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double for Leader Lineman (DE)

Posted: Mon Sep 01, 2003 4:24 pm
by Cooper
What to give a Leader-Dark-lineElf on a double?

I just got my first guard player, and i could use more of those, but i am not sure if i want the leader to be so close to where some fighting is...especially since he has got no other skills (like block or dodge)

especially that is the same reason why i don't think dauntless is very good on him either (or frenzy for that matter)

JumpUp? Neah...
Pass?...he is usefull in the backfield and has AG4...could be...but i allready have a thrower.
Nerves of Steel and make him into a reciever?...hmm...only movement 6...and no catch or dodge yet...

Maybe Guard is best...what do you think?
W

Posted: Mon Sep 01, 2003 4:29 pm
by Asmodan
Dauntless or guard i would say, dauntless if you really don“t want him stuck as a supporting player.

Posted: Mon Sep 01, 2003 4:30 pm
by Skummy
I'd go with Guard, as Elf teams are really dangerous with 3 or more guards.

Posted: Mon Sep 01, 2003 4:40 pm
by DoubleSkulls
I'd take Guard too, but use his as your mobile assist, rather than
scrapping on the LOS.

The only other thing that may be worth considering is Jump Up.

Other than that you may as well take Block/Dodge (your choice) to help keep him alive.

Posted: Mon Sep 01, 2003 4:53 pm
by Cooper
ok, thx for the fast replies guys, guard it is,
W

Posted: Tue Sep 02, 2003 9:33 am
by martynq
Just to add my penny-worth (late)... yep, go for Guard.

Martyn

Posted: Tue Sep 02, 2003 9:53 am
by NightDragon
Just to repeat others. Dauntless or guard. If he has the leader skill then guard.

Posted: Tue Sep 02, 2003 11:35 pm
by wesleytj
take guard, but make sure you use the leader reroll quick! who knows how long he'll be around. this is especially easy since you don't have to worry about saving any of it for big guys.