Hobgoblin safety
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Hobgoblin safety
An hobgoblin with already +1MA it's about to pass, and I would like to use him as back field safety, just can't choose between Wrestle and Strip ball.
Both seems good for a reason but isn't SB more likely to happen since there are 2 arrows on the dice...
Both seems good for a reason but isn't SB more likely to happen since there are 2 arrows on the dice...
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- Digger Goreman
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Re: Hobgoblin safety
Yes, I suppose, but strip ball is negated by sure hands, where wrestle is not....Mhorr wrote:An hobgoblin with already +1MA it's about to pass, and I would like to use him as back field safety, just can't choose between Wrestle and Strip ball.
Both seems good for a reason but isn't SB more likely to happen since there are 2 arrows on the dice...
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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
- Jimmy Fantastic
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Re: Hobgoblin safety
+ Wrestle is useful on every block he makes and every block he takes. If you want to build a safety then Wrestle first without a doubt.
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Re: Hobgoblin safety
As a follow up to the follow up: if the ball carrier has block (a good ball carrier would), a wrestler can negate the advantage by taking the double down (assuming a two dice blitz), NOT end the turn, and another teammate might have the chance to recover the spilt ball or place a screen or tag opposing players and/or put tackle zones on the ball....
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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
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Re: Hobgoblin safety
Wrestle is outstanding on an all Hobgoblin team. I have my doubts about it on the Chaos Dwarf team, and now always take Block instead. I use the Bulls (with Break Tackle) to take the blitzes, as they are more likely to be able to get at the opposing ball-carrier.
In isolation, if you want a Hobgoblin "safety", then Wrestle would be the way to go. However, if I had an MA7 Hobgoblin, I would most likely make him into either a Receiver (Block, Fend), or an auxiliary ball-carrier (S-Hands, K-Ret), the latter being ideal for those 2-turn TD attempts.
Hope that helps.
In isolation, if you want a Hobgoblin "safety", then Wrestle would be the way to go. However, if I had an MA7 Hobgoblin, I would most likely make him into either a Receiver (Block, Fend), or an auxiliary ball-carrier (S-Hands, K-Ret), the latter being ideal for those 2-turn TD attempts.
Hope that helps.
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Smeborg the Fleshless
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Re: Hobgoblin safety
Too bad i've already got a sure hands hob who skilled again last matchSmeborg wrote:Wrestle is outstanding on an all Hobgoblin team. I have my doubts about it on the Chaos Dwarf team, and now always take Block instead. I use the Bulls (with Break Tackle) to take the blitzes, as they are more likely to be able to get at the opposing ball-carrier.
In isolation, if you want a Hobgoblin "safety", then Wrestle would be the way to go. However, if I had an MA7 Hobgoblin, I would most likely make him into either a Receiver (Block, Fend), or an auxiliary ball-carrier (S-Hands, K-Ret), the latter being ideal for those 2-turn TD attempts.
Hope that helps.

Actually this is my development plan for my 4 Hobbs
Attack
Hobgoblin sure hands will get kor/block
Hobgoblin +1Ag/block
Defense
Hobgoblin +1Ma will get Wrestle
Hobgoblin rookie will get kick/block
Need another one for DP...?
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