always worthwhile ... don't underestimate the power of a blodger. Slayers can be drawn into trouble because of Frenzy, so the extra protection is nice.
That should do to be getting on with...
Best of luck.
Joe
Posted: Fri Jul 23, 2004 12:41 am
by Xeterog
Orin wrote:I don't think you can use Dauntless in Combination with Multiple Block.
I'd go for Mighty Blow or Guard, Stand Firm on doubles so you don;t get pushed off the pitch after you booted one of your opponents off.
I applaud the Catch for the Blitzer though, although many here do not.
Dauntless does work with Multiple block, making Multiple block a fun skill for a slayer to take. Not the best one mind you, but I still like having at least one slayer with Multiple block.
Mighty Blow is generally the 1st skill I take with slayers..then either tackle or Multiple block, then guard..then whatever I think I might need..
NEVER take catch with a slayer..take dodge instead...for it's effect on the blocking dice, not to make dodges with!
Posted: Fri Jul 23, 2004 2:40 am
by jimmy944
Ok kewl, BTW Rules Q&A states dauntless can be used on multiblock but frenzy cannon. So, 2 questions
1. If I multiblock 2 blokes, push em back, can I then follow up and (using frenzy) block only one of them, there seem to be no rules that prevent this but it isn't likely to be the most popular construction of the rules!
2. What happens if I roll a "Bash you unless you have dodge" on a multiblock and 1 guy has dodge and the otherone doesn't. I assume i resolve the 2 guys separately (ie 1 goes down and the other one does not).
3. If I push a guy back from a position where he copuld stay on the pitch or could go into the crowd can the attacker choose to put him with thae fans? (ie in diagram below does the attacker have to push v back to square c or can he choose a or b).
b|c ■ ■
a|v ■ ■
■|■ d ■
■|■ ■ ■
|=Touchline
■ = Unocupied square
a, b, c = possible pushback square
d=Attacker
v= Bloke being pushed back
Posted: Fri Jul 23, 2004 10:07 am
by grotuk
Hi:
You can use Dauntless with MB but you can use MB with Frenzy...so it's a loosed skill.
I vote for a Takle and then Migthy Blow in order to become the Slayer in a Serial-killa
Grotuk
Posted: Fri Jul 23, 2004 2:07 pm
by LurkingGrue
1. "Frenzy is not used with secret weapon attacks or any other kind of attack other than a straightforward normal block on one opponent!" If you multi-blocked then you can't follow up with a Frenzy (note the player with Frenzy also isn't required to follow-up in this case).
2. You always resolve the results for each recipient of the multi-block separately.
3. You can only crowd push if there isn't an eligible square on the field.
Posted: Sat Jul 24, 2004 10:45 am
by Orin
Nazgit wrote:
On a normal roll:
- PRO is a very solid choice.
- SIDE STEP stops a slayer being pushed off the pitch just as well as Stand Firm, but also allows you to reposition to push your would-be attacker off in your turn.
You need doubles to take Pro as it's a trait now.
I never thought of using sidestep that way, sounds like a lot of fun! Although I must say I've seen people use 5 players to get a sidestepper off the field anyway.
Posted: Sat Jul 24, 2004 10:49 am
by Orin
jimmy944 wrote:
3. If I push a guy back from a position where he copuld stay on the pitch or could go into the crowd can the attacker choose to put him with thae fans? (ie in diagram below does the attacker have to push v back to square c or can he choose a or b).
Going into the crowd is alway the very last option. If there's some chance for a player to stay within the lines, he will. In the example, the blocking player must push the defender to square C. If square C would have been occupied though, the player would have gone into the crowd.
Posted: Sat Jul 24, 2004 11:51 pm
by Joemanji
Orin wrote:You need doubles to take Pro as it's a trait now.
Oh yeah, in the LRB it is you are right. Automatically thinking of the Vault and MBBL2 league, where it is just a skill.
Posted: Mon Jul 26, 2004 1:44 am
by jimmy944
Thanks guys, you have all been a lotta help, ah well tue night's the 1st league game so we'll see how the stumpy ones fare.
Orin:
If square C would have been occupied though, the player would have gone into the crowd.
Ah, this is interesting, my last opponent told me in very sure terms that in the scenario you gave the player standing in C would in turn be pushed back rather than send a player into the crowd. Do you know if it is stated anywhere which takes precidence, the sideline square or the occupied one??
Many thanks onece again fellas.
Posted: Mon Jul 26, 2004 8:43 am
by Orin
jimmy944 wrote:
Ah, this is interesting, my last opponent told me in very sure terms that in the scenario you gave the player standing in C would in turn be pushed back rather than send a player into the crowd. Do you know if it is stated anywhere which takes precidence, the sideline square or the occupied one??
Many thanks onece again fellas.
The pushback rules say this:
"Players may only be pushed off the field if there are no eligible empty squares on the field"
With square C occupied, there's no eligible empty field to push the player into, so he goes into the crowd to sign a few autographs.
I think this also means you could push him back into C if you really wanted to, - trying to chain push C off the field for instance- because there are no actual squares outside the field.
Posted: Mon Jul 26, 2004 12:22 pm
by jimmy944
Many thanks Orin, just the kind of answer i was looking for.
Posted: Mon Jul 26, 2004 4:23 pm
by Xeterog
With square C occupied, there's no eligible empty field to push the player into, so he goes into the crowd to sign a few autographs.
I think this also means you could push him back into C if you really wanted to, - trying to chain push C off the field for instance- because there are no actual squares outside the field.
If I'm not mistaken, the rules state that you MUST push them into the crowd if all other eligible pushback squares are occupied...ie. you don't have the option of pushing him into C in this instance.
Posted: Mon Jul 26, 2004 5:06 pm
by Orin
Yes, you do. the rules only states that a player MAY be pushed off the field, not that he HAS TO go off. There are no invisible empty squares around the pitch, so the only square the player could be pushed to is C, with the added option that if C is occupied, he can be pushed out of bounds.