Girly Dwarfs :-(

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Heiper
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Girly Dwarfs :-(

Post by Heiper »

I must have the most girly dwarf team ever made. What ever I do, they just won't get those casualties. So, here is the team atm.

http://home.no.net/heiper/dwarf/Dverg.html

There you can see game after game (notes is in norwegian tho) how little Casualties I get, even against AV7 teams like Dark Elfs :-( So I ask, is it the dice or are the players just crappy to do some damage. Could be how I play, but there is usually at least 3-4 blocks each turn, and a Blitz, so there should be more Cas IMO.

Against the lizzies tho, I didn't come so close to the skinks, was alot of blocks on the Saurus to keep them away, the skinks didn't see much action :-( As you see I have some completions, those came as I had pretty much full control and wanted an easy SPP to that they would get up with an MVP. 3 Guards, they came in the last 2 games, so maybe I will see more now that they can assist.

Dark Elf match was just awfull, some turns I had managed to get every elf down on the ground, so when it was his turn again, he stood up, failed a Dodge and was down again, so I had some turns where I couldn't even hit a single elf. Thats the dwarfs worst nightmare.

So, dwarf coaches around the world, will I see more Casualties if I just keep going, or is there something I need to change to get them coming in?

PS!! Casualties got from anything that you don't get SPPs for are not accounted for, like foul etc.

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Post by Fronko »

Hi there, Heiper!

Don't lose patience, I experience the same thing with my dwarves. You just can't seem to make casualties, my dwarves played 15 games so far and only got one or two casualties each game.

But you said it yourself, now that you got some guarders and probably some more Mighty Blowers in the next few games, casualties will be more frequent.

Tackle on blitzers/slayers will probably help, too.

Just keep going, it's all a game of probability and luck (at least, when rolling the armor/injury rolls). Soomer or later you will make those casualties. :)

Fronko.

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Post by Thadrin »

Casualties come with Guard and Mighty blow as mentioned. ESPECIALLY Guard. I took Mighty Blow on a Longbeard and its helped a little, but not much. I'm still suffering from alack of casualties from my Longbeards.
My Slayers get the bulk of my Cas, now both have Mighty Blow. Mixed with Block and Frenzy its frightening.

As with pretty much everything in Dwarf BB, patience is the name of the game.

(5 caualties against Wood ELves last night - two dead Catchers. :) )

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Post by Hox-ii »

As a true Dwarf coach, you should just be saying something like "My dwarfs didn't feel the need to hurt your team since we clearly outmatch you already." Dwarfs don't whine about a minor flaw in their game, they make unfounded excuses. Which makes playing a Dwarf team great!

As for casualties, just give it time. Looking at your team roster, you have dished out a slight advantage in casualties, which is always a good thing for a young team. Don't expect to be destroying people every game; although casualties are a part of the Dwarf game, Blood Bowl is still a game of chance.

However, with time, you will see your team start to do what Dwarfs do best. My first 5-6 games I played with my current Dwarf team turned out a grand total of 3 casualties for me, with about 7 against. However, in the last game I played, one of my troll slayers exploded and had 3 casualties in the first half, with a 4th added on in the 2nd. Sure, it was against a weak Norse team (dwarf imposters!), but that's beside the point.

Until your team starts dealing out the punishment, just keep serving them the ale, and they'll be the most loyal bunch of blood bowl players you've ever coached.

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Post by los_locos »

Just wait and hope for some extra pile of luck!!!!!!! Luck is all you need (not love) damn beatles they where wrong!!!! :smoking:
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Post by Heiper »

Thanks for the support. Good too see I'm not the only Dwarf coach that have done little damage the first games. Next game is the Dark Elfs again, hopefully they will stand on their legs long enough for me to get some Cas and not only KO.

As for the slayers, hope they will start doing something usefull soon, they've been the most unlucky players on my team yet with loads of double skulls, and SI so I had to replace one (he got niggling ofc, when I get an SI against, its ALWAYS Niggling)

The reason I thought I was doing little damage this far, is because of an Undead team thats got 18Cas in 5 games, I guess thats alot more than usual :)

Thanks again for the support.

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Post by Fronko »

Those undead are exceptionally lucky with their cas. But I guess, a whole lot of it comes from fouling, doesn't it? That is about the only thing they can do, except for their Mummies ... :wink:

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Post by Heiper »

Actually no. In our league we don't give Cas points for Fouling, so it's all from Block/Blitz (and block against that fail, skull/block etc)

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Post by los_locos »

Who 18 cas in just 5 games that's a lot, depending on what race they played against, if the undead team only played against woodies and skaven then its just normal (still good), but against orc, dwarf or chaos that's a bit on the high side then he's extremly lucky!!!!!!!!
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Post by Marcus »

My old Dwarf team, the Asundel Ironsides, never got any casualties. They were, however, the KO kings; usually filling up the head bin by the end of the drive.

Who cares about casualties? As long as everyone's on the deck they can't stop you scoring.

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Post by Heiper »

Well, Casualties usually get you SPPs so you can develop your players, thats one of the fun parts in BB. But I agree that if you get them out, in short term it doesn't matter if its KO or Cas, but long term it does.

As for the undead team, he played Dark Elfs, Chaos, Dwarf, Lizarmen and Humans so far. His next is humans again. Seems like he's been lucky yes, not only on that, but he got +1ST on a mummy, that already had a double, 2 Wights with block/dodge etc. And no, he doesn't have his own "lucky dice". He is using the same as us. Some people are just blessed in this game :D

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Post by Skummy »

We had a brand new undead team come into a league with 8 other experienced teams ranging from the 150-209 TR range. After the 8 game regular season, the undead had 35 casualties. Both Mummies took Piling On as their first skill.

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Post by bubb »

Don't fret. I have had similar experience being down in the casualty department. Just keep pounding and eventually you will get there. Take the KO's and be happy that you have the number advantage. Less enemies means more chances for 2-die blocks which = CAS!! My young team (3 games under the belt) are starting to come along and should be a force. Whatever you do, do not fould unless there is no other recourse! You can't afford getting guys thrown out.

Once a couple of your guys have guard/mighty blow you will be almost unstoppable...

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Post by ZanzerTem »

For my Dwarf team, I have 22 casualties, and have only suffered 10 in my 10 game season. For me, the single most important skill that I have gotten was Guard. The reason for this is even if they knock me down, and follow up, when I stand back up, I am giving assists for the Dwarves that didn't fall. After 10 games, I have a total of ELEVEN players with the Guard skill. That is a whole mess of assists. My front line is tough, and when I form the cage around my 7MA runner with Block, I WILL score. Or, alternatively, I form the cage around my Runner with Pass, and send both my blitzers downfield to recieve. Since they both have Guard also, they can't stop them both. :)

One thing I have discovered is that Dwarves are shaky when they 1st start, but once they start getting more skills, they are a tough team to beat.

Next skill I will get for my Runner is Hail Mary Pass. This is the ultimate kick in the face. When the opponent drops the ball, run in, pick it up, and hurl it downfield, as far away from their players as possible. Oh look, now you have to run back, get the ball, and run all the way downfield again muahahahaha!

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Post by Hox-ii »

And no, he doesn't have his own "lucky dice". He is using the same as us. Some people are just blessed in this game
Yes, yes. I am under the impression that the GW dice have some sort of funky aura about them. I really think I've only played one game so far where one team hasn't clearly outmatched the other one because of dice rolls. One team always gets the knockdowns on 1-on-1's, the other team always rolls double skulls.

Good thing dwarf rerolls are cheap!

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