Norse 1.2mil Event
Posted: Thu May 08, 2014 8:30 am
Hi all,
First time poster here!
I'm attending a tournament later this month to which I'm taking a Norse team.
It's a 1.2m event with a skill package as below;
1. 4x Normal skills, 2x double skills
or
2. 4x Normal Skills, 1x double skill, (1x +1 MV or +1 AV)
No skill can be taken more than twice, no model cabn have more than 1 upgrade, no extraordinary skills, normal skills can be taken instead of doubles
Pretty standard fare really, albeit with quite a bit of money to spend. I'm looking at the following I think;
Snow Troll/Yeti - Mighty Blow
Runner - Dodge
2 Ulfwerener/Werewolves - Both with Block
2 Berserkers/Blitzers - 1 with Tackle
7 Linemen - 1 with Guard
3 Re-rolls
2 Assistant Coaches
2 Cheerleaders
What are people's thoughts? I played my first practice game in about 5 years with them the other night and managed a 2-0 win vs Dwarfs but I think I got away without too many of my players getting injured.
Would people change any of the above? I'd love block on the Troll but I see it being even more important on the Ulfwerener's as they'll be doing the leg work. At least the Troll with Mighty Blow gives me the opportunity to get some opponents off the field early.
Cheers,
Andy
First time poster here!
I'm attending a tournament later this month to which I'm taking a Norse team.
It's a 1.2m event with a skill package as below;
1. 4x Normal skills, 2x double skills
or
2. 4x Normal Skills, 1x double skill, (1x +1 MV or +1 AV)
No skill can be taken more than twice, no model cabn have more than 1 upgrade, no extraordinary skills, normal skills can be taken instead of doubles
Pretty standard fare really, albeit with quite a bit of money to spend. I'm looking at the following I think;
Snow Troll/Yeti - Mighty Blow
Runner - Dodge
2 Ulfwerener/Werewolves - Both with Block
2 Berserkers/Blitzers - 1 with Tackle
7 Linemen - 1 with Guard
3 Re-rolls
2 Assistant Coaches
2 Cheerleaders
What are people's thoughts? I played my first practice game in about 5 years with them the other night and managed a 2-0 win vs Dwarfs but I think I got away without too many of my players getting injured.
Would people change any of the above? I'd love block on the Troll but I see it being even more important on the Ulfwerener's as they'll be doing the leg work. At least the Troll with Mighty Blow gives me the opportunity to get some opponents off the field early.
Cheers,
Andy