Necro roster changes.
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- christer
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Necro roster changes.
After some consideration and quite a bit of playtesting, we changed the necro roster used in FUMBBL.
Here's what we use now:
0-2 Flesh Golem 120k 4 4 2 9 Break Tackle, Regenerate, Stand Firm (G S)
0-1 Werewolf 120k 8 3 3 7 Frenzy, RSC, Regenerate (G S)
0-2 Wights
0-4 Ghouls
0-12 Zombies
The last three using the standard stat/skill line we're all used to.
You think this could be a contender for what would become the official necros?
-- Christer
Here's what we use now:
0-2 Flesh Golem 120k 4 4 2 9 Break Tackle, Regenerate, Stand Firm (G S)
0-1 Werewolf 120k 8 3 3 7 Frenzy, RSC, Regenerate (G S)
0-2 Wights
0-4 Ghouls
0-12 Zombies
The last three using the standard stat/skill line we're all used to.
You think this could be a contender for what would become the official necros?
-- Christer
Reason: ''
FUMBBL - http://fumbbl.com
- GalakStarscraper
- Godfather of Blood Bowl
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Re: Necro roster changes.
Christer please confirm that you meants G/S for skill access. I'm trying to compile a list of all the tested variants of the were and want to make sure that I correctly include the FUMBBL Were into the list.christer wrote:0-1 Werewolf 120k 8 3 3 7 Frenzy, RSC, Regenerate (G S)
-- Christer
Galak
Reason: ''
- christer
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Yup. General + Strength.
You can also see it directly on the website:
FUMBBL Necromantic teams.
-- Christer
You can also see it directly on the website:
FUMBBL Necromantic teams.
-- Christer
Reason: ''
FUMBBL - http://fumbbl.com
- boondog
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WHy, oh Why?
Christer: just out of personal interest, why did you amend the roster? I play it "as is" and didn't come across any unbalancing things that needed fixing. ( though we use the recommended change from BBmag5 that makes an Apothecary available to those players without Regenerate). But why reduce the number of Wights?
Reason: ''
- Grumbledook
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- Darkson
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