Starting 1M Rosters for CRP
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
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Starting 1M Rosters for CRP
Admin: please sticky this and unsticky the outdated thread it's replacing.
This is a thorough but not necessarily exhaustive list of competitive builds for the CRP era, with a number of viable, fun builds included. Italicized builds are not necessarily optimal, but are fun and can thrive in a common format. If you would like to submit a build, please identify its purpose, whether that's a style of play or construction, or a common league format (perpetual, scheduled, matching, or tournament). You may include one line as a description of when and why you take that build. No theorybowl please, only stuff you've tried or seen used, with some kind of success. Expect new builds to be included on this page in italics most of the time.
Amazons
*** Perpetual: 4 Blitzers, 8 Linewomen, 3 Re-Rolls, Apothecary, 40k Treasury.
Catchers and Throwers suck for value. This is the most efficient roster.
*** Scheduled: 4 Blitzers, Thrower, Catcher, 6 Linewomen, 3 Re-Rolls, Apothecary.
In a scheduled league, it's good to have some position players.
*** Tournament: 4 Blitzers, 2 Catchers, 6 Linewomen, 4 Re-Rolls
If you're getting skills each round, Catchers and their Agility access may be nice.
*** Bribe: 3 Blitzers, 9 Linewomen, 3 Re-Rolls, 130k Treasury
*** Wizard: 3 Blitzers, 8 Linewomen, 3 Re-Rolls, 180k Treasury
These rosters are good in all-rookie formats, like scheduled leagues and tournaments. They're not effective in perpetual or matching formats, unless you know you can face 1M teams with sub-900k teams.
Chaos
*** All-Purpose: 4 Warriors, 7 Beastmen, 3 Re-Rolls
There's only one way to rock.
*** Minotaur: Minotaur, 3 Warriors, 7 Beastmen, 2 Re-Rolls, 10k Treasury
Way risky, better to buy the Mino with winnings. If the Mino were 10k cheaper, you could have 2 Warriors and 3 Re-Rolls....
Chaos Dwarfs
*** Scheduled: 2 Bulls, 5 Dwarfs, 4 Hobgoblins, 3 Re-Rolls, 20k Treasury
If you like Re-Rolls, this is the basic Chaos Dwarf roster.
*** Perpetual/Tourney: 2 Bulls, 6 Dwarfs, 4 Hobgoblins, 2 Re-Rolls, 20k Treasury
Max positionals (except Minotaur), but only two Re-Rolls.
*** Fouly: 1 Bull, 6 Dwarfs, 6 Hobgoblins, 3 Re-Rolls
Good for a perpetual or scheduled format, lets you use the Hobgoblins as weapons.
*** Minotaur 1: 1 Minotaur, 1 Bull, 6 Dwarfs, 4 Hobgoblins, 2 Re-Rolls
*** Minotaur 2: 1 Minotaur, 1 Bull, 5 Dwarfs, 4 Hobgoblins, 3 Re-Rolls
Minotaurs aren't great players, but they can be a lot of fun.
Chaos Pact
*** Marauders: 12 Marauders, Elf, 4 Re-Rolls, Apothecary
This roster is deadly if you like to mob 'em and hammer 'em and don't trust big guys.
*** Bigs: Ogre, Troll, Elf, 8 Marauders, 4 Re-Rolls
This is the big, strong, version, fairly reliable too but lacking in depth.
*** Midrange: Elf, Troll, Goblin, 9 Marauders, 4 Re-Rolls, Apothecary
This is the happy medium roster, with okay depth, a one-turn option, and one big guy.
Dark Elves
*** Vanilla: 4 Blitzers, 7 Linemen, 2 Re-Rolls, 10k Treasury
This is the toughest roster.
*** Witch: 3 Blitzers, Witch, 7 Linemen, 2 Re-Rolls
If you like Witch Elves, this one works.
*** Runner: 4 Blitzers, Runner, 6 Linemen, 2 Re-Rolls
You can have a Runner too, if you don't know any better.
*** Sturdy: Blitzer, 10 Linemen, 3 Re-Rolls, Apothecary
This roster for joining a long-running scheduled league vs. nasty opposition.
Dwarfs
*** All-Purpose: 2 Slayers, 2 Blitzers, 2 Runners, 5 Blockers, 3 Re-Rolls
Max positionals, 3 re-rolls, what's not to like?
*** Boomer/Bribe: Runner, 2 Blitzers, 8 Blockers, 2 re-rolls, 100k Treasury
This is good for all-rookie scheduled or tournament environments.
Elves
*** Scheduled: 2 Blitzers, 1 Catcher, 8 Linemen, 3 Re-Rolls, Apothecary
The Apothecary is critical in a scheduled league, as a lost Blitzer or Catcher is crippling.
*** Perpetual/Tournament: 2 Blitzers, 2 Catchers, 1 Thrower, 6 Linemen, 3 Re-Rolls
Plenty of positionals, and enough re-rolls!
Goblins
*** Full-Go: 2 Trolls, Looney, Fanatic, Bomb, Pogo, 8 Gobbos, 4 Re-Rolls
Vroom vroom! Lots of reserves, but no money for bribes.
Halflings
*** Deeproot: 2 Trees, 10 Flings, 1 Re-Roll, 400k Treasury
Three ST6-7 smashers and 2.5 re-rolls. Everybody else is a Halfling, but still….
High Elves
*** Scheduled/Perpetual: 2 Blitzers, Catcher, 8 Linemen, 3 Re-Rolls
This is the most reliable High Elf roster.
*** Tournament: 2 Blitzers, 2 Catchers, Thrower, 6 Linemen, 2 Re-Rolls, 10k Treasury
The lack of re-rolls is a concern, but having all the position players is nice.
*** Catchers: 3 Catchers, Thrower, 7 Linemen, 3 Re-Rolls
Speedy, with enough Re-Rolls, but no Block.
Humans
*** League/Perpetual: 4 Blitzers, Thrower, Catcher, 6 Linemen, 3 Re-Rolls, Apothecary
Durable, tough, enough Re-Rolls.
*** Tournament: 4 Blitzers, Thrower, Catcher, 6 Linemen, 4 Re-Rolls
The same roster with a fourth Re-Roll in place of the Apothecary.
*** Ogre: Ogre, 4 Blitzers, Thrower, Catcher, 4 Linemen, 3 Re-Rolls, 10k Treasury
An Ogre adds beef, but is unreliable.
*** Bribe: 3 Blitzers, Thrower, 8 Linemen, 3 Re-Rolls, 110k Treasury
*** Griff: 11 Linemen, 2 Re-Rolls, 350k Treasury
*** Wizard: 4 Blitzers, Thrower, 6 Linemen, 2 Re-Rolls, 170k Treasury
These three rosters are for scheduled leagues against rookies, or for rookie tournaments.
Khemri
*** Heavy: 4 Tomb Guardians, 2 Blitz-Ras, 5 Skeletons, 3 Re-Rolls, 10k Treasury
This roster has trouble with the ball, but it's as hard-hitting as they come.
*** Ballin': 3 Tomb Guardians, 2 Blitz-Ras, Thro-Ra, 6 Skeletons, 3 Re-Rolls.
12 players and a ball-carrier, at the expense of some of the team's signature strength.
*** Extra-Ballin': 4 Tomb Guardians, Blitz-Ra, 2 Thro-Ras, 4 Skeletons, 3 Re-Rolls.
Only one Blitz-Ra makes this build unreliable early, but it's strong and has lots of ball skills (for Khemri).
*** KO Tourney: 4 Tomb Guardians, 2 Blitz-Ras, 2 Thro-Ras, 3 Skeletons, 2 Re-Rolls, 20k Treasury.
Two Re-Rolls is dangerous, but this build at least lets you max out on Guardians and start with Sure Hands.
Lizardman
*** All-Purpose: 6 Sauri, 5 Skinks, 3 Re-Rolls, 40k Treasury
If you'd rather have all your Re-Rolls intact to start your team.
*** Heavy: Krox, 6 Saurus, 4 Skinks, 2 Re-Rolls, 20k Treasury
If you'd rather have all your heavies intact to start your team.
Necromantic
*** Speedy: 2 Werewolves, 2 Ghouls, 2 Wights, 5 Zombies, 3 Re-Rolls, 30k Treasury
All six mobile players!
*** Sturdy: 2 Werewolves, Golem, 2 Wights, 6 Zombies, 3 Re-Rolls, 20k Treasury
Everybody regenerates!
*** Tough: Werewolf, 2 Flesh Golems, Ghoul, 2 Wights, 5 Zombies, 3 Re-Rolls
Max Golems means maximum strength.
Norse
*** League/Perpetual: 2 Ulfs, Runner, Berserker, 8 Linemen, 3 Re-Rolls, Apothecary, 20k Treasury
More reliable than the Snow Troll roster.
*** Heavy: Snow Troll, 2 Ulfs, 9 Linemen, 3 Re-Rolls, 10k Treasury
Good for ground-pounding.
*** Boomer: Runner, 11 Linemen, 3 Re-Rolls, 180k Treasury
Boomer and a Bribe is good fun in a scheduled rookie format.
Nurgle
*** Max-ST: Beast, 4 Warriors, Pestigor, 5 Rotters, 2 Re-Rolls
Who needs ball-handling? This team has everything needed to bash.
*** No-Beast: 4 Warriors, 3 Pestigors, 4 Rotters, 2 Re-Rolls, 20k Treasury
Pestigors need skills, so starting them is always nice.
*** Play-It-Safe: 4 Warriors, Pestigor, 6 Rotters, 3 Re-Rolls
Three re-rolls is a must for early ball-handling, but starting 6 Rotters is a liability.
Ogres
*** Heavy: 6 Ogres, 8 Snotlings
Here's a dilemma. You can go without re-rolls...
*** Skilly: 5 Ogres, 8 Snotlings, 2 Re-Rolls
… or you can not start all your Ogres and have some re-rolls.
*** Reserves: 4 Ogres, 11 Snotlings, 3 Re-Rolls, 10k Treasury
… or you can not start all your Ogres and have some re-rolls.
Orcs
*** Heavy: 4 BOBs, 4 Blitzers, 3 Linos, 3 Re-Rolls, 30k Treasury
If you don't like AV8 Throwers.
*** Skilly: 4 Blockers, 4 Blitzers, Thrower, 2 Linemen, 3 Re-Rolls, 10k Treasury
If you do like AV8 Throwers.
*** Extra-Heavy: Troll, 4 Blockers, 4 Blitzers, Thrower, Lineman, 2 Re-Rolls, 10k Treasury
If you just gotta start with that Troll.
*** Fouly: 3 Blockers, 4 Blitzers, 5 Linemen, 3 Re-Rolls, 10k Treasury
Extra bodies plus high AV equals kicking time!
*** Lucky: 3 Blockers, 4 Blitzers, 4 Linemen, 4 Re-Rolls
Four re-rolls! That's highly useful at low TV.
*** Fouly-Skilly: 3 Blockers, 4 Blitzers, Thrower, 3 Linemen, Goblin, 3 Re-Rolls
Enough bodies to foul, with a Thrower, using the Goblin to make up the extra cash.
*** ST3, rookie league: 4 Blitzers, 8 Linemen, 3 Re-Rolls, 100k Treasury
*** ST3, perpetual: 4 Blitzers, Thrower, 7 Linemen, 3 Re-Rolls, Apothecary, 30k Treasury
BOBs are overpriced. Trolls are unreliable. Ditch them all, and have a good old time! Good for getting games with Orcs in perpetual leagues, which is often hard to do.
Skaven
*** Durable: 2 Blitzers, 3 Gutter Runners, 7 Line-Rats, 3 Re-Rolls, Apothecary
Twelve men and an Apothecary make up for low AV, producing a roster with both speed and durability.
*** Max Positionals: 2 Blitzers, 4 Gutter Runners, Thrower, 4 Line-Rats, 3 Re-Rolls, Apothecary
Maximum speed, with an Apothecary to keep it all from falling apart.
*** Res Tourney: 2 Blitzers, 4 Gutter Runners, Thrower, 5 Line-Rats, 3 Re-Rolls
The Max Positionals roster, only with 12 men instead of the Apothecary: perfect for a resurrection tourney.
*** Big Guy: Rat Ogre, 2 Blitzers, 3 Gutter Runners, 5 Linos, 3 Re-Rolls
Rawr! This roster lacks durability but makes it up with extra firepower.
Slann
*** League/Perpetual: 2 Blitzers, Catcher, 8 Linefrogs, 4 Re-Rolls, 20k Treasury
This is a good roster for developing players, but starts off lacking a little for punch.
*** Short League: 11 Linefrogs, Catcher, 4 Re-Rolls, Apothecary, 10k Treasury
This roster struggles over the long haul, but it's about as sturdy as it gets on day one.
*** League/Tourney: 10 Linefrogs, Blitzer, Catcher, 4 Re-Rolls, 10k Treasury
This roster includes one Blitzer who can become the team's star in a skills-assigned tourney.
*** Big Guy: Krox, 2 Blitzers, 8 Linefrogs, 3 Re-Rolls, 10k Treasury
This is as heavy and hard-hitting as any Slann roster gets, but maybe not so reliable.
*** Catchers: 4 Catchers, 7 Linefrogs, 5 Re-Rolls, 10k Treasury
Nimble, with plenty of re-rolls. But small and fragile.
*** Big and Little: Kroxigor, 4 Catcher, 6 Linemen, 3 Re-Rolls, 30k Treasury
Big risks, big rewards! This roster lacks for Strength at the back end, but the Krox opens up some options.
Undead
*** All-Purpose: 2 Mummies, 2 Wights, 3 Ghouls, 4 Skels/Zombies, 3 Re-Rolls
Who needs to hire anything? Recruit your line off your early opposition and save cash for replacement players.
Underworld
*** All-Purpose: Troll, 2 Blitzers, Thrower, 2 Linerats, 7 Goblins, 3 Re-Rolls, Apothecary
The Troll and Blitzers are the centerpiece; surrounding them with plenty of bodies is critical.
*** No Troll: 2 Blitzers, 2 Throwers, 2 Linerats, 8 Goblins, 3 Re-Rolls, Apothecary
The Troll won't be missed right away: he's better as he develops.
Vampire
*** All-Purpose: 3 Vampires, 9 Thralls, 4 Re-Rolls, 30k Treasury
Vampires eat re-rolls and Thralls, it's nice to have extra of both. Three Vamps is just enough to wreak havoc.
*** Risky: 4 Vamps, 8 Thralls, 3 Re-Rolls, 30k Treasury
Three Re-Rolls and four Vampires is a little dangerous, but four Vampires can wreak havoc on rookie teams.
Wood Elf
*** No Catcher: 2 Wardancers, 9 Linemen, 2 Re-Rolls, 30k Treasury
An all ST3 roster is nice, and with 30k cash getting your Apothecary after game one is all but assured.
*** Catcher: 2 Wardancers, Catcher, 8 Linemen, 2 Re-Rolls, 10k Treasury
Maximum mobility, and starting Dodge: good combo.
*** Air-Raid: 2 Wardancers, Thrower, 3 Catchers, 5 Linemen, 1 Re-Roll
This is risky, lacking both Strength and Re-Rolls, but highly effective on offense and tricksy on defense.
This is a thorough but not necessarily exhaustive list of competitive builds for the CRP era, with a number of viable, fun builds included. Italicized builds are not necessarily optimal, but are fun and can thrive in a common format. If you would like to submit a build, please identify its purpose, whether that's a style of play or construction, or a common league format (perpetual, scheduled, matching, or tournament). You may include one line as a description of when and why you take that build. No theorybowl please, only stuff you've tried or seen used, with some kind of success. Expect new builds to be included on this page in italics most of the time.
Amazons
*** Perpetual: 4 Blitzers, 8 Linewomen, 3 Re-Rolls, Apothecary, 40k Treasury.
Catchers and Throwers suck for value. This is the most efficient roster.
*** Scheduled: 4 Blitzers, Thrower, Catcher, 6 Linewomen, 3 Re-Rolls, Apothecary.
In a scheduled league, it's good to have some position players.
*** Tournament: 4 Blitzers, 2 Catchers, 6 Linewomen, 4 Re-Rolls
If you're getting skills each round, Catchers and their Agility access may be nice.
*** Bribe: 3 Blitzers, 9 Linewomen, 3 Re-Rolls, 130k Treasury
*** Wizard: 3 Blitzers, 8 Linewomen, 3 Re-Rolls, 180k Treasury
These rosters are good in all-rookie formats, like scheduled leagues and tournaments. They're not effective in perpetual or matching formats, unless you know you can face 1M teams with sub-900k teams.
Chaos
*** All-Purpose: 4 Warriors, 7 Beastmen, 3 Re-Rolls
There's only one way to rock.
*** Minotaur: Minotaur, 3 Warriors, 7 Beastmen, 2 Re-Rolls, 10k Treasury
Way risky, better to buy the Mino with winnings. If the Mino were 10k cheaper, you could have 2 Warriors and 3 Re-Rolls....
Chaos Dwarfs
*** Scheduled: 2 Bulls, 5 Dwarfs, 4 Hobgoblins, 3 Re-Rolls, 20k Treasury
If you like Re-Rolls, this is the basic Chaos Dwarf roster.
*** Perpetual/Tourney: 2 Bulls, 6 Dwarfs, 4 Hobgoblins, 2 Re-Rolls, 20k Treasury
Max positionals (except Minotaur), but only two Re-Rolls.
*** Fouly: 1 Bull, 6 Dwarfs, 6 Hobgoblins, 3 Re-Rolls
Good for a perpetual or scheduled format, lets you use the Hobgoblins as weapons.
*** Minotaur 1: 1 Minotaur, 1 Bull, 6 Dwarfs, 4 Hobgoblins, 2 Re-Rolls
*** Minotaur 2: 1 Minotaur, 1 Bull, 5 Dwarfs, 4 Hobgoblins, 3 Re-Rolls
Minotaurs aren't great players, but they can be a lot of fun.
Chaos Pact
*** Marauders: 12 Marauders, Elf, 4 Re-Rolls, Apothecary
This roster is deadly if you like to mob 'em and hammer 'em and don't trust big guys.
*** Bigs: Ogre, Troll, Elf, 8 Marauders, 4 Re-Rolls
This is the big, strong, version, fairly reliable too but lacking in depth.
*** Midrange: Elf, Troll, Goblin, 9 Marauders, 4 Re-Rolls, Apothecary
This is the happy medium roster, with okay depth, a one-turn option, and one big guy.
Dark Elves
*** Vanilla: 4 Blitzers, 7 Linemen, 2 Re-Rolls, 10k Treasury
This is the toughest roster.
*** Witch: 3 Blitzers, Witch, 7 Linemen, 2 Re-Rolls
If you like Witch Elves, this one works.
*** Runner: 4 Blitzers, Runner, 6 Linemen, 2 Re-Rolls
You can have a Runner too, if you don't know any better.
*** Sturdy: Blitzer, 10 Linemen, 3 Re-Rolls, Apothecary
This roster for joining a long-running scheduled league vs. nasty opposition.
Dwarfs
*** All-Purpose: 2 Slayers, 2 Blitzers, 2 Runners, 5 Blockers, 3 Re-Rolls
Max positionals, 3 re-rolls, what's not to like?
*** Boomer/Bribe: Runner, 2 Blitzers, 8 Blockers, 2 re-rolls, 100k Treasury
This is good for all-rookie scheduled or tournament environments.
Elves
*** Scheduled: 2 Blitzers, 1 Catcher, 8 Linemen, 3 Re-Rolls, Apothecary
The Apothecary is critical in a scheduled league, as a lost Blitzer or Catcher is crippling.
*** Perpetual/Tournament: 2 Blitzers, 2 Catchers, 1 Thrower, 6 Linemen, 3 Re-Rolls
Plenty of positionals, and enough re-rolls!
Goblins
*** Full-Go: 2 Trolls, Looney, Fanatic, Bomb, Pogo, 8 Gobbos, 4 Re-Rolls
Vroom vroom! Lots of reserves, but no money for bribes.
Halflings
*** Deeproot: 2 Trees, 10 Flings, 1 Re-Roll, 400k Treasury
Three ST6-7 smashers and 2.5 re-rolls. Everybody else is a Halfling, but still….
High Elves
*** Scheduled/Perpetual: 2 Blitzers, Catcher, 8 Linemen, 3 Re-Rolls
This is the most reliable High Elf roster.
*** Tournament: 2 Blitzers, 2 Catchers, Thrower, 6 Linemen, 2 Re-Rolls, 10k Treasury
The lack of re-rolls is a concern, but having all the position players is nice.
*** Catchers: 3 Catchers, Thrower, 7 Linemen, 3 Re-Rolls
Speedy, with enough Re-Rolls, but no Block.
Humans
*** League/Perpetual: 4 Blitzers, Thrower, Catcher, 6 Linemen, 3 Re-Rolls, Apothecary
Durable, tough, enough Re-Rolls.
*** Tournament: 4 Blitzers, Thrower, Catcher, 6 Linemen, 4 Re-Rolls
The same roster with a fourth Re-Roll in place of the Apothecary.
*** Ogre: Ogre, 4 Blitzers, Thrower, Catcher, 4 Linemen, 3 Re-Rolls, 10k Treasury
An Ogre adds beef, but is unreliable.
*** Bribe: 3 Blitzers, Thrower, 8 Linemen, 3 Re-Rolls, 110k Treasury
*** Griff: 11 Linemen, 2 Re-Rolls, 350k Treasury
*** Wizard: 4 Blitzers, Thrower, 6 Linemen, 2 Re-Rolls, 170k Treasury
These three rosters are for scheduled leagues against rookies, or for rookie tournaments.
Khemri
*** Heavy: 4 Tomb Guardians, 2 Blitz-Ras, 5 Skeletons, 3 Re-Rolls, 10k Treasury
This roster has trouble with the ball, but it's as hard-hitting as they come.
*** Ballin': 3 Tomb Guardians, 2 Blitz-Ras, Thro-Ra, 6 Skeletons, 3 Re-Rolls.
12 players and a ball-carrier, at the expense of some of the team's signature strength.
*** Extra-Ballin': 4 Tomb Guardians, Blitz-Ra, 2 Thro-Ras, 4 Skeletons, 3 Re-Rolls.
Only one Blitz-Ra makes this build unreliable early, but it's strong and has lots of ball skills (for Khemri).
*** KO Tourney: 4 Tomb Guardians, 2 Blitz-Ras, 2 Thro-Ras, 3 Skeletons, 2 Re-Rolls, 20k Treasury.
Two Re-Rolls is dangerous, but this build at least lets you max out on Guardians and start with Sure Hands.
Lizardman
*** All-Purpose: 6 Sauri, 5 Skinks, 3 Re-Rolls, 40k Treasury
If you'd rather have all your Re-Rolls intact to start your team.
*** Heavy: Krox, 6 Saurus, 4 Skinks, 2 Re-Rolls, 20k Treasury
If you'd rather have all your heavies intact to start your team.
Necromantic
*** Speedy: 2 Werewolves, 2 Ghouls, 2 Wights, 5 Zombies, 3 Re-Rolls, 30k Treasury
All six mobile players!
*** Sturdy: 2 Werewolves, Golem, 2 Wights, 6 Zombies, 3 Re-Rolls, 20k Treasury
Everybody regenerates!
*** Tough: Werewolf, 2 Flesh Golems, Ghoul, 2 Wights, 5 Zombies, 3 Re-Rolls
Max Golems means maximum strength.
Norse
*** League/Perpetual: 2 Ulfs, Runner, Berserker, 8 Linemen, 3 Re-Rolls, Apothecary, 20k Treasury
More reliable than the Snow Troll roster.
*** Heavy: Snow Troll, 2 Ulfs, 9 Linemen, 3 Re-Rolls, 10k Treasury
Good for ground-pounding.
*** Boomer: Runner, 11 Linemen, 3 Re-Rolls, 180k Treasury
Boomer and a Bribe is good fun in a scheduled rookie format.
Nurgle
*** Max-ST: Beast, 4 Warriors, Pestigor, 5 Rotters, 2 Re-Rolls
Who needs ball-handling? This team has everything needed to bash.
*** No-Beast: 4 Warriors, 3 Pestigors, 4 Rotters, 2 Re-Rolls, 20k Treasury
Pestigors need skills, so starting them is always nice.
*** Play-It-Safe: 4 Warriors, Pestigor, 6 Rotters, 3 Re-Rolls
Three re-rolls is a must for early ball-handling, but starting 6 Rotters is a liability.
Ogres
*** Heavy: 6 Ogres, 8 Snotlings
Here's a dilemma. You can go without re-rolls...
*** Skilly: 5 Ogres, 8 Snotlings, 2 Re-Rolls
… or you can not start all your Ogres and have some re-rolls.
*** Reserves: 4 Ogres, 11 Snotlings, 3 Re-Rolls, 10k Treasury
… or you can not start all your Ogres and have some re-rolls.
Orcs
*** Heavy: 4 BOBs, 4 Blitzers, 3 Linos, 3 Re-Rolls, 30k Treasury
If you don't like AV8 Throwers.
*** Skilly: 4 Blockers, 4 Blitzers, Thrower, 2 Linemen, 3 Re-Rolls, 10k Treasury
If you do like AV8 Throwers.
*** Extra-Heavy: Troll, 4 Blockers, 4 Blitzers, Thrower, Lineman, 2 Re-Rolls, 10k Treasury
If you just gotta start with that Troll.
*** Fouly: 3 Blockers, 4 Blitzers, 5 Linemen, 3 Re-Rolls, 10k Treasury
Extra bodies plus high AV equals kicking time!
*** Lucky: 3 Blockers, 4 Blitzers, 4 Linemen, 4 Re-Rolls
Four re-rolls! That's highly useful at low TV.
*** Fouly-Skilly: 3 Blockers, 4 Blitzers, Thrower, 3 Linemen, Goblin, 3 Re-Rolls
Enough bodies to foul, with a Thrower, using the Goblin to make up the extra cash.
*** ST3, rookie league: 4 Blitzers, 8 Linemen, 3 Re-Rolls, 100k Treasury
*** ST3, perpetual: 4 Blitzers, Thrower, 7 Linemen, 3 Re-Rolls, Apothecary, 30k Treasury
BOBs are overpriced. Trolls are unreliable. Ditch them all, and have a good old time! Good for getting games with Orcs in perpetual leagues, which is often hard to do.
Skaven
*** Durable: 2 Blitzers, 3 Gutter Runners, 7 Line-Rats, 3 Re-Rolls, Apothecary
Twelve men and an Apothecary make up for low AV, producing a roster with both speed and durability.
*** Max Positionals: 2 Blitzers, 4 Gutter Runners, Thrower, 4 Line-Rats, 3 Re-Rolls, Apothecary
Maximum speed, with an Apothecary to keep it all from falling apart.
*** Res Tourney: 2 Blitzers, 4 Gutter Runners, Thrower, 5 Line-Rats, 3 Re-Rolls
The Max Positionals roster, only with 12 men instead of the Apothecary: perfect for a resurrection tourney.
*** Big Guy: Rat Ogre, 2 Blitzers, 3 Gutter Runners, 5 Linos, 3 Re-Rolls
Rawr! This roster lacks durability but makes it up with extra firepower.
Slann
*** League/Perpetual: 2 Blitzers, Catcher, 8 Linefrogs, 4 Re-Rolls, 20k Treasury
This is a good roster for developing players, but starts off lacking a little for punch.
*** Short League: 11 Linefrogs, Catcher, 4 Re-Rolls, Apothecary, 10k Treasury
This roster struggles over the long haul, but it's about as sturdy as it gets on day one.
*** League/Tourney: 10 Linefrogs, Blitzer, Catcher, 4 Re-Rolls, 10k Treasury
This roster includes one Blitzer who can become the team's star in a skills-assigned tourney.
*** Big Guy: Krox, 2 Blitzers, 8 Linefrogs, 3 Re-Rolls, 10k Treasury
This is as heavy and hard-hitting as any Slann roster gets, but maybe not so reliable.
*** Catchers: 4 Catchers, 7 Linefrogs, 5 Re-Rolls, 10k Treasury
Nimble, with plenty of re-rolls. But small and fragile.
*** Big and Little: Kroxigor, 4 Catcher, 6 Linemen, 3 Re-Rolls, 30k Treasury
Big risks, big rewards! This roster lacks for Strength at the back end, but the Krox opens up some options.
Undead
*** All-Purpose: 2 Mummies, 2 Wights, 3 Ghouls, 4 Skels/Zombies, 3 Re-Rolls
Who needs to hire anything? Recruit your line off your early opposition and save cash for replacement players.
Underworld
*** All-Purpose: Troll, 2 Blitzers, Thrower, 2 Linerats, 7 Goblins, 3 Re-Rolls, Apothecary
The Troll and Blitzers are the centerpiece; surrounding them with plenty of bodies is critical.
*** No Troll: 2 Blitzers, 2 Throwers, 2 Linerats, 8 Goblins, 3 Re-Rolls, Apothecary
The Troll won't be missed right away: he's better as he develops.
Vampire
*** All-Purpose: 3 Vampires, 9 Thralls, 4 Re-Rolls, 30k Treasury
Vampires eat re-rolls and Thralls, it's nice to have extra of both. Three Vamps is just enough to wreak havoc.
*** Risky: 4 Vamps, 8 Thralls, 3 Re-Rolls, 30k Treasury
Three Re-Rolls and four Vampires is a little dangerous, but four Vampires can wreak havoc on rookie teams.
Wood Elf
*** No Catcher: 2 Wardancers, 9 Linemen, 2 Re-Rolls, 30k Treasury
An all ST3 roster is nice, and with 30k cash getting your Apothecary after game one is all but assured.
*** Catcher: 2 Wardancers, Catcher, 8 Linemen, 2 Re-Rolls, 10k Treasury
Maximum mobility, and starting Dodge: good combo.
*** Air-Raid: 2 Wardancers, Thrower, 3 Catchers, 5 Linemen, 1 Re-Roll
This is risky, lacking both Strength and Re-Rolls, but highly effective on offense and tricksy on defense.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- Experienced
- Posts: 79
- Joined: Sat Feb 25, 2012 7:20 pm
Re: Starting 1M Rosters for CRP
Interesting list, quite informative for new-ish players. Are those line-ups derived from personal experience?
Reason: ''
- mattgslater
- King of Comedy
- Posts: 7758
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Re: Starting 1M Rosters for CRP
Yes. I didn't put in anything I haven't either used successfully or seen used successfully. It's not yet exhaustive… got more?
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- sann0638
- Kommissar Enthusiasmoff
- Posts: 6626
- Joined: Mon May 08, 2006 10:24 am
- Location: Swindon, England
Re: Starting 1M Rosters for CRP
What do you mean by the italic bit? I read the OP, but didn't quite understand it.
Reason: ''
NAF Ex-President
Founder of SAWBBL, Swindon and Wiltshire's BB League - find us on Facebook and Discord
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Founder of SAWBBL, Swindon and Wiltshire's BB League - find us on Facebook and Discord
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- mattgslater
- King of Comedy
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Re: Starting 1M Rosters for CRP
Italicized rosters are playable but sub-optimal, intended as advanced rosters or examples of how to break the rules for fun and profit. Should I just delete them?
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
-
- Experienced
- Posts: 79
- Joined: Sat Feb 25, 2012 7:20 pm
Re: Starting 1M Rosters for CRP
For what it's worth, I'd say keep them. It's always interesting to see non-stereotype builds that actually work in certain environments (I remember that Orc 1000TV Orc build with 3 Goblins who then get replaced by Orc Lino mercs you mentioned some while ago). Better to have them all in one spot than having to search for them.
As far as builds go, I don't have any solid recommendation at the moment, since I'm still quite new to the game (not in years but in actual experience on the pitch), but I will add those that I find useful.
As far as builds go, I don't have any solid recommendation at the moment, since I'm still quite new to the game (not in years but in actual experience on the pitch), but I will add those that I find useful.
Reason: ''
-
- Ex-Mega Star, now just a Super Star
- Posts: 1611
- Joined: Tue Mar 15, 2005 12:12 am
Re: Starting 1M Rosters for CRP
Underworld for a rookie league
2 Blitzer
2 Thrower
2 Linerat
9 Goblins
3 Rerolls
10K in the bank
Even if the opponent bash out gobbos (need tackle, and only dwarfs in a rookie have alot of that) you still have more on the bench.
Maybe switch a gobbo for an apothecary.
2 Blitzer
2 Thrower
2 Linerat
9 Goblins
3 Rerolls
10K in the bank
Even if the opponent bash out gobbos (need tackle, and only dwarfs in a rookie have alot of that) you still have more on the bench.
Maybe switch a gobbo for an apothecary.
Reason: ''
- sann0638
- Kommissar Enthusiasmoff
- Posts: 6626
- Joined: Mon May 08, 2006 10:24 am
- Location: Swindon, England
Re: Starting 1M Rosters for CRP
Yeah, I like the bits in italics. Also, on here: http://www.thenaf.net/resources/roster-creation/
There is a bbteams spreadsheet, which does all the maths for you in terms of creating rosters quickly. Quite fun.
When I start Ogres (or use them in tournaments) I always go 4 ogres, 3 rr, apo, snots.
There is a bbteams spreadsheet, which does all the maths for you in terms of creating rosters quickly. Quite fun.
When I start Ogres (or use them in tournaments) I always go 4 ogres, 3 rr, apo, snots.
Reason: ''
NAF Ex-President
Founder of SAWBBL, Swindon and Wiltshire's BB League - find us on Facebook and Discord
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- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: Starting 1M Rosters for CRP
Main thread updated for Underworld, Ogre rosters above.
Frankly, here's how I build rosters in my head.
A: Start with 100 points: convert all gold costs 10k=1pt.
B: Subtract the cost of a lineman from each position player.
C: Subtract 11x lino cost and 2x TRR cost from 100.
D: "upgrade" linos to taste by paying the difference in costs. Like for Skaven, a Thrower costs 2, a GR costs 3, a Blitzer costs 5, a RO costs 10. Also buy any reserves or extra RRs at full price from remaining points.
So, say I'm making a Chaos Pact team. I start with 100-55-14 = 31 points for reserves, upgrades, and extra re-rolls. Since I know for a fact that I want an elf to carry the ball and at least 3 re-rolls, I buy a TRR for 7 points and upgrade a Marauder to a Dark Elf Renegade for 2, leaving me 22 more to do what I want. Goblin costs -1, Skaven 0, Troll 6, Ogre 9, Mino 10. Reserves are 5, Apo is 5, RRs are 7.
Frankly, here's how I build rosters in my head.
A: Start with 100 points: convert all gold costs 10k=1pt.
B: Subtract the cost of a lineman from each position player.
C: Subtract 11x lino cost and 2x TRR cost from 100.
D: "upgrade" linos to taste by paying the difference in costs. Like for Skaven, a Thrower costs 2, a GR costs 3, a Blitzer costs 5, a RO costs 10. Also buy any reserves or extra RRs at full price from remaining points.
So, say I'm making a Chaos Pact team. I start with 100-55-14 = 31 points for reserves, upgrades, and extra re-rolls. Since I know for a fact that I want an elf to carry the ball and at least 3 re-rolls, I buy a TRR for 7 points and upgrade a Marauder to a Dark Elf Renegade for 2, leaving me 22 more to do what I want. Goblin costs -1, Skaven 0, Troll 6, Ogre 9, Mino 10. Reserves are 5, Apo is 5, RRs are 7.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Jimmy Fantastic
- Super Star
- Posts: 780
- Joined: Fri Jan 01, 2010 3:38 pm
Re: Starting 1M Rosters for CRP
I think the more bad rosters you add the more worthless the list becomes to be honest.
I would add all the variant builds in a different post and only leave the most optimal ones in the OP.
I would add all the variant builds in a different post and only leave the most optimal ones in the OP.
Reason: ''
- sann0638
- Kommissar Enthusiasmoff
- Posts: 6626
- Joined: Mon May 08, 2006 10:24 am
- Location: Swindon, England
Re: Starting 1M Rosters for CRP
Good thought.
Reason: ''
NAF Ex-President
Founder of SAWBBL, Swindon and Wiltshire's BB League - find us on Facebook and Discord
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Founder of SAWBBL, Swindon and Wiltshire's BB League - find us on Facebook and Discord
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- Legend
- Posts: 3544
- Joined: Wed Jun 12, 2002 2:02 am
- Location: Christchurch, New Zealand
Re: Starting 1M Rosters for CRP
Matt - IMO the best starting roster by far for Slann is:
4 Catchers
7 Linos
5 Re-rolls
Total: 990,000
First purchase is the Apoth, followed by 3 Linos. Do not buy Blitzers or Krox. This is a league-winning roster.
Hope that helps.
4 Catchers
7 Linos
5 Re-rolls
Total: 990,000
First purchase is the Apoth, followed by 3 Linos. Do not buy Blitzers or Krox. This is a league-winning roster.
Hope that helps.
Reason: ''
Smeborg the Fleshless
- mattgslater
- King of Comedy
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- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: Starting 1M Rosters for CRP
Not convinced there are any "bad" rosters in here, TBH. Some are situational or coaching-style driven, but mostly if you look at them you'll see there are really a number of options for a lot of teams. A few are like Chaos or Undead, where there's one clear best roster, but most have at least two or three basically viable builds with a few variants within them. Like with Orcs, you can decide to go Troll, no Troll, or sell back one or more BOBs for reserves or whatever. Within those basic three options, there are a few other decisions to make, like whether or not to take a Thrower, which is really a matter of taste.Jimmy Fantastic wrote:I think the more bad rosters you add the more worthless the list becomes to be honest.
I would add all the variant builds in a different post and only leave the most optimal ones in the OP.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: Starting 1M Rosters for CRP
Here's a different way to look at it
Making an Amazon team
11 players, 4 Blitzers, 3 RR: 860k
Choose 2: Catcher, Thrower, 20k Treasury: 20k each
Choose 2: Reserve, Apoth, RR: 50k each
They're not all that simple.
Making an Amazon team
11 players, 4 Blitzers, 3 RR: 860k
Choose 2: Catcher, Thrower, 20k Treasury: 20k each
Choose 2: Reserve, Apoth, RR: 50k each
They're not all that simple.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: Starting 1M Rosters for CRP
If I'm gonna prune this list, here's how I'd start.
Amazons
4 Blitzers, 8 Linewomen, 3 Re-Rolls, Apothecary, 40k Treasury.
4 Blitzers, Thrower, Catcher, 6 Linewomen, 3 Re-Rolls, Apothecary.
Chaos
4 Warriors, 7 Beastmen, 3 Re-Rolls
Chaos Dwarfs
2 Bulls, 5 Dwarfs, 4 Hobgoblins, 3 Re-Rolls, 20k Treasury
2 Bulls, 6 Dwarfs, 4 Hobgoblins, 2 Re-Rolls, 20k Treasury
Chaos Pact
12 Marauders, Elf, 4 Re-Rolls, Apothecary
Ogre, Troll, Elf, 8 Marauders, 4 Re-Rolls
Elf, Troll, Goblin, 9 Marauders, 4 Re-Rolls, Apothecary
Dark Elves
4 Blitzers, 7 Linemen, 2 Re-Rolls, 10k Treasury
3 Blitzers, Witch, 7 Linemen, 2 Re-Rolls
4 Blitzers, Runner, 6 Linemen, 2 Re-Rolls
Dwarfs
2 Slayers, 2 Blitzers, 2 Runners, 5 Blockers, 3 Re-Rolls
1 Slayer, 1 Runner, 2 Blitzers, 9 Blockers, 3 Re-Rolls, 30k Treasury
Elves
2 Blitzers, 1 Catcher, 8 Linemen, 3 Re-Rolls, Apothecary
2 Blitzers, 2 Catchers, 1 Thrower, 6 Linemen, 3 Re-Rolls
Goblins
2 Trolls, Looney, Fanatic, Bomb, Pogo, 8 Goblins, 4 Re-Rolls
2 Trolls, Fanatic, Pogo, Looney, Bomber, 7 Goblins, 3 Re-Rolls, 100k Treasury
Halflings
2 Trees, 10 Flings, 1 Re-Roll, 400k Treasury
High Elves
2 Blitzers, Catcher, 8 Linemen, 3 Re-Rolls
2 Blitzers, 2 Catchers, Thrower, 6 Linemen, 2 Re-Rolls, 10k Treasury
Humans
4 Blitzers, Thrower, Catcher, 6 Linemen, 3 Re-Rolls, Apothecary
4 Blitzers, Thrower, Catcher, 6 Linemen, 4 Re-Rolls
Ogre, 4 Blitzers, Thrower, Catcher, 4 Linemen, 3 Re-Rolls, 10k Treasury
Ogre, 4 Blitzers, Thrower, 5 Linemen, 3 Re-Rolls, 30k Treasury
Khemri
4 Tomb Guardians, 2 Blitz-Ras, 5 Skeletons, 3 Re-Rolls, 10k Treasury
3 Tomb Guardians, 2 Blitz-Ras, Thro-Ra, 6 Skeletons, 3 Re-Rolls.
Lizardman
6 Sauri, 5 Skinks, 3 Re-Rolls, 40k Treasury
Kroxigor, 6 Sauri, 4 Skinks, 2 Re-Rolls, 20k Treasury
Necromantic
2 Werewolves, 2 Ghouls, 2 Wights, 5 Zombies, 3 Re-Rolls, 30k Treasury
2 Werewolves, Golem, 2 Wights, 6 Zombies, 3 Re-Rolls, 20k Treasury
Werewolf, 2 Flesh Golems, Ghoul, 2 Wights, 5 Zombies, 3 Re-Rolls
2 Werewolves, 2 Golems, 2 Wights, 5 Zombies, 2 Re-Rolls, 20k Treasury
Norse
2 Ulfs, Runner, Berserker, 8 Linemen, 3 Re-Rolls, Apothecary, 20k Treasury
Snow Troll, 2 Ulfs, 9 Linemen, 3 Re-Rolls, 10k Treasury
Nurgle
Beast, 4 Warriors, Pestigor, 5 Rotters, 2 Re-Rolls
4 Warriors, 3 Pestigors, 4 Rotters, 2 Re-Rolls, 20k Treasury
4 Warriors, Pestigor, 6 Rotters, 3 Re-Rolls
Ogres
6 Ogres, 8 Snotlings
6 Ogres, 5 Snotlings, Apothecary, 10k Treasury
5 Ogres, 8 Snotlings, 2 Re-Rolls
4 Ogres, 11 Snotlings, 3 Re-Rolls, 10k Treasury
Orcs
4 BOBs, 4 Blitzers, 3 Linos, 3 Re-Rolls, 30k Treasury
4 Blockers, 4 Blitzers, Thrower, 2 Linemen, 3 Re-Rolls, 10k Treasury
Troll, 4 Blockers, 4 Blitzers, Thrower, Lineman, 2 Re-Rolls, 10k Treasury
3 Blockers, 4 Blitzers, 5 Linemen, 3 Re-Rolls, 10k Treasury
Skaven
2 Blitzers, 3 Gutter Runners, 7 Line-Rats, 3 Re-Rolls, Apothecary
2 Blitzers, 4 Gutter Runners, Thrower, 5 Line-Rats, 3 Re-Rolls
Rat Ogre, 2 Blitzers, 3 Gutter Runners, 5 Linos, 3 Re-Rolls
Slann
2 Blitzers, Catcher, 8 Linefrogs, 4 Re-Rolls, 20k Treasury
11 Linefrogs, Catcher, 4 Re-Rolls, Apothecary, 10k Treasury
Kroxigor, 2 Blitzers, 8 Linefrogs, 3 Re-Rolls, 10k Treasury
4 Catchers, 7 Linefrogs, 5 Re-Rolls, 10k Treasury
Kroxigor, 4 Catcher, 6 Linemen, 3 Re-Rolls, 30k Treasury
Undead
2 Mummies, 2 Wights, 3 Ghouls, 4 Skels/Zombies, 3 Re-Rolls
Underworld
Troll, 2 Blitzers, Thrower, 2 Linerats, 7 Goblins, 3 Re-Rolls, Apothecary
2 Blitzers, 2 Throwers, 2 Linerats, 8 Goblins, 3 Re-Rolls, Apothecary
Vampire
3 Vampires, 9 Thralls, 4 Re-Rolls, 30k Treasury
4 Vamps, 8 Thralls, 3 Re-Rolls, 30k Treasury
Wood Elf
2 Wardancers, 9 Linemen, 2 Re-Rolls, 30k Treasury
2 Wardancers, Catcher, 8 Linemen, 2 Re-Rolls, 10k Treasury
2 Wardancers, Thrower, 3 Catchers, 5 Linemen, 1 Re-Roll
Amazons
4 Blitzers, 8 Linewomen, 3 Re-Rolls, Apothecary, 40k Treasury.
4 Blitzers, Thrower, Catcher, 6 Linewomen, 3 Re-Rolls, Apothecary.
Chaos
4 Warriors, 7 Beastmen, 3 Re-Rolls
Chaos Dwarfs
2 Bulls, 5 Dwarfs, 4 Hobgoblins, 3 Re-Rolls, 20k Treasury
2 Bulls, 6 Dwarfs, 4 Hobgoblins, 2 Re-Rolls, 20k Treasury
Chaos Pact
12 Marauders, Elf, 4 Re-Rolls, Apothecary
Ogre, Troll, Elf, 8 Marauders, 4 Re-Rolls
Elf, Troll, Goblin, 9 Marauders, 4 Re-Rolls, Apothecary
Dark Elves
4 Blitzers, 7 Linemen, 2 Re-Rolls, 10k Treasury
3 Blitzers, Witch, 7 Linemen, 2 Re-Rolls
4 Blitzers, Runner, 6 Linemen, 2 Re-Rolls
Dwarfs
2 Slayers, 2 Blitzers, 2 Runners, 5 Blockers, 3 Re-Rolls
1 Slayer, 1 Runner, 2 Blitzers, 9 Blockers, 3 Re-Rolls, 30k Treasury
Elves
2 Blitzers, 1 Catcher, 8 Linemen, 3 Re-Rolls, Apothecary
2 Blitzers, 2 Catchers, 1 Thrower, 6 Linemen, 3 Re-Rolls
Goblins
2 Trolls, Looney, Fanatic, Bomb, Pogo, 8 Goblins, 4 Re-Rolls
2 Trolls, Fanatic, Pogo, Looney, Bomber, 7 Goblins, 3 Re-Rolls, 100k Treasury
Halflings
2 Trees, 10 Flings, 1 Re-Roll, 400k Treasury
High Elves
2 Blitzers, Catcher, 8 Linemen, 3 Re-Rolls
2 Blitzers, 2 Catchers, Thrower, 6 Linemen, 2 Re-Rolls, 10k Treasury
Humans
4 Blitzers, Thrower, Catcher, 6 Linemen, 3 Re-Rolls, Apothecary
4 Blitzers, Thrower, Catcher, 6 Linemen, 4 Re-Rolls
Ogre, 4 Blitzers, Thrower, Catcher, 4 Linemen, 3 Re-Rolls, 10k Treasury
Ogre, 4 Blitzers, Thrower, 5 Linemen, 3 Re-Rolls, 30k Treasury
Khemri
4 Tomb Guardians, 2 Blitz-Ras, 5 Skeletons, 3 Re-Rolls, 10k Treasury
3 Tomb Guardians, 2 Blitz-Ras, Thro-Ra, 6 Skeletons, 3 Re-Rolls.
Lizardman
6 Sauri, 5 Skinks, 3 Re-Rolls, 40k Treasury
Kroxigor, 6 Sauri, 4 Skinks, 2 Re-Rolls, 20k Treasury
Necromantic
2 Werewolves, 2 Ghouls, 2 Wights, 5 Zombies, 3 Re-Rolls, 30k Treasury
2 Werewolves, Golem, 2 Wights, 6 Zombies, 3 Re-Rolls, 20k Treasury
Werewolf, 2 Flesh Golems, Ghoul, 2 Wights, 5 Zombies, 3 Re-Rolls
2 Werewolves, 2 Golems, 2 Wights, 5 Zombies, 2 Re-Rolls, 20k Treasury
Norse
2 Ulfs, Runner, Berserker, 8 Linemen, 3 Re-Rolls, Apothecary, 20k Treasury
Snow Troll, 2 Ulfs, 9 Linemen, 3 Re-Rolls, 10k Treasury
Nurgle
Beast, 4 Warriors, Pestigor, 5 Rotters, 2 Re-Rolls
4 Warriors, 3 Pestigors, 4 Rotters, 2 Re-Rolls, 20k Treasury
4 Warriors, Pestigor, 6 Rotters, 3 Re-Rolls
Ogres
6 Ogres, 8 Snotlings
6 Ogres, 5 Snotlings, Apothecary, 10k Treasury
5 Ogres, 8 Snotlings, 2 Re-Rolls
4 Ogres, 11 Snotlings, 3 Re-Rolls, 10k Treasury
Orcs
4 BOBs, 4 Blitzers, 3 Linos, 3 Re-Rolls, 30k Treasury
4 Blockers, 4 Blitzers, Thrower, 2 Linemen, 3 Re-Rolls, 10k Treasury
Troll, 4 Blockers, 4 Blitzers, Thrower, Lineman, 2 Re-Rolls, 10k Treasury
3 Blockers, 4 Blitzers, 5 Linemen, 3 Re-Rolls, 10k Treasury
Skaven
2 Blitzers, 3 Gutter Runners, 7 Line-Rats, 3 Re-Rolls, Apothecary
2 Blitzers, 4 Gutter Runners, Thrower, 5 Line-Rats, 3 Re-Rolls
Rat Ogre, 2 Blitzers, 3 Gutter Runners, 5 Linos, 3 Re-Rolls
Slann
2 Blitzers, Catcher, 8 Linefrogs, 4 Re-Rolls, 20k Treasury
11 Linefrogs, Catcher, 4 Re-Rolls, Apothecary, 10k Treasury
Kroxigor, 2 Blitzers, 8 Linefrogs, 3 Re-Rolls, 10k Treasury
4 Catchers, 7 Linefrogs, 5 Re-Rolls, 10k Treasury
Kroxigor, 4 Catcher, 6 Linemen, 3 Re-Rolls, 30k Treasury
Undead
2 Mummies, 2 Wights, 3 Ghouls, 4 Skels/Zombies, 3 Re-Rolls
Underworld
Troll, 2 Blitzers, Thrower, 2 Linerats, 7 Goblins, 3 Re-Rolls, Apothecary
2 Blitzers, 2 Throwers, 2 Linerats, 8 Goblins, 3 Re-Rolls, Apothecary
Vampire
3 Vampires, 9 Thralls, 4 Re-Rolls, 30k Treasury
4 Vamps, 8 Thralls, 3 Re-Rolls, 30k Treasury
Wood Elf
2 Wardancers, 9 Linemen, 2 Re-Rolls, 30k Treasury
2 Wardancers, Catcher, 8 Linemen, 2 Re-Rolls, 10k Treasury
2 Wardancers, Thrower, 3 Catchers, 5 Linemen, 1 Re-Roll
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.