Necro roster changes.

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christer
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Necro roster changes.

Post by christer »

After some consideration and quite a bit of playtesting, we changed the necro roster used in FUMBBL.

Here's what we use now:

0-2 Flesh Golem 120k 4 4 2 9 Break Tackle, Regenerate, Stand Firm (G S)
0-1 Werewolf 120k 8 3 3 7 Frenzy, RSC, Regenerate (G S)
0-2 Wights
0-4 Ghouls
0-12 Zombies

The last three using the standard stat/skill line we're all used to.

You think this could be a contender for what would become the official necros?

-- Christer

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GalakStarscraper
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Re: Necro roster changes.

Post by GalakStarscraper »

christer wrote:0-1 Werewolf 120k 8 3 3 7 Frenzy, RSC, Regenerate (G S)
-- Christer
Christer please confirm that you meants G/S for skill access. I'm trying to compile a list of all the tested variants of the were and want to make sure that I correctly include the FUMBBL Were into the list.

Galak

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christer
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Post by christer »

Yup. General + Strength.

You can also see it directly on the website:

FUMBBL Necromantic teams.

-- Christer

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boondog
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WHy, oh Why?

Post by boondog »

Christer: just out of personal interest, why did you amend the roster? I play it "as is" and didn't come across any unbalancing things that needed fixing. ( though we use the recommended change from BBmag5 that makes an Apothecary available to those players without Regenerate). But why reduce the number of Wights?

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Post by Grumbledook »

the wights only had 2 in the mag iirc

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boondog
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huh?

Post by boondog »

I beg to differ: there are 0-4 Wights allowed on the roster that's in Blood Bowl Magazine #3 -at least in the one that I have. Are there different editions of the same publication?

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Post by Darkson »

Yep, 0-4 Wights in my copy to.

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