MKL wrote:I have to beg your pardon, El_Jairo
but your team roster looks like a quiz:
there are 11 elves in a room. Two are of the same age, one is a kid, and three are NOT from Minneapolis. How many pink undies are in the room?
Seriously, I
think I understand your team line-up, but I cannot be sure.
I would take +Ag on a tackler, Wrestle on the other, and Dodge on the rookie
I'm sorry that Cyanide's team rosters are quite a mess. I tried to explain the skills, which I took from top to bottom but maybe I did a poor job so let me try again.
#1 treeman has Grab
#2 WD has MB and Frenzy
#4 Catcher has Block
#8 Liner rolled a normal skill
#9 Liner has Kick (and a Damaged Back, +1 to injury rolls)
#10 Liner has Tackle and rolled a 11
#11 Liner has Doge
#12 Liner has Tackle and rolled a normal skill
#14 Liner has Wrestle
#16 Liner has Block and Dodge
So you suggestion would be to take Dodge on the rookie #8, AG on #10 and Wrestle on #12.
I would like to hear your arguments for it so I can understand the choices better.
Keep in mind that there are only 3 regular matches left before play-offs. So I want skills that pay off right now and this might mean not taking the most ideal development path for each player but rather the skills needed for the roles the team needs.
We are currently ranked 4th but the ranking is very close with 6 teams within 6 points of each-other at the top.
Dodge on the rookie seems sensible but I need to put at least 2 and I prefer to put 3 Linemen on the LoS on defense. #8 has been put on the LoS and sure Dodge will help him survive against most teams without tackle but I'm afraid that in post season it will be a free block for a tackle player in postseason as I'm not confident he will get to the second skill fast enough. On the other hand, apart from Chaos Dwarves most teams in the top haven't developed many tacklers.
AG on the Tackler seems quite of a waste as it doesn't really help with his role of tackling. I also had a rookie liner with +AG but he died the game after. So I'm really reluctant at giving +AG to a player without dodge as I don't really see the added value of 40k TV paying off immediately, I rather have 2 normal skills on a line-elves. As for know I never really needed or wanted to throw longer than a short pass the gain in agility seems quite a situation benefit.
Wrestle on the last Tackler seems really logic as he becomes an effective ball hawk and receiver blitzer. I was advised on this forum to take Dodge on my Tacklers to make sure that they can get to their target more easily.
This does make sense as my opponent will try to mark them so they can't mark or blitz the important targets.
Furthermore like I said my MB Frenzy WD is my main blitzer and she has already reasonable odds at taking down a Blodge target. Sure the redundancy is something usefull as she will not be always on the pitch and even if she is on the pitch, MA 8 + Leap is no guarantee that she will reach the target that needs blitzing.
As I was contemplating my options it occurred to me that Wrestle is not the best option if you want to mark a receiver with this tackling player as it will be easier to knock down the marking player off the receiver.
Thanks for your advice.
Sadly I'm still not convinced on what choices I should make so if you would explain a little more on why you would make these choices it will be easier for me to understand the arguments.