Elven Chaos team - advice welcome
Posted: Thu Mar 17, 2016 2:34 am
I have recently put out a Chaos team in our little local league (7 coaches at the moment). They will likely play 15-20 games or so. Opponents are 2xDwarf, 1xCD, 1xOrc, 1xNorse, 1xNecro. I have won 3 of the first 4 games (lost to Norse, beat CD, Dwarf, Necro).
This is my first league Chaos team. "Slick As" is their name, and they lived up to it, with the first 3 skill-ups being +MA, +AG and Dodge:
Warrior: +MA, Dodge (16 SPPs)
Warrior: +AG (9)
Warrior: Block (7)
Warrior: Block (7)
Beastman: Block (8)
Beastman: Wrestle (8)
Beastman: Wrestle (7)
6 x rookie Beastmen
1 x rookie Beastman with -MA, MNG (will likely be retired)
3 x RRs, 3 x FF, Apoth, 10,000 in Treasury, TV138
This is rather clean and harmonious development after just 4 games (it helps that we have chosen MVP). The team has decent running and passing options (the latter is particularly useful when they try to score in 2 turns). Dodge and +AG are also good for re-positioning. I would welcome your thoughts on the following matters (I will add my own thoughts as we go):
- How to develop the +MA, Dodge Warrior? I was thinking Block, then probably Sure Hands. But should I just take 2 Heads to complement the Dodge? And what if I roll a double (the player has form in this regard)?
- How to develop the +AG Warrior? I have no idea, really. Block possibly, but there are other options (including 2 Heads followed by Break Tackle, a bit extreme that, probably).
- How many players to take on the roster? I normally think in terms of 13, but with the double and stat increases, TV is looking high, and I may stick with 13.
- Whether or not to take the Minotard? He is quite entertaining, and when I set out I was thinking of taking him. But he seems superfluous in a team which already has a high TV and so many blitzing options.
Overall the team is starting to perform in a pleasing manner. The Dodge and stat increases give them the beginning of an Elven feel, very handy in a bashy league.
All the best.
This is my first league Chaos team. "Slick As" is their name, and they lived up to it, with the first 3 skill-ups being +MA, +AG and Dodge:
Warrior: +MA, Dodge (16 SPPs)
Warrior: +AG (9)
Warrior: Block (7)
Warrior: Block (7)
Beastman: Block (8)
Beastman: Wrestle (8)
Beastman: Wrestle (7)
6 x rookie Beastmen
1 x rookie Beastman with -MA, MNG (will likely be retired)
3 x RRs, 3 x FF, Apoth, 10,000 in Treasury, TV138
This is rather clean and harmonious development after just 4 games (it helps that we have chosen MVP). The team has decent running and passing options (the latter is particularly useful when they try to score in 2 turns). Dodge and +AG are also good for re-positioning. I would welcome your thoughts on the following matters (I will add my own thoughts as we go):
- How to develop the +MA, Dodge Warrior? I was thinking Block, then probably Sure Hands. But should I just take 2 Heads to complement the Dodge? And what if I roll a double (the player has form in this regard)?
- How to develop the +AG Warrior? I have no idea, really. Block possibly, but there are other options (including 2 Heads followed by Break Tackle, a bit extreme that, probably).
- How many players to take on the roster? I normally think in terms of 13, but with the double and stat increases, TV is looking high, and I may stick with 13.
- Whether or not to take the Minotard? He is quite entertaining, and when I set out I was thinking of taking him. But he seems superfluous in a team which already has a high TV and so many blitzing options.
Overall the team is starting to perform in a pleasing manner. The Dodge and stat increases give them the beginning of an Elven feel, very handy in a bashy league.
All the best.