Are you on crack, Vesticle? I utterly hate allies. The Pact teams are broken as much as any allies rules I've seen and the kicking rules are ok but really kind of pointless. I think they may be a little too easy for the woodies and skaven.
I can see where DW is coming from. 2 ST 4 blitzers is a little bit much but I hate mandatory retirement THAT much! I'd rather the system was a +1 to the injury roll for each niggler or something.
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- Ghost of Pariah
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I think I'd settle for my position players both being available for a game for once. COme to think of it...I'd like to get to the second half of a game with more than half my team able to play.
Hasn't happened so far.
My team suck more than a fat intern at a Bill Clinton fan club convention.
I think I maybe just got my third skill roll!
Hasn't happened so far.
My team suck more than a fat intern at a Bill Clinton fan club convention.
I think I maybe just got my third skill roll!
Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
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Master bleater. * Not in the clique.
Member of the "3 digit" club.
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I know you hate it Pariah, so do I. That's why I said it, good ol' Jewish sarcasm.
My Chaos Pact team in FUMBBL hasn't played in a while because of the upgrades to League Manager and such, but they currently have 3 ST5 Big Guys, 2 ST4 players (Chaos Warrior and Black Orc Blocker), along with 3 AG4 players (2 Dark Elves and a Gutter Runner). They'll get Goblins soon, along with a Norse Blitzer, and the Gutter Runner has a high chance of getting 1-turn score capability...
So what's the end result in a relatively short number of games? A team with both excessive bashing ability with 5 players over St3, and 8 players with Strength skill access (Ogre, Troll, Mino, 2 Beastmen, CW, BOB, Norse Blitz - could be 10 with 2 more beastmen), as well as a high passing game threat (the dark elves happen to have pass and NoS respectively, and a beastman has AG4), and 2 *different* 1-turn score threats...
I think the MBBL removed the Elves from the rosters, but even still, I find it both unbalanced as well as boring (makes all the teams look the same). Anyway, I could go on and on, but this is the wrong forum, just digressed...
Anyway, I don't even know who my next opponent is. You know why? Because I don't need to know! I'm so great that it doesn't matter, I'll beat them with a ridiculous margin! The combined casualty and TD differential will be higher than the number of turns we play! That's how great my boyz are! Eat it up everyone! =p
David aka Vesticle
My Chaos Pact team in FUMBBL hasn't played in a while because of the upgrades to League Manager and such, but they currently have 3 ST5 Big Guys, 2 ST4 players (Chaos Warrior and Black Orc Blocker), along with 3 AG4 players (2 Dark Elves and a Gutter Runner). They'll get Goblins soon, along with a Norse Blitzer, and the Gutter Runner has a high chance of getting 1-turn score capability...
So what's the end result in a relatively short number of games? A team with both excessive bashing ability with 5 players over St3, and 8 players with Strength skill access (Ogre, Troll, Mino, 2 Beastmen, CW, BOB, Norse Blitz - could be 10 with 2 more beastmen), as well as a high passing game threat (the dark elves happen to have pass and NoS respectively, and a beastman has AG4), and 2 *different* 1-turn score threats...
I think the MBBL removed the Elves from the rosters, but even still, I find it both unbalanced as well as boring (makes all the teams look the same). Anyway, I could go on and on, but this is the wrong forum, just digressed...
Anyway, I don't even know who my next opponent is. You know why? Because I don't need to know! I'm so great that it doesn't matter, I'll beat them with a ridiculous margin! The combined casualty and TD differential will be higher than the number of turns we play! That's how great my boyz are! Eat it up everyone! =p
David aka Vesticle
Reason: ''