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Posted: Wed Jul 30, 2003 2:30 pm
by El Condor
Well, I thought about that, but then with such less FF I don't have a chance at all on the Kick-Off table when it matters so I'll stick with FF5 and just a Lino instead of a Thrower.

Thanks for the comment though.

:smoking:

Posted: Wed Jul 30, 2003 6:37 pm
by Darkson
From what I've seen of tournament teams, FF3 is near the top of the range.

Posted: Wed Jul 30, 2003 7:08 pm
by Dave
haven't seen my team have ya... FF 7, won 8 RR at the dutch open, 1 PI. (Also lost a PI due to a snake eyes..., 5 down, all stunned :lol: , sorry Niels)

Posted: Thu Jul 31, 2003 11:24 pm
by Slinky78
Only 4 rolls on the kick-off table use FF, 3 of them use 2 dice, and only rocks and PI's are 'disasterous'. I'd rather go with a low ff and a skilled player, the player will be part of the game more than the FF. Similar team line up to one I was considering for Britcon... on that basis ditch it and take something else, there must be something wrong with it :(

Posted: Fri Aug 01, 2003 8:27 am
by DoubleSkulls
Slinky78 wrote:only rocks and PI's are 'disasterous'.
Losing Get the Ref can be very bad too.

Any of those 3 can win the game for you outright, or at least tip the odds in your favour.

Look at it this way GtR, PI & TaR happen 5/36. If you have 4 kick offs in a game thats a 45% of at least one of them happening.

Look at is over 10 kickoffs that's a 78% chance of at least one of them happening.

The more games you play the more important high FF is to winning.

On top of which high FF means more money in the long run - vital of the continued success of any team, but particularly one as fragile as rats.

Posted: Fri Aug 01, 2003 8:58 am
by Dave
last thing not in tournaments but IMHO you are right.

Posted: Fri Aug 01, 2003 11:09 pm
by El Condor
I'll stick with my team set-up. Thanks for all the comments.We will know in about a week if it was the right one.... :smoking:

Posted: Sat Aug 02, 2003 6:24 am
by Dave
I could tell you beforehand :wink: :wink:

Posted: Sat Aug 02, 2003 4:42 pm
by ravyn
acutally i changed it after i posted and raised my ff to nine. :lol: I think i dropped a line rat but kept the RO. too useful to me

Posted: Sun Aug 03, 2003 5:19 pm
by Slim Shady
[Newbie Alert]
Hi, I'm new to this forum. I just played Blood Bowl yesterday w/a friend using the teams that come in the box. We really like it and now I'm going to do up a Skaven team. So I've been checking out some stuff like the Boxed Team set, etc. I figured the Mutants blister and a couple extra Stormvermin would be a good way to start augmenting it. Has anyone used any of the Mutants? Are four Stormvermin viable on a team?
[/Newbie Alert]

Posted: Sun Aug 03, 2003 5:25 pm
by ljm
Slim Shady wrote:[Newbie Alert]
Are four Stormvermin viable on a team?
[/Newbie Alert]
There is a maximum of 2 storm vermin per team.

ljm

Posted: Sun Aug 03, 2003 5:31 pm
by Slim Shady
Hey, this is paying off already! 8)
Good thing I found that out before I bought any extra models, thanks man. So anyone use any Skaven Mutants?

Posted: Sun Aug 03, 2003 6:14 pm
by Xtreme
You'll probably want a couple of Gutter Runners though.



As far as Fan Factor at tournamets I played Da Scum at GenCon and his Gobbos had a 9 FF and it helped sway the game quite a bit he won three big KO events.

Posted: Sun Aug 03, 2003 6:36 pm
by Slim Shady
Definitely... the team box comes w/three IIRC, do you think I should pick up a fourth? I played the human team that comes in the box yesterday, and their Catchers move pretty fast... when I checked out the GR's I was sold on Skaven! The Mutants look pretty cool though, although I'm not even sure what abilities they have or how much they cost. I could see how a good chunk of GR's could make for a great team.

Posted: Sun Aug 03, 2003 6:38 pm
by ljm
Slim Shady wrote:The Mutants look pretty cool though, although I'm not even sure what abilities they have or how much they cost.
You can't buy mutants initially but with a bit of luck you can develop them from your other players (by rolling doubles on a skill roll).

ljm