MBBL2 Handicap table
Posted: Mon Jun 03, 2002 10:44 am
Okay, since a LOT of MBBL2 members are here, let's iron out an kinks in the table .... first here is the current table. I welcome opinions from non-MBBL2 members ... especially since my 2nd post is going to be a potshot at Chet. Not all results need to be powerful, but all should have SOME impact. If any results are automatically better than another addressing the same topic let's get that worked out also.
11 APPEARANCE FEE: The player on the opposing team with the most Star Player Points has decided that he needs to be paid money to take the field against 'those bums.' Roll a d6 and multiply the result by 5,000. The result is the number of gold pieces the player must receive before he will take the field. If he isn't paid, he'll sit in the Dugout, refusing to come out until his fee is met or the game ends! The opposing coach may choose to pay the appearance any time after the start of the match if he wishes.
12 EXTRA TRAINING: Your team has worked long and hard all week for this opponent. You may take an extra Team Re-roll to use for this match only.
13 INTENSIVE TRAINING: One player is really psyched for this week's match, and has been working very hard preparing for it. Pick a player on your team. He may take one extra skill to use for this match only, just as if he had rolled a New Skill result on the Star Player Table.
14 INSPIRATION: Watching the opposing team in their previous match has taught one of your players a thing or two. Pick a player on your team and give him the game's MVP immediately. If the additional SPPs are enough to give him a new skill then generate it immediately. You do not get an extra MVP at the end of the match.
15 I AM THE GREATEST! Two randomly selected players on the opposing team refuse to be on the pitch at the same time for this match only. Only one may be set up on the field at the start of each drive.
16 UNDER SCRUTINY: The opposing team may not use players equipped with Secret Weapons for this match. In addition, the opposing team is under the Referee's eye for the entire match and it will not move to your team even if you foul.
21 BAD PRESS: Libellous stories you have spread cut the opposing team's Fan Factor in half (rounding up) for this match only.
22 BAD HABITS: The opposing team loses one re-roll for this match only.
23 BIASED REFEREE: The referee has it out for the other team. The other team may not foul for the entire match.
24 RUNNING LATE: Agents in your employ manage to delay D3 randomly selected players on the opposing team for this inconvenient match. The players must miss the first half.
25 GREASED SHOES: Pick a player on the opposing team. You've paid someone to grease the bottom of their shoes and their agility is reduced to 1 for the first half until a touch down is scored or the half ends.
26 ILLEGAL DRUGS: Declare this special play immediately (now!). You may choose one player in your team to have either +1 ST OR +1 AG for this match only.
31 MORLEY'S REVENGE: The opposing team's drinks have been spiked with a powerful laxative. D3 randomly selected opposing players have drunk the spiked drink, and must roll a D6 before every kick-off. On a roll of 1-3 they are otherwise engaged and may not take part in this drive. On a roll of 4-6 they may be set up normally.
32 BRIBE THE ANNOUNCERS: You receive an extra random MVP award before the game starts. If this takes a player up a level, he may roll for his new skill immediately. Note that you still get your random MVP at the end of the match also.
33 SMELLING SALTS: You make all rolls to move a player from the Knocked Out box to the Reserves box on a roll of 2 or better for this match.
34 SPONSORSHIP DEAL: Your team is sponsored by Bloodwieser and receives an extra 35,000 gps before the match, you may spend money from your treasury before the match starts to make purchases.
35 PALMED COIN: You automatically win the coin toss to start the game.
36 SCUTT'S SCROLL OF WEATHER MAGIC: You have tricked a gullible wizard into parting with a useful scroll. You may pick the weather when the game starts.
41 TEAM ANTHEM: Add +1 to your Fan Factor permanently based on the hype generated for being the underdog for this match.
42 GRUDGE MATCH: You may take any number of Foul actions per turn for this match. However you may not foul the same player more than once per team turn. D3 random players on your team get the Dirty Player skill for this match.
43 DOOM & GLOOM: The opposing team is feeling uninspired. For the first half, their Team Re-rolls are cut in half, rounded down.
44 IT WASN"T ME! One randomly selected player on the opposing team has been getting a little rowdy in anticipation of today's 'cakewalk,' and he's been arrested! He must miss the match.
45 THAT BOY'S GOT TALENT In your last match you spotted a talented fan in the stands, and he agrees to play for your team. Add one player at any position to your roster for this match only. The player leaves the roster when the match ends. Note that you may add a 17th player to a match in this fashion.
46 NEWS FEATURE: The big cabelvision networks produce a special news feature about your team of plucky underdogs and their chances in the upcoming match. The extra revenue this generates will give you a D6 roll for cash at the beginning of the match and you may spend money from your treasury before the match starts.
51 BRIBE THE REF: You may set up 12 players on the field once during the match.
52 IN THE BAG! The Opposing team is feeling cocky about their chances of winning this match. They can only field the 11 worst available players in Reserves on their team for each drive, based on SPP's. This restriction stops for the rest of the match as soon as your team takes the lead.
53 MICKEY FINN: You have spiked the punch of your opponent's Apothecary, and he is unavailable this match.
54 STILETTO: A player of your choice in your team counts as having razor sharp claws for this match only.
55 DUH, WHERE AM I?: One randomly selected player on the opposing team has been out all night on a bender, and isn't really ready for the game. The Bonehead rule that applies to Ogres applies to the player for this match only.
56 ASSASSIN: Your team has hired an assassin to take out one of the other team's top guns. Pick a player on the opposing team and make an injury roll for him. The opposing coach may use his Apothecary or Regenerate trait on the player, but an Apothecary used in such a fashion is not available for this match. Stunned results make the player miss the first drive of the first half.
61 BRIBE THE REF: You have taken up a collection to 'convince' the ref that your players are a nice, clean bunch of fellows! You may ignore the first penalty called against your team.
62 KNUCKLEDUSTERS: A player of your choice in your team counts as having mighty blow for this match only.
63 VIRUS: A mysterious illness breaks out among the opposing team, knocking out the unhealthiest members of the bunch. Any opposing player with a niggling injury is too sick to show up for this match.
64 THAT BABE'S GOT TALENT! Your team visits the local tavern the night before the game. One of the exotic dancers displays her, umm, 'talents,' and your players leave her a generous tip. She bring herself and her boyfriend (who know a thing or two about Blood Bowl) and they join the team. Your team receives 1 Cheerleader and Assistant Coach permantently for free.
65 IRON MAN: One randomly selected player on your team is determined to play hard for the whole game, no matter what the cost - in fact, he refuses to get injured! If an opposing player beats his armour roll, he is only Stunned.
66 BUZZING! One player of your choice has gone heavy on the coffee in anticipation of today's game. For this match only he gains the Jump Up trait and the Frenzy trait, but will automatically fail any attempt to pick up or catch the ball. (Give the player the following skills: Jump Up, Frenzy, Nonball Handler)
11 APPEARANCE FEE: The player on the opposing team with the most Star Player Points has decided that he needs to be paid money to take the field against 'those bums.' Roll a d6 and multiply the result by 5,000. The result is the number of gold pieces the player must receive before he will take the field. If he isn't paid, he'll sit in the Dugout, refusing to come out until his fee is met or the game ends! The opposing coach may choose to pay the appearance any time after the start of the match if he wishes.
12 EXTRA TRAINING: Your team has worked long and hard all week for this opponent. You may take an extra Team Re-roll to use for this match only.
13 INTENSIVE TRAINING: One player is really psyched for this week's match, and has been working very hard preparing for it. Pick a player on your team. He may take one extra skill to use for this match only, just as if he had rolled a New Skill result on the Star Player Table.
14 INSPIRATION: Watching the opposing team in their previous match has taught one of your players a thing or two. Pick a player on your team and give him the game's MVP immediately. If the additional SPPs are enough to give him a new skill then generate it immediately. You do not get an extra MVP at the end of the match.
15 I AM THE GREATEST! Two randomly selected players on the opposing team refuse to be on the pitch at the same time for this match only. Only one may be set up on the field at the start of each drive.
16 UNDER SCRUTINY: The opposing team may not use players equipped with Secret Weapons for this match. In addition, the opposing team is under the Referee's eye for the entire match and it will not move to your team even if you foul.
21 BAD PRESS: Libellous stories you have spread cut the opposing team's Fan Factor in half (rounding up) for this match only.
22 BAD HABITS: The opposing team loses one re-roll for this match only.
23 BIASED REFEREE: The referee has it out for the other team. The other team may not foul for the entire match.
24 RUNNING LATE: Agents in your employ manage to delay D3 randomly selected players on the opposing team for this inconvenient match. The players must miss the first half.
25 GREASED SHOES: Pick a player on the opposing team. You've paid someone to grease the bottom of their shoes and their agility is reduced to 1 for the first half until a touch down is scored or the half ends.
26 ILLEGAL DRUGS: Declare this special play immediately (now!). You may choose one player in your team to have either +1 ST OR +1 AG for this match only.
31 MORLEY'S REVENGE: The opposing team's drinks have been spiked with a powerful laxative. D3 randomly selected opposing players have drunk the spiked drink, and must roll a D6 before every kick-off. On a roll of 1-3 they are otherwise engaged and may not take part in this drive. On a roll of 4-6 they may be set up normally.
32 BRIBE THE ANNOUNCERS: You receive an extra random MVP award before the game starts. If this takes a player up a level, he may roll for his new skill immediately. Note that you still get your random MVP at the end of the match also.
33 SMELLING SALTS: You make all rolls to move a player from the Knocked Out box to the Reserves box on a roll of 2 or better for this match.
34 SPONSORSHIP DEAL: Your team is sponsored by Bloodwieser and receives an extra 35,000 gps before the match, you may spend money from your treasury before the match starts to make purchases.
35 PALMED COIN: You automatically win the coin toss to start the game.
36 SCUTT'S SCROLL OF WEATHER MAGIC: You have tricked a gullible wizard into parting with a useful scroll. You may pick the weather when the game starts.
41 TEAM ANTHEM: Add +1 to your Fan Factor permanently based on the hype generated for being the underdog for this match.
42 GRUDGE MATCH: You may take any number of Foul actions per turn for this match. However you may not foul the same player more than once per team turn. D3 random players on your team get the Dirty Player skill for this match.
43 DOOM & GLOOM: The opposing team is feeling uninspired. For the first half, their Team Re-rolls are cut in half, rounded down.
44 IT WASN"T ME! One randomly selected player on the opposing team has been getting a little rowdy in anticipation of today's 'cakewalk,' and he's been arrested! He must miss the match.
45 THAT BOY'S GOT TALENT In your last match you spotted a talented fan in the stands, and he agrees to play for your team. Add one player at any position to your roster for this match only. The player leaves the roster when the match ends. Note that you may add a 17th player to a match in this fashion.
46 NEWS FEATURE: The big cabelvision networks produce a special news feature about your team of plucky underdogs and their chances in the upcoming match. The extra revenue this generates will give you a D6 roll for cash at the beginning of the match and you may spend money from your treasury before the match starts.
51 BRIBE THE REF: You may set up 12 players on the field once during the match.
52 IN THE BAG! The Opposing team is feeling cocky about their chances of winning this match. They can only field the 11 worst available players in Reserves on their team for each drive, based on SPP's. This restriction stops for the rest of the match as soon as your team takes the lead.
53 MICKEY FINN: You have spiked the punch of your opponent's Apothecary, and he is unavailable this match.
54 STILETTO: A player of your choice in your team counts as having razor sharp claws for this match only.
55 DUH, WHERE AM I?: One randomly selected player on the opposing team has been out all night on a bender, and isn't really ready for the game. The Bonehead rule that applies to Ogres applies to the player for this match only.
56 ASSASSIN: Your team has hired an assassin to take out one of the other team's top guns. Pick a player on the opposing team and make an injury roll for him. The opposing coach may use his Apothecary or Regenerate trait on the player, but an Apothecary used in such a fashion is not available for this match. Stunned results make the player miss the first drive of the first half.
61 BRIBE THE REF: You have taken up a collection to 'convince' the ref that your players are a nice, clean bunch of fellows! You may ignore the first penalty called against your team.
62 KNUCKLEDUSTERS: A player of your choice in your team counts as having mighty blow for this match only.
63 VIRUS: A mysterious illness breaks out among the opposing team, knocking out the unhealthiest members of the bunch. Any opposing player with a niggling injury is too sick to show up for this match.
64 THAT BABE'S GOT TALENT! Your team visits the local tavern the night before the game. One of the exotic dancers displays her, umm, 'talents,' and your players leave her a generous tip. She bring herself and her boyfriend (who know a thing or two about Blood Bowl) and they join the team. Your team receives 1 Cheerleader and Assistant Coach permantently for free.
65 IRON MAN: One randomly selected player on your team is determined to play hard for the whole game, no matter what the cost - in fact, he refuses to get injured! If an opposing player beats his armour roll, he is only Stunned.
66 BUZZING! One player of your choice has gone heavy on the coffee in anticipation of today's game. For this match only he gains the Jump Up trait and the Frenzy trait, but will automatically fail any attempt to pick up or catch the ball. (Give the player the following skills: Jump Up, Frenzy, Nonball Handler)