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AG4 Human Catcher- what next?
Posted: Mon Jul 07, 2003 2:10 pm
by Wilhelm von Klaiserkopf
I have a catcher- Block, AG+1, Diving Catch. His next advance is looming large, and I can't decide what skills to consider. Please... help me...
Posted: Mon Jul 07, 2003 2:36 pm
by Valen
I would say possibly Side Step/Sure Feet on a normal roll, and Jump Up on a double.
Posted: Mon Jul 07, 2003 3:05 pm
by Tim
I'd think about leap as well, NOS on doubles.
Diving Catch seems a bit of a waste for me. Did you pick that one after the AG+?
Posted: Mon Jul 07, 2003 4:19 pm
by DoubleSkulls
How about something different? Strip Ball on a normal roll or Dauntless on a double. Follow it up with leap next.
Posted: Mon Jul 07, 2003 4:30 pm
by harley_topper
For a human catcher with AG4.....
I think on a normal skill roll sure feet on a double NoS.
Posted: Mon Jul 07, 2003 9:50 pm
by wesleytj
why on earth did you take diving catch?!?!? worst ag skill ever!
go with leap on normal skill, nerves of steel w/doubles
Posted: Tue Jul 08, 2003 7:36 am
by Blackscale
leap, dauntless or NOS on double depending on your playing style
Posted: Tue Jul 08, 2003 7:46 am
by Valen
Yeah, NOS would be another option.
Posted: Tue Jul 08, 2003 7:50 am
by Indigo
or pray for +1MA - MA9 AG4 is lethal. If you get +1MA then definitely get sprint after that, you can do 1 turn TDs with a quick snap KO result which usually catches opponents out as they don't expect humans to be able to do that.
Jump Up rocks too.
Posted: Tue Jul 08, 2003 12:42 pm
by Wilhelm von Klaiserkopf
I took diving catch after the AG+, and I took it because my throwers aren't too experienced yet, so he has to go throwing himself around to catch a whole lot of inaccurate throws, If he's within range to get a TD, I can throw a long bomb with my AG3 throwers and still have a decent chance of ctaching it.
Posted: Tue Jul 08, 2003 2:23 pm
by Mirascael
Side Step as a skill, Dauntless or NoS on a double (personally, I'd take NoS and hope for a Dauntless-doubles on the other Catcher later).
Posted: Tue Jul 08, 2003 2:39 pm
by noodle
I'd go with leap. But that's me...
Nice to be able to go OVER the defence...
Posted: Tue Jul 08, 2003 4:16 pm
by neverdodge
Nos on a double, pass block or leap on standard roll
Posted: Tue Jul 08, 2003 5:22 pm
by Skummy
Regular skill could be Sure Feet or Sidestep. Attractive doubles choices are Jump Up, Dauntless and Nerves of Steel. I really believe that with a player this this kind of player, there really isn't a "wrong" skill choice, and it depends on your play style.
That said, I also believe that a team needs to shore up their weaknesses. It is fairly easy to score with a human team, so they need help on defence. Sidestep and Dauntless could become attractive choices.
Posted: Tue Jul 08, 2003 10:20 pm
by kadu-c
definitely Leap ! or Pass Block.
On a double: NOS