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Ogre progression - need opinions

Posted: Wed Jan 15, 2003 4:45 pm
by Indigo
Okay, although my Chaos team has played 3 lost 3, I have got an incredible amount of SPPs from them. Also, my Ogre rolled 12 for his first skill, leaving me with this tricky situation.

Do I give him +1 ST or use it to get a skill, e.g. Dodge?
My idea was to give him +1 ST, then give him multiple block for his next skill, followed by block or pro.

Any ideas?

Posted: Wed Jan 15, 2003 4:50 pm
by Skummy
Go for the +1 Str, you lucky devil. Your Ogre will be able to beat down other big guys on the field without help. It it a very large advantage against other strength teams. It's also nice that one assist will give him three dice against normal strengh players.

I'd highly suggest that you give him Block as his second skill, because 31 spp's is a long way to go for a big guy. Piling on would be tempting, though.

Posted: Wed Jan 15, 2003 4:56 pm
by Deathwing
Take the +1 ST, no question.

Posted: Wed Jan 15, 2003 5:01 pm
by Indigo
That's what I thought, but the GW staffer I played against said "Go for DODGE!! "

I reckon block is probably the best idea for skill 2, as all the strength in the world won't save me if I get "down unless you have block" on the roll :)

and it will get embarassing if I multi block two blitzers only to fall on my face!

Posted: Wed Jan 15, 2003 5:03 pm
by Grumbledook
Games workshop store staff on the whole know not a lot

Posted: Wed Jan 15, 2003 5:17 pm
by DoubleSkulls
+ST is #1 choice. Then block, then pro. If you get another double you may want to consider frenzy

Posted: Wed Jan 15, 2003 5:21 pm
by Indigo
All I need now is +1MA and +1AG on top of block :P

Posted: Wed Jan 15, 2003 5:57 pm
by sean newboy
+1 st, as for your last comment, would be better 2 +1 ag and no +mv, that would be hilarious. Throw Team Mate with ag 4.

Posted: Sat Jan 18, 2003 10:19 am
by los_locos
+ 1 st for sure and multiple block that's an ass kicking combo a roll of 12 is goddamn lucky use it!!! you can always roll another double

____________
LOCO

Posted: Sat Jan 18, 2003 4:45 pm
by Colin
A roll of 12 comes up very rarely so use it. As was said the +1 ST will go alot farther than dodge or any other skill you could choose from AG or Passing lists.

Posted: Sat Jan 18, 2003 4:55 pm
by plasmoid
ST is great.
Block is a good second choice.
But what about piling on? +6/+1 takes care of most problems :D

Posted: Sat Jan 18, 2003 4:55 pm
by MickeX
ST 6 and Break Tackle is a nice combo - especially if you can add Stand Firm too. Just give him the ball and he'll wade through the opposing team... :D

Micke

Posted: Sun Jan 19, 2003 12:21 am
by sean newboy
Not to mention that St 6 and break tackle make most cages useless.

Posted: Fri Jan 31, 2003 12:50 pm
by Fronko
Strange things appear to be happening all the time. My ogre got that strength increase on his first level up, too. But so did a rat ogre and a mummy in our league. :-I

Anyway, I pretty much torn between Block, MultiBlock and Piling On for my second increase. I know that having no block is a liability, but I just love the idea of being able to block two guys or crushing some poor slag under 250 kg of ogre meat.

I JUST CAN'T DECIDE!!! HELP!

Posted: Fri Jan 31, 2003 1:24 pm
by DoubleSkulls
Block next. Reliability is important.