> times by "ending the turn".
Wow...I'll have to look at that.

>2. The client doesn't update the .dat file correctly at
>the end of the game.
The dat file is only written at the start of each turn. Excluding the first turn after a kickoff. The dat file is only good for loading games. Why would you want it to be updated at the end of a game? There is really nothing to load at that point. P.S. There are problems with loading network games. Stand-a-lone works fine though.
>3. If you try to start a match with a filename pointing t
>o a non-existing file, the game starts without any error
>messages. The team without a file is empty, and the
>setup fails (with a message claiming that you need
>3 players on the LoS).
I didn't know what to do. I guess I could put up a message saying that. I figured it was pretty obvious that the file was gone or corrupted in some way.
>I'm seriously considering starting up a league that
>uses your client, but I need to make sure game
>reporting is possible in a nice and easy way.
>Any chance the client could be modified to generate
>a "machine readable" format of the game result?
>html isn't too friendly in this respect...
How would you like it output? Did you know you can customize the html output? Look at endGame.tpl. It is an html file with tags like "_TEAM_1_". The program just looks through the file and replaces the tags. So the surrounding html can be customized.
>Also. Not too sure if this already works, but it would be
>nice if you could specify a http-address instead of a
>filename.
Been thinking about adding that for a while. Shouldn't be too hard.
PREVIEW: The next patch will allow you to save and load custom setups so you don't have to drag your players on the field over and over again.