Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
Well it was bound to happen once. The 2.05i patch pooched network play. There is a new 2.05j patch on the same download page as the original game download.
The 2.05k adds the "QUICK SNAP" kickoff result. I know this is quite soon after 2.05j but I was just too excited about finishing all the kick off table results.
Download the "patch2_05k.zip". Unzip the contents to the original install directory. It will overwrite the "bbowl.jar" and "readme.txt" files.
I did it again. The 2.05k patch pooched the kickoff results. I left in test code that locked the results to "quick snap" for testing. That's what I get for rushing. There is a new 2.05m patch on the same download page as the original game download.
The 2.05p patch fixes a reroll problem with dauntless and foul appearance. Also fixes a problem where if you follow up to a square with the ball you can't pick up the ball.
Download the "patch2_05p.zip". Unzip the contents to the original install directory. It will overwrite the "bbowl.jar" and "readme.txt" files.
<font size=-1>[ This Message was edited by: SkiJunkie on 2002-03-22 20:41 ]</font>
It's NEVER possible to follow up into a square with the ball in it. Here's why:
* You can't have the ball laying in the same square as a player. They would have to be holding it.
* If they are holding it and you knock them over, then you have to choose to either follow-up or not follow up BEFORE the ball they had in their hands is scattered. In otherwords, it can't possibly ever be in the the square you follow up into.
In the board game yes, you are correct. There is one instance in my java game where this can happen. Because of the way I wrote the code (event based implementation) there is one case where the ball will scatter before the follow up. It is too late to fix without rewriting a lot of code. If block a player and push him/her onto a square where the ball is lying on the ground, the ball scatter immediately (with all catch attempts ) before the follow up. So in this case you can enter a square with the ball on a follow up. It rarely happens [ I think ]. All other cases, the blocked player falls, or drops the ball (strip ball), the scatter happens after the follow up.
The 2.05r patch fixes a problem 2.05p created. If a player with the ball blocked or blitzed another player he/she would be asked to try and pick up the ball on the follow up. This is now fixed.
Download the "patch2_05r.zip". Unzip the contents to the original install directory. It will overwrite the "bbowl.jar" and "readme.txt" files.
The 2.05s patch adds a logging option. It also adds BONE HEAD and REALLY STUPID. But that's not all! It also adds support for the display of big guys.
Download the "patch2_05r.zip". Unzip the contents to the original install directory. It will overwrite the "bbowl.jar" and "readme.txt" files. It will add several image files to the "pics" directory and will add another sample roster "biguns.html" to the teams folder.
The 2.05t patch adds an overtime option and options for BB2k1 Mighty Blow, BB2k1 Dirty Player, and BB2k1 Frenzy. It also fixed a couple of problems.
Download the "patch2_05s.zip". Unzip the contents to the original install directory. It will overwrite the "bbowl.jar" and "readme.txt" files. It will add several image files to the "pics" directory and will add another sample roster "biguns.html" to the teams folder.
I left the big guy images and sample team in this patch for people who didn't get the last patch.