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Please help. Hobgoblin just got new skill, what to get him

Posted: Fri Jul 18, 2003 6:08 am
by MatsFredrickson
I just played my first game, and one of my Hobgoblins got a skill, and I rolled a double 6. Should I go for the strength, get dodge, or just go for my original plan and give him Sure Hands? Thanks for the help.
-Mats

Posted: Fri Jul 18, 2003 6:44 am
by Mestari
Take the ST good man! There's absolutely no reason to give that up!

Next skill block and you have an excellent, although fragile, blocker in your team. Dodge when you roll doubles for the next time.

Posted: Fri Jul 18, 2003 7:57 am
by Orin
I agree, go with the Strenght. Is there ever a situation where you choose to wave a Str-increase on a Str3 player? I can't think of one.

You can always take Sure Hands or some basic skill like kick on the next Hob that gets an increase. Make this Str 4 Hob your special defensive Blitzer. This keeps your BC's free for offense.

Posted: Fri Jul 18, 2003 8:09 am
by Tim
Go for ST+!

Although i kept complaining about not having a Dirty Player (it was my only skill on a HobGob), having a ST4 Hobgoblin after the 2nd game was one of the things that helped me win the T5:2. Without any other skills, he scored 5 TDs in the last 3 matches, just a great centerpiece for that cage, a perfect answer to leaping strip ball players.

Re: Please help. Hobgoblin just got new skill, what to get

Posted: Fri Jul 18, 2003 8:24 am
by grep-v
MatsFredrickson wrote:I just played my first game, and one of my Hobgoblins got a skill, and I rolled a double 6. Should I go for the strength, get dodge, or just go for my original plan and give him Sure Hands? Thanks for the help.
Of course skip the ST+1 and take Sure Hands. You can roll double 6s all the time, but it is REALLY hard to roll a normal skill.
.... wait, someone just tells me, that double 6s are rare....
Ok, then choose the ST! After that, keep the player in the reserves ALL THE TIME. You can't afford to lose a player with a rare ST+1.
.... wait, the same guy just tells me, that the player would be useless then ...
Aw, whatever, I got no talent for this game .... :D

Posted: Fri Jul 18, 2003 9:41 am
by McDeth
Whatever you do dont take the ST+1. It'll be absolutely no use at all in the long run.

You've got plenty of time later to get a ST increase, and hopefully it'll go to a Bull Centaur.

My No 1 choice would be to go for Block, the most underutilised skill in the game

Posted: Fri Jul 18, 2003 9:54 am
by Asmodan
As i always say, take the strenght no matter what.

Posted: Fri Jul 18, 2003 12:14 pm
by Robotorz
The awnser to this question is so obvious that you would not even have to ask....

So dont be offended by the last remarks

Posted: Fri Jul 18, 2003 9:22 pm
by Matsu
Take the STR.

There's really no question. STR upgrades should be taken at every single opportunity.