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Chaos Pact Starting Team

Posted: Tue Jul 08, 2003 10:47 am
by Robotorz
Ok I have read the 2 old posts about Chaos Pact Teams and they both dont help me. 1 about progression and the other has old rules.

So what I am thinking of is a Chaos Pact team (so I can convert a lot) with "high" starting Rerolls and High Fanfactor. Wich means I have to get positional players and big guys later. I will play in a moderate league with only few bashy teams.

League has open and closed shedule (1 game per month is assigned by TR and "efficency", 0-7 can be choosen freely). Since I dont foul a lot (or at all). League will get new players and new Teams after Summer so there will be teams from TR 100 to 200.

I was thinking about:
Solution 1:
4 Beastman
6 Marauders
2 Gobos
9 FF
3 Re-Roll
20 k in Treasury
Solution 2:
4 Beastman
7 Marauders
1 Gobo (will be a target until i get 2nd!)
3 Reroll
9 FF
10k in Treasury

Both suggestions are weak starting teams that have a good chance to achive good results mid or long term, imo.

Progression:
At the moment I am not sure what to buy later. Apoth first is clear but then im unsure. So please help me decide:
1 or 2 Throwers? From wich team?

I am thinking about taking following allies:
Chaos: 2 chaos beastman (already in the team)
Norse: Blitzer (or Thrower)
Orc: Thrower (or BOB)
Skaven: Thrower or GR (dont know at all... fastest Thrower vs. fastest Runner)

Big Guys:
I want at least 2. One of them will be the Ogre. But I dont know if I should take the Mino then or the Troll. Since it will be a fast but not agile team both Big Guys will bring me in bad situations! I was thinking about getting guard on 2 beastman and on all doubles on marauders so i can escort the mino (who gets pilling on as 2nd skill). Sounds ok?

Any help is appriciated! Thank you in advance

Re: Chaos Pact Starting Team

Posted: Tue Jul 08, 2003 11:43 am
by Cooper
ok, i've been playing it for quite some time, and i am leading our local league sovereignly with a 7-1-0 record

I use the team as a hitting team/(high strenght) with the immense scoring ability of a GutterRunner.

my suggestion for starting lineup is:

3 ReRolls 240k
2 Beastmen (isn't that the max?) 120k
1 Ogre 120k
1 GutterRunner 80k
5 Marauders 250k
1 Goblin 40k

This is 850k
from here on i am not completely sure what route to take..

1 marauder+9FF+10k

is one option.


For allies i would take:
Chaos Warrior

and another choice:
1) Norse Blitzer + Orc Thrower or
2) Norse Thrower + Black Orc

(i went for the first and it plays ok)

If you go for this option 1)
you could take the thrower in your starting lineup, instead of the 6th marauder
if you go for option 2, you could take the blackorc in your starting lineup

For your second bigguy i would take the Minotaur, but that is just a matter of taste...i dislike the Trolls.

hope this is of any help to you,
W

Re: Chaos Pact Starting Team

Posted: Tue Jul 08, 2003 11:53 am
by Cooper
Robotorz wrote:Progression:
At the moment I am not sure what to buy later. Apoth first is clear but then im unsure. So please help me decide:
1 or 2 Throwers? From wich team?
Apo first indeed, no doubt.
I don't think you need 2 throwers if you take a GutterRunner...when in need he can perform those duties pretty well.
Robotorz wrote: I am thinking about taking following allies:
Chaos: 2 chaos beastman (already in the team)
Norse: Blitzer (or Thrower)
Orc: Thrower (or BOB)
Skaven: Thrower or GR (dont know at all... fastest Thrower vs. fastest Runner)
for Chaos, i think the Warrior is great with his ST4, Ma5...you don't need more puppets.
I am not sure about the norse/orc choice..as said, i went for Norse Blitzer+OrcThrower, but BlackOrc+NorseThrower is good too i think
Skaven: GutterRunner, no doubt.
Robotorz wrote: Big Guys:
I want at least 2. One of them will be the Ogre. But I dont know if I should take the Mino then or the Troll. Since it will be a fast but not agile team both Big Guys will bring me in bad situations! I was thinking about getting guard on 2 beastman and on all doubles on marauders so i can escort the mino (who gets pilling on as 2nd skill). Sounds ok?

Any help is appriciated! Thank you in advance
I thought WildAnimals don't get help when blocking, no metter how many guards you have...
Still i think Trolls are inferior to Minotaurs, so take the mnio indeed. (piling on is a great choice for your second skill, especially if you have a leader already, otherwise pro is a good choice too IMHO,
W

Posted: Tue Jul 08, 2003 12:25 pm
by Robotorz
Thank you for your help, but I realy dont plan on scoring with the GR a lot. I was thinking of him to act as a cage breaker on defense (and only score at the beginning of league to get some skills).

I know its risky to field a st 2 player on purpose on defense but the rest of the team is strong enough to cope with that.

I want a quite fast team able to score in 2 or 3 Turns (with out GR) with a strong LOS on defense (maybe Ogre, BOB, Troll?) and 3 Cage breakers (2 Beastman and the GR).
Guess I want a team with this:

FInal team:
4 Beastman
6 Marauders
1 Ogre
1 Troll
1 BOB
=13 Players

3 more players to asign
Allies left:
Skaven
Goblin
Norse

I need at least 1 Gobo (to do 1 Turn TTM TD´s)
And at least 1 Thrower if not 2.
Possibilities:
- Gobo, Norse THrower, Skaven Thrower
- Gobo, Norse Blitzer, Skaven Thrower
- Gobo, Norse Thrower, GR
- Norse Thrower, 2 Skaven Lineman

So help me please decide wich of the choices above I should pick and tell me if the team further above is ok.

Posted: Tue Jul 08, 2003 12:26 pm
by Robotorz
Oh yeah forgot about that with the Wild Animal...
So I go with the Troll

Posted: Tue Jul 08, 2003 12:30 pm
by Darkson
RoboTorz, as Cooper said, you can only have 2 Beastmen.

Posted: Tue Jul 08, 2003 12:39 pm
by Robotorz
Not true. I dont have a Chaos Warrior and therefore have taken 2 Beastman (lineman) instead of him as my chaos allies!

and the z in my name is written big not the T ;) fellow NBA member (ahh its small on here... so on 3d Shooters it is.... <- editet part)

Posted: Tue Jul 08, 2003 12:43 pm
by Darkson
Ah, I see :oops:

OK, onto the throwers then. As a Norse coach I'd say if you want a dedicated thrower so you can play the passing game, go for the Skaven. Sure hands is essential to stop eating you RR, plus the +1MV over the Norse gives better field coverage. If you ony intend to play a short passing/running game, go for the Norse, as Block will help him out if he get's to near the LOS. If you want to play a mixture, then get both!

Posted: Tue Jul 08, 2003 1:44 pm
by Cooper
Robotorz wrote:Not true. I dont have a Chaos Warrior and therefore have taken 2 Beastman (lineman) instead of him as my chaos allies!
Ok, but why do you want 4 beastmen? Marauders start with block...and you can only take good use of 1 horns per turn...?

Posted: Tue Jul 08, 2003 1:53 pm
by Cooper
Robotorz wrote:Thank you for your help, but I realy dont plan on scoring with the GR a lot. I was thinking of him to act as a cage breaker on defense (and only score at the beginning of league to get some skills).

I know its risky to field a st 2 player on purpose on defense but the rest of the team is strong enough to cope with that.

.
Well, i use my GR as a scoringthreat, that is true, but he only scores about half of the time, the rest of the TD is very well distributed...the GR can give a HandOff the anyone you like...that is also why you don't need that econd thrower
Robotorz wrote: 3 more players to asign
Allies left:
Skaven
Goblin
Norse

I need at least 1 Gobo (to do 1 Turn TTM TD´s)
And at least 1 Thrower if not 2.
Possibilities:
- Gobo, Norse THrower, Skaven Thrower
- Gobo, Norse Blitzer, Skaven Thrower
- Gobo, Norse Thrower, GR
- Norse Thrower, 2 Skaven Lineman

So help me please decide wich of the choices above I should pick and tell me if the team further above is ok.
Well, in that case i would go for option3, but why Gobo? (why do you want 2? you'll only field it for the TTM)

(though i still think Norse Blitzer, ChaosWarrior, Orcthrower is better)
:-(

W

Posted: Tue Jul 08, 2003 9:43 pm
by Robotorz
Other starting Idea:

3 RR
9 FF
1 Ogre
2 Beastman
7 Chaos Marauder
1 Goblin
10k Treasury

but thats only 11 Players with a Ag 2 stuny that should/has to be fielded

Posted: Wed Jul 09, 2003 6:30 pm
by Cooper
This one i would rather take then the others,
W

Posted: Wed Jul 09, 2003 8:05 pm
by Joemanji
I definitely wouldn't take ANY beastmen! At least, not to start. Block and AV 7 is a fair bit better than Horns and AV 8. And Marauders are 10K cheaper!

The main reason for a Chaos Pact team is to get 3 big guys, isn't it? Just buy 'em all to start with:

8 Marauders
1 Ogre
1 Troll
1 Minotaur
2 re-rolls
FF 8

Add the positional players later. Go on, you know you want to! :D

Chaos Pact ARE a running team, make no mistake. Play them as such. Use their main (read "only") advantage - 3 big guys! Woohoo! :lol:

Posted: Wed Jul 09, 2003 9:32 pm
by Robotorz
I dont think that this team has any chances. Well I will use my vacation for playtesting and then report back, maybe...

Posted: Thu Jul 10, 2003 8:01 am
by Cooper
Nazgit wrote:I definitely wouldn't take ANY beastmen! At least, not to start. Block and AV 7 is a fair bit better than Horns and AV 8. And Marauders are 10K cheaper!

The main reason for a Chaos Pact team is to get 3 big guys, isn't it? Just buy 'em all to start with:

8 Marauders
1 Ogre
1 Troll
1 Minotaur
2 re-rolls
FF 8

Add the positional players later. Go on, you know you want to! :D

Chaos Pact ARE a running team, make no mistake. Play them as such. Use their main (read "only") advantage - 3 big guys! Woohoo! :lol:
I think starting with only 2 RR is a mistake, since they will cost 160k later.
A good thing about the beastmen is that they can take guard without throwing doubles.
The way i see the ChaosPact team is that it is a highstrength team (you can not only take 3 BG, but also a BOB and a ChaosWarrior), with speed in the skaven (and AG if you take the GR)

W