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Radical Wood Elf Team for a mid-term league, whaddya think?
Posted: Sun May 04, 2003 12:07 pm
by TomMunich
We'll be playing about 10 games and then see how it goes from there (maybe prolong the league if it prooves good).
The other teams:
Undead, Orc, Dark Elves, Dwarves, Humans.
I am thinking about a quite radical setup:
6 Lineelves
2 Catchers
1 Thrower
2 Wardancer
0 RR
7 FF
What do you think? The idea behind this is that the RRs are already in the Skills.. Dodge, Catch, Pass.
I should also poijnt out that all the other players will have a FF of about 3 as they think the FF not to be important. However, in the last test-game against Unded with a FF 3, I loved to see a lot of fan-treeman to bash 6 undead players back to where they came from

Posted: Sun May 04, 2003 12:27 pm
by StillGas
I understand what your saying about the skills but I still wouldn't go into any game with WE's without rerolls.
My reasoning being as follows:
Leap can be a very useful WD skill; so long as there is a rr to back it up. I wouldn't like to make too many 3+ rolls without backup!
You may need them for vital blocks: you need to create some holes in the opponents defence throughout the game and those skulls will rear their ugly heads!
No surehands. Failure to pick up the ball can be costly at certain points in the game.
Make sure you get the apoth. asap.
Generally I found that initially you don't need a lot of positional players. Not sure about your shorter league but I started with
10 line elves
1 WD
2 RR
FF 8
First buy apoth. then 2nd WD. I've played about 6 games and now have 2WD, 1 thrower with 160k in the bank (TR about 161). I want to get a pair of catchers rather than one (he will be ganged up on!) so that'll be next purchase.
I have been blessed with TWO st4 line elves so far
Anyway, if I were you I'd think again on the rr front.
Hope this helps.
Posted: Sun May 04, 2003 1:19 pm
by Mirascael
I have started my second Woodie team in fumbbl with 2 Wardancers, a tree (made the mistake of accepting too many basher challenges as I wasn't too familiar with the format of the league, trees are kind of extra-apoths for me) and FF 9, therefore 0 RR.
Would I do that again? No.
Did I regret it? No.
Curiously, at least the second WD seemed to save me more than 2 RRs agame.
Still Gas suggested the standard Starting Line Up which is
not about participating in a short 10 game league. That popularly agreed upon roster to start with was designed with regard to team development in long-term leagues which last for several seasons. It's
not meant to win the first matches necessarily.
That said, I'd say you're approach seems reasonable to me.
Unless you're prone to suffering from heart attacks, that is.

Posted: Sun May 04, 2003 2:23 pm
by Skummy
I'd suggest playing one of the great teams for a short term league. Amazons or Norse could really do well.
Posted: Sun May 04, 2003 4:21 pm
by TomMunich
OK, but as I have the highest FF anyway, I'll get a RR on a kick-off "5" and I'll buy two assistant coaches and the apothecary next, so that's another RR on a "9". and just MAYBE one of my lineelves takes leader next, so what.. leap IS nice, but 3+ is not THAT bad and you could take the leap as one of the later moves.. assume a WD gets strip ball and pro next..
Posted: Sun May 04, 2003 4:49 pm
by Snew
Well...you asked, they told. Give it a shot and then come back and let us all know how you fared. Even with AG4 a RR as backup is sure nice for the occasional "1" or GFI or block.
Posted: Sun May 04, 2003 5:11 pm
by Talafar
I couldn't play with no RR. It sounds possible, but one piece of bad luck, and BAM turnover. The amount of time I have double-skulled, or failed critical GFI makes me feel I always need a re-roll.
Also, if you play certain teams (i.e dwarfs) all that tackle negates your dodge ability, and then you cannot do anything about those 1's as you dodge off the line.
Re: Radical Wood Elf Team for a mid-term league, whaddya thi
Posted: Mon May 05, 2003 4:23 am
by ZanzerTem
TomMunich wrote:0 RR
NO.
Regardless if you get a free RR due to a kickoff, it is not guaranteed, and they cost DOUBLE after team creation. Buy at the very least one reroll, no matter what team you play.
Posted: Mon May 05, 2003 4:24 am
by ZanzerTem
TomMunich wrote:but 3+ is not THAT bad
The 2+'s are worse IMO

Posted: Mon May 05, 2003 8:50 am
by berserker
Hi, in my previous league I played woodies
I started with
9 lnm
1 catcher
1 WD
1 RR
1 Apo
6 FF
After 2 games I got the 2nd WD and the team played nicely.
Do not disregard the catcher, he is really nice cuz he is so fast and as he start with dodge and tends to evolve quickly you get another blodge guy easily to complete your WD, the catcher penetrates the defenses so easily attract players around him cuz he is a real score threat and this makes the rest of the offense a lot easier.
After 7 games the teams looks like this:
10 Lineman One has Kick another Leader and a third Dodge (3 have niggling inj. including the dodge)
1 Catcher Block *
Wardancer +1MA
Wardancer +1AG *
Thrower (latest transfer)
Treeman Block
2 RR (+1 from the Leader -works for treeman!- so that's 3RR)
1 APO
7 FF (Damn 1!)
*1 TD away from 2nd skill, no MVP's though well deserved!
Just my 2 cents
Posted: Mon May 05, 2003 8:54 am
by Asmodan
bloodbasher masher wrote:
The 2+'s are worse IMO
I agree, my dwarves are much better to dodge and pass than my wood elves

Posted: Mon May 05, 2003 5:40 pm
by SBG
I would never start a team without RR. The main reason is that I use GFI on almost all of my movements !
Fred
Posted: Mon May 05, 2003 9:01 pm
by Thor
0 RR = Turnovers
Posted: Mon May 05, 2003 9:15 pm
by BigD
I'd probably look at a rather basic team. Having AG4 is pretty powerful in my experience when playing AG3 teams. If you after high FF then you may as well go the whole hog. But also I'd still had a bit of variety so have a few skilled players. This is probably what I'd look at myself:
8 Lineman
1 War Dancer
1 Catcher
1 Thrower
1 RR
9 FF
You've got a chance of picking up an extra if you're lucky enough. As you said you're the highest FF in the league anyway. The only problem with this team is no apoth which could bite you on the ass!
Otherwise drop the FF back to 6 and change the Catcher for another WarDancer. This would be my preferred choice. Block, Dodge and Leap is an excellent combination in anybody's book and having the two to start can prove bloody useful. You've got AG4 for catching anyway so a higher than average but I'd probably play a bit reserved anyway. I'm not a fan of the catcher myself as anybody bar ST2 is going to get two block dice on him anyway and I don't like those odds!
BigD
Posted: Tue May 06, 2003 11:10 am
by TomMunich
I like your thoughts, BigD, I'll think it all over again considering your ideas.. maybe I'll go with the
8 Lineelves
1 Thrower
2 Wardancer
6 FF
1 RR
thing.. but we'll see. Thanks for your contribution anyway
