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Storm Vermin skill developement
Posted: Mon Sep 01, 2003 9:48 pm
by Dargeshaad
Hi, I just got my first skill roll on my Stormvermin, but it turned out as a 11 aka +AG possibility. I'm a little twisted here, since I had thought about giving him Guard or Strip Ball. Anyone have thoughts on this? I allready have 3 GRs and 2 of them are 1 turn scorers and the other is a Block, Dodge, Strip Ball, Tackle, Dauntless GR
Posted: Mon Sep 01, 2003 10:12 pm
by Blammaham
You might want to think about keeping the ag+1 and use him as another option if you run a 2 turn offence also it might help him gain skills faster if you get him the ball once in a while, however it sounds as if you run a one turn offence if this is the case then I would take a more defencive skill. I like shadowing with a ma of 7. Anyway just my opinion S.
Posted: Mon Sep 01, 2003 11:36 pm
by neverdodge
I would just keep the +ag without hesitation . It will help him dodge, pick up, catch, or even throw in some emergency case. In addition to the fact that he ll be 7 3 4 8, an Ar8 Ag 4 and str 3 player is always a nice thing to have .
Posted: Mon Sep 01, 2003 11:36 pm
by sean newboy
Go for ag.
Posted: Tue Sep 02, 2003 1:47 am
by VorTeX
Yep, i would take the agility too.
Posted: Tue Sep 02, 2003 1:59 am
by Liandras
would take the ag+1
Posted: Tue Sep 02, 2003 6:31 am
by Dargeshaad
Ok thanks for the replies guys, I'll take the +AG =)
Posted: Tue Sep 02, 2003 8:27 am
by DoubleSkulls
Just another one saying keep the AG. Mobility on blitzers is great.
Posted: Tue Sep 02, 2003 11:33 am
by Asmodan
I would have done like the rest, taken the ag increase.
Posted: Tue Sep 02, 2003 11:42 am
by Boss
You can never have too many AG4 players on a Skaven team.
Posted: Tue Sep 02, 2003 10:13 pm
by sean newboy
You can never have too many AG4 players on a Skaven team.
Make that any non elven team.
Posted: Tue Sep 02, 2003 11:34 pm
by wesleytj
yep, i agree totally with everything everyone else already said.

Posted: Thu Sep 04, 2003 4:45 am
by slackman
heh, joining this a bit late. but w/ the +ag, you now have your very own dragon warrior. not a bad player to have.
slackman42
Posted: Thu Sep 04, 2003 7:39 am
by Boss
heh, joining this a bit late. but w/ the +ag, you now have your very own dragon warrior. not a bad player to have.
Make that a dragon warrior that could possibly mutate growing claws
