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How would you break this defence?

Posted: Mon Jul 28, 2003 2:55 pm
by bluetooth
Another lineup for Orc defence. I have used this lineup a lot and it has worked nicely for me. Have sometimes even used vs elves. And yes, I know it is vulnerable for "Quick Snap". Okay mates, how would you break this defence?

Image

01 Blocker; block
02 Ogre
03 Blocker; block
04 Blocker
05 Blitzer; guard
06 Blitzer; guard, leader
07 Blitzer; guard
08 Blitzer; guard
09 Blocker
10 Lineman; block, tackle
11 Lineman; kick

Posted: Mon Jul 28, 2003 3:07 pm
by Dark Lord (retired)
Same way as always.
Wait them out. Make him move first and when he opens himself up I squeeze in like a worm n a sidewalkcrack and slowly pry it open.

Posted: Mon Jul 28, 2003 3:08 pm
by Valen
1 dice block on 7 or 6 hope for a knock down, if i get it then easy 2+ dodges. with re-roll, distinct possibility.

Posted: Mon Jul 28, 2003 3:11 pm
by Valen
If I had a Dauntless / +1 St / Guard, there is possibilites down the flank against your BOB.

Posted: Mon Jul 28, 2003 3:12 pm
by Mortalman
This is a nice defence, in the sense that for a fast team to break through they will have to make at least one dodge for every player they want to get through the line. I assume this is a set up used against mainly fast teams. The way I see it you have covered the main weak spots (4 and 9) by making them S4 players, so there is only a 1 die block on unless the opponent has S4 as well. Also if the opposition do bring an assist he will have to stand in the diagonal next to the sideline where he is vulnerable and where he blocks the only clear route for a runner along the sideline.

The only thing I'd say is that serious dodgy teams will still get through, and if they're really fast they may end up out of reach of your players. When I run deep defence against the pass I usually have a couple of blitzers deep to splat any likely receiver. You free up these players by putting 1 and 3 on the edges of the widezone (ie 2 squares in front of 10 and 11) and trusting that the pansy elves can't knock the Ogre over. This allows 6 and 7 to drop back and if 1 or 3 go down 10 and 11 stop forward movement.

Posted: Mon Jul 28, 2003 4:49 pm
by Longshot
Leap....
Or dodge with stunty...
To be serious, you can block 2 dice for you against 6 or 7. Then block an Orc.
Afterthat you go through his defence.
It is not a deep one, you can easily go deep and Ball control for few turn before scoring.
Because ,he will surely trash you as soon as possible, so try to keep your gus out.
If you see a lonely guard guy, beat him!

Posted: Mon Jul 28, 2003 5:02 pm
by bluetooth
Yes, true. This formation is very weak vs leap or stunty.
Longshot wrote:To be serious, you can block 2 dice for you against 6 or 7. Then block an Orc. Afterthat you go through his defence.
Huh? Sorry, didn't get that, mate.

Posted: Mon Jul 28, 2003 5:13 pm
by Longshot
To be serious, you can block WITH 2 dice for you against number 6 or 7. Then block a Black Orc on the front line (2 dices for you also).

Posted: Mon Jul 28, 2003 5:50 pm
by Grumbledook
I would go around the outside you can easily get one dice blitz in or 2 dice if you have a st4 player or dauntless

then you run players downfield and cause the team is all up at the los you can pin them down with linemen or whatever and there is all the space you want to either run through or pass over

Posted: Tue Jul 29, 2003 10:36 am
by Old Man Draco
And it falls down like a brick wall if the opponent has some "guards" as well! :smoking:

Posted: Tue Jul 29, 2003 11:24 am
by Dave
but that's with all plays.

A guard player between 3&7 or 1&5 -> blitz 5 / 7, block 1/3 away after that, perhaps even 2 and it's a free ride. Need guard there though

I guess I'd AG5 Leap this defence

Posted: Tue Jul 29, 2003 11:58 am
by DoubleSkulls
The defence is better if you put the BOBs with block on the outside - as it makes the 1/2 dice block less viable. Also I'd push 10 & 11 a square further forward and swap them with 6/7 because this gives better protection against a quick snap.

Breaking the defence reliably requires either guard, dauntless or leap. Also players with dodge can just run around the outside.

I'd either try to get the push on the wide BOBs or attack 6/7 along with 1/3. Then you can leave yourself a 2+ dodge to get through the line.

However if I wasn't in a hurry I may just concentrate all my efforts on whacking the LOS and wait for you to break formation.

Posted: Wed Jul 30, 2003 12:09 pm
by Fronko
I guess the main ideas have been brought. All AG 4 teams will probably dodge/leap a few fast players through and keep the rest back for a long pass next turn. Or if thy feel a little more risky, a single fast player gets the ball and tries dodgeing through all alone (assuming he has enough speed to be absolutely safe next turn...) Perhaps send a second guys down the same lane for some protection ...

Posted: Fri Aug 01, 2003 5:39 am
by Longshot
My proposal was without any idea of the skills.

leap with your wardancers!!!!

Posted: Fri Aug 01, 2003 4:46 pm
by gutterboy
Or lob a few goblins over the top :roll:

I just got a gobbo with HMP... I'm so proud :D