Human League Team

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DoubleSkulls
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Human League Team

Post by DoubleSkulls »

Well ECBBL is starting its new season soon so I was toying with the idea of taking humans. I was thinking of the following:

5 Line men
1 Thrower
4 Blitzers
1 Ogre
9 FF
3 TRR

The plan is to buy an apoth and then a couple of catchers, then the 2nd thrower. Hopefully in the mean time my line men and blitzers will be getting all the SPPs enabling me to field a balanced team, while the catchers are good enough to score even as rookies.

Comments?

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Post by Marcus »

Take that one Ian. It will be significantly different to my human team, so I'd like to see how they compare ;)

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Post by Methusalah »

I'd be interested as well. I've got two human teams on the go at the minute, and I hadn't tried starting either with an Ogre. I think I've come to rely too heavily on my Catchers to even attempt it!!

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Post by Matsu »

The question is whether you're skilled/experienced enough to find ways to score without the matchup problems that catchers cause. I've got no doubt that you're capable of doing so, Ian, but I wouldn't suggest that strategy to a newbie at all.

Basically, you're sacrificing some strength in your early games for greater strength down the road. Sounds like something I'd do...

I like it.

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Post by Zombie »

Well, one problem with your team is that it costs 1040k! The other problem (though it's just my taste, not something absolute) is that you only have 3 rerolls. Here's something i like to do with humans. It's extreme but fun:

2 Throwers
4 Catchers
5 Linemen
5 Rerolls
8 Fan factor

Then i buy the apoth first, and after that blitzers and the ogre, depending on the money i have.

It's a pretty fun team because with 5 rerolls plus 12 skill rerolls, you can try a lot of weird stuff.

No matter what team i start, i always try to capitalize on rerolls first while they're cheap and buy the expensive players later.

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Post by Balrog »

Considering that Human Blitzers are 90k and rerolls are 100k (after the first game) I'd rather start with more Blitzers and less rerolls. That way the Blitzers are there from the get go and can receive much needed SPPs.

My Human team:
4 Blitzers
1 Thrower
6 Linemen

1 Apothecary
7 Fan factor
3 Rerolls

-Balrog

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Post by DoubleSkulls »

Zombie wrote:Well, one problem with your team is that it costs 1040k!
:oops:

Okay so the revised list

6 Linemen
1 Thrower
3 Blitzers
1 Ogre
9 FF
3 TRR

OR

5 Linemen
1 Thrower
4 Blitzers
1 Ogre
9 FF
2 RR
10k spare, better chance of getting the apoth after the 1st game!

I quite like the 2nd list as it has excellent long term potential. I'll be keeping TR down by buying TRRs and hopefully all those blitzers & linemen will get a skill or two.

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Post by Zombie »

Balrog wrote:Considering that Human Blitzers are 90k and rerolls are 100k (after the first game) I'd rather start with more Blitzers and less rerolls. That way the Blitzers are there from the get go and can receive much needed SPPs.
Well, considering that i pay the rerolls 50k if i buy them now, it will cost me 50k more for each reroll in the long run if i start with blitzers rather than rerolls. If i dropped 3 rerolls (150k) and used that money to trade 4 linemen for blitzers (160k), losing 1FF as well, it would cost me 150k more to get to the same 4 blitzers, 5 rerolls team as what i'll get without the starting blitzers. Plus, i find that extra rerolls are more useful even in the short term than extra players with block.

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Post by Balrog »

To Zombie:
True, but it's a matter of preference really. I've seen human teams with many rerolls and they didn't impress me much. Your roster playes very differently from mine though, so I guess it shows a difference in our playing style. Also I could drop the apothecary for a 4th reroll (not a bad idea actually).

-Balrog

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Post by Skummy »

Recent experience has taught me to go with the rerolls. My Orcs went with positional players with the theory that high armor would let them buy players in the future. Three dead Black Orcs later, I still don't have more than 2 RR's. The lesson I learned? It's easier to replace dead and injured linemen with positional players than it is to get more rerolls down the road.

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Post by zeroalpha »

It may be a little cautious, but i always like to start with a least 12 players when i take humans. It just makes them more a a threat. Even if you have to take additional linemen over positional players, you can always get more later. Being able to put 11 players on the field will stop you taking as much damage from hitting teams. Trying to play defence with 8 or 9 players at AG3 will just lead to more pain

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Post by Skummy »

Immediately after writing the above, my Orks got pasted by an Undead team sporting two PO mummies. My best blitzer died because my Apoth is incompetent, Goblin died because he's fragile, and a BO gained -1 AG. :( :o :(

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Post by Indigo »

Our league started last night and I went with the fairly conventional:

4 Blitzers
4 Linemen
2 Catchers
1 Thrower
2 RR
9 FF

with 40k in the bank

I've never even considered not having 4 blitzers, and at least 1 thrower and 1 catcher in a team... they are the best the humans have to offer really, so I can't stand playing without 'em!

Worked OK too - beat a rookie skaven team:

2 Throwers
3 GRunners
6 Linerats
4 x RR
8 x FF

Final score 2-1 to me (shoulda been 3-1 apart from my greasy fingered bloody blitzer) and 3-0 casualties :)

So I am topping the league :smoking:

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Post by DoubleSkulls »

I'm probably going with:

2 Catcher
2 Blitzer
5 Line
1 Thrower
1 Ogre
9 FF
3 TRR

But I've got a couple of weeks to finally decide on a race to play, let alone a line up.

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Post by Marcus »

How about I tell you what I'm going to be coaching so you can try to tailor your team to beat me, as usual? ;)

Hurry up and beat Chris, we've got a final to play before you start thinking about this stuff.

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