Standard Guidelines to Starting Skills choices for all teams
Posted: Sat Nov 30, 2002 10:06 am
Right then as we seem to get a lot of questions about starting skills for players (more comman an occurance than asking for what 5th skill a player should have for example) I thought it would be handy to have a small reference here like the rules faq. So i was thinking for each team have links to team related threads and then for each player type put what skills they might take on a normal and double roll. Nothing to indepth but a little handy starting guide>
General Purpose Skills that will be wanted by the given player sometime during their life (Listed in the order likely to attain them):
Amazon:
LineWoman
Normal: Block, Tackle
Double: Guard
One LineWoman will want Kick
Catcher
Normal: Block, SideStep
Double: NOS, Jump-Up
An Amazon Catchers will usually be further developed with Shadowing, Pass Block, Diving Tackle, Diving Catch
Thrower
Normal: Sure Hands, Accurate, Safe Throw
Double: Strong Arm, NOS
Blitzer
Normal: Guard, Tackle, Mighty Blow
Double: Dauntless, Diving Tackle
Chaos:
Beastmen
Normal: Block, Tackle, Guard
Double: Foul Appearance
A Beastman will usually want to take Sure Hands early on in the teams creation, Likewise with BigHand is a Dbl is rolled very early in advancement. May want one with Kick Skill
Chaos Warrior
Normal: Block, Tackle, Guard
Double: Claw, RSC
A Chaos Warrior may find a use for Tentacles, tho Claw tends to be the best performing skill available on a Dbl
Chaos Alternative
Beastman:
Normal: Block, Guard, Tackle
Doubles: Big Hand, Claw, Leader, Frenzy, Dauntless (the last two combine very well with horns) - Each double should be a different skill
Chaos Warriors:
Normal: Piling On, Block, Guard, Mighty Blow (no need for tackle, you're not hunting down catchers)
Doubles: Stand Firm, Claw, Razor Sharp Claw, Tentacles
Chaos Dwarf:
Blocker
Normal: Guard, Mighty Blow
Double: Stand Firm
HobGoblin
Normal: Block, Tackle
Double: Guard, Dodge
A Hobgoblin or 2 will want Sure Hands for Ball Handling early on. One will want Kick. Other skills will come from a mix of Strip Ball, Pass Block, Pro
Bull Centaur
Normal: Block, Break Tackle, Tackle
Double: Stand Firm, Dodge
Dark Elf:
LineElf
Normal: Block, Dodge, Tackle, SideStep
Double: Guard
One LineElf will want Kick. Not strictly Block before Dodge
Thrower
Normal: Accurate, Safe Throw, Sure Hands
Double: Strong Arm, NOS
Blitzer
Normal: Dodge, Tackle, SideStep
Double: NOS, Jump-Up
Other Skills that you will need a mix of are Catch, Leap, Strip Ball, Shadowing
Witch Elf
Normal: Block, Side Step, Tackle
Double: Mighty Blow, NOS
Other Skills may include Shadowing, Leap, Diving Tackle
Dwarf:
LongBeard
Normal: Guard, Mighty Blow
Double: Stand Firm
Blitzer
Normal: Guard, Mighty Blow, Tackle
Double: Dodge, Stand Firm
Runner
Normal: Block, Strip Ball, Tackle
Double: Dodge, Guard
You may wish to develop a Thrower, this is unrequired with Dwarfs normally
Troll Slayer
Normal: Mighty Blow, Pro, Tackle
Double: Stand Firm
Goblins:
Goblin
Normal: Catch, Sidestep
Doubles: Block, Guard, Hail Mary
Troll
Normal: Block, Pro, Break Tackle
Double: Pass, NOS, Leader
High Elf:
LineElf
Normal: Block, Dodge, Tackle, SideStep
Double: Guard
One LineElf will want Kick. Not strictly Block before Dodge
Phoenix Warrior
Normal: Accurate, Safe Throw, Sure Hands
Double: Strong Arm, NOS
Dragon Warrior
Normal: Dodge, Tackle, SideStep
Double: Jump-Up, Dauntless
Lion Warrior
Normal: Dodge, Block, SideStep
Double: NOS, Jump-Up
Lion Warriors should look to develop with Shadowing & Pass Block. Leap is good too
Human:
LineMan
Normal: Block, Tackle
Double: Guard
Catcher
Normal: Block, SideStep
Double: NOS, Jump-Up
Catchers should look to Shadowing & Pass Block as well. Diving Catch has uses sometimes
Thrower
Normal: Accurate, Safe Throw, Dump-Off
Double: Strong Arm, NOS
Blitzer
Normal: Guard, Tackle, Mighty Blow
Double: Dodge
Lizardmen
Saurus
Normal: Block, Break Tackle, Guard
Double: Frenzy, Stand Firm.
Skink
Normal: Catch, sidestep.
Double: Block, Strip Ball, Sure Hands
Krox
Normal: Block, Pro, Break Tackle
Double: Leader, Stand Firm.
Norse:
LineMan
Normal: Tackle, Pro
Double: Guard
Catcher
Normal: Dodge, SideStep
Double: NOS, Jump-Up
Catchers, Shadowing & Pass Block as more options, possibly Diving Catch
Thrower
Normal: Sure Hands, Accurate, Safe Throw
Double: Strong Arm, NOS
Blitzer
Normal: Guard, Tackle, Piling-On
Double: Dodge, Stand Firm or Side Step
Orc:
LineMan
Normal: Block, Tackle
Double: Guard
Thrower
Normal: Accurate, Block, Dump-Off
Double: Strong Arm, NOS
Blitzer
Normal: Guard, Tackle, Mighty Blow
Double: Dodge
If you want try skills like Shadowing & Pass Block in your Orcs, use them on Blitzers
Black Orc
Normal: Block, Guard, Tackle
Double: Stand Firm
Skaven:
LineRat
Normal: Block, Tackle
Double: Guard, Foul Appearance
Gutter Runner
Normal: Block, SideStep, Stripball
Double: VLL, NOS or Dauntless then Horns
Look to getting 1 Turn Scorers, they are the purpose of playing Skaven. Shadowing and Pass Block Gutter Runners are useful too
Thrower
Normal: Accurate, Safe Throw, Dump-Off
Double: Big Hand, NOS
Blitzer
Normal: Guard, Tackle, Shadowing
Double: Claw, Dodge
Undead:
Zombie/Skeleton
Normal: Block, Tackle
Double: Guard
Ghoul
Normal: Block, SideStep
Double: NOS, Jump-Up
Atleast one Ghoul will want SureHands as his first skill
Wight
Normal: Tackle, Strip Ball, Pro
Double: Guard, Dodge
Mummy
Normal: Block, Guard, Tackle
Double: Frenzy, Stand Firm
Wood Elf:
LineElf
Normal: Block, Dodge, Tackle, SideStep
Double: Guard
One LineElf will want Kick. Not strictly Block before Dodge
Thrower
Normal: Accurate, Safe Throw, Sure Hands
Double: Strong Arm, NOS
Catcher
Normal: Block, SideStep
Double: NOS, Jump-Up
Catchers, Pass Block and Shadowing are good. On +Ma develop a 1 Turn Scorer. Leap is another option
War Dancer
Normal: Tackle, SideStep, Pro
Double: Dauntless, NOS, Jump-Up
One of the War Dancers will want Strip Ball. Shadowing is also very good
(Most of the hard work was done by korhil, so i just copied his list from further below cause i am lazy ;] )
General Purpose Skills that will be wanted by the given player sometime during their life (Listed in the order likely to attain them):
Amazon:
LineWoman
Normal: Block, Tackle
Double: Guard
One LineWoman will want Kick
Catcher
Normal: Block, SideStep
Double: NOS, Jump-Up
An Amazon Catchers will usually be further developed with Shadowing, Pass Block, Diving Tackle, Diving Catch
Thrower
Normal: Sure Hands, Accurate, Safe Throw
Double: Strong Arm, NOS
Blitzer
Normal: Guard, Tackle, Mighty Blow
Double: Dauntless, Diving Tackle
Chaos:
Beastmen
Normal: Block, Tackle, Guard
Double: Foul Appearance
A Beastman will usually want to take Sure Hands early on in the teams creation, Likewise with BigHand is a Dbl is rolled very early in advancement. May want one with Kick Skill
Chaos Warrior
Normal: Block, Tackle, Guard
Double: Claw, RSC
A Chaos Warrior may find a use for Tentacles, tho Claw tends to be the best performing skill available on a Dbl
Chaos Alternative
Beastman:
Normal: Block, Guard, Tackle
Doubles: Big Hand, Claw, Leader, Frenzy, Dauntless (the last two combine very well with horns) - Each double should be a different skill
Chaos Warriors:
Normal: Piling On, Block, Guard, Mighty Blow (no need for tackle, you're not hunting down catchers)
Doubles: Stand Firm, Claw, Razor Sharp Claw, Tentacles
Chaos Dwarf:
Blocker
Normal: Guard, Mighty Blow
Double: Stand Firm
HobGoblin
Normal: Block, Tackle
Double: Guard, Dodge
A Hobgoblin or 2 will want Sure Hands for Ball Handling early on. One will want Kick. Other skills will come from a mix of Strip Ball, Pass Block, Pro
Bull Centaur
Normal: Block, Break Tackle, Tackle
Double: Stand Firm, Dodge
Dark Elf:
LineElf
Normal: Block, Dodge, Tackle, SideStep
Double: Guard
One LineElf will want Kick. Not strictly Block before Dodge
Thrower
Normal: Accurate, Safe Throw, Sure Hands
Double: Strong Arm, NOS
Blitzer
Normal: Dodge, Tackle, SideStep
Double: NOS, Jump-Up
Other Skills that you will need a mix of are Catch, Leap, Strip Ball, Shadowing
Witch Elf
Normal: Block, Side Step, Tackle
Double: Mighty Blow, NOS
Other Skills may include Shadowing, Leap, Diving Tackle
Dwarf:
LongBeard
Normal: Guard, Mighty Blow
Double: Stand Firm
Blitzer
Normal: Guard, Mighty Blow, Tackle
Double: Dodge, Stand Firm
Runner
Normal: Block, Strip Ball, Tackle
Double: Dodge, Guard
You may wish to develop a Thrower, this is unrequired with Dwarfs normally
Troll Slayer
Normal: Mighty Blow, Pro, Tackle
Double: Stand Firm
Goblins:
Goblin
Normal: Catch, Sidestep
Doubles: Block, Guard, Hail Mary
Troll
Normal: Block, Pro, Break Tackle
Double: Pass, NOS, Leader
High Elf:
LineElf
Normal: Block, Dodge, Tackle, SideStep
Double: Guard
One LineElf will want Kick. Not strictly Block before Dodge
Phoenix Warrior
Normal: Accurate, Safe Throw, Sure Hands
Double: Strong Arm, NOS
Dragon Warrior
Normal: Dodge, Tackle, SideStep
Double: Jump-Up, Dauntless
Lion Warrior
Normal: Dodge, Block, SideStep
Double: NOS, Jump-Up
Lion Warriors should look to develop with Shadowing & Pass Block. Leap is good too
Human:
LineMan
Normal: Block, Tackle
Double: Guard
Catcher
Normal: Block, SideStep
Double: NOS, Jump-Up
Catchers should look to Shadowing & Pass Block as well. Diving Catch has uses sometimes
Thrower
Normal: Accurate, Safe Throw, Dump-Off
Double: Strong Arm, NOS
Blitzer
Normal: Guard, Tackle, Mighty Blow
Double: Dodge
Lizardmen
Saurus
Normal: Block, Break Tackle, Guard
Double: Frenzy, Stand Firm.
Skink
Normal: Catch, sidestep.
Double: Block, Strip Ball, Sure Hands
Krox
Normal: Block, Pro, Break Tackle
Double: Leader, Stand Firm.
Norse:
LineMan
Normal: Tackle, Pro
Double: Guard
Catcher
Normal: Dodge, SideStep
Double: NOS, Jump-Up
Catchers, Shadowing & Pass Block as more options, possibly Diving Catch
Thrower
Normal: Sure Hands, Accurate, Safe Throw
Double: Strong Arm, NOS
Blitzer
Normal: Guard, Tackle, Piling-On
Double: Dodge, Stand Firm or Side Step
Orc:
LineMan
Normal: Block, Tackle
Double: Guard
Thrower
Normal: Accurate, Block, Dump-Off
Double: Strong Arm, NOS
Blitzer
Normal: Guard, Tackle, Mighty Blow
Double: Dodge
If you want try skills like Shadowing & Pass Block in your Orcs, use them on Blitzers
Black Orc
Normal: Block, Guard, Tackle
Double: Stand Firm
Skaven:
LineRat
Normal: Block, Tackle
Double: Guard, Foul Appearance
Gutter Runner
Normal: Block, SideStep, Stripball
Double: VLL, NOS or Dauntless then Horns
Look to getting 1 Turn Scorers, they are the purpose of playing Skaven. Shadowing and Pass Block Gutter Runners are useful too
Thrower
Normal: Accurate, Safe Throw, Dump-Off
Double: Big Hand, NOS
Blitzer
Normal: Guard, Tackle, Shadowing
Double: Claw, Dodge
Undead:
Zombie/Skeleton
Normal: Block, Tackle
Double: Guard
Ghoul
Normal: Block, SideStep
Double: NOS, Jump-Up
Atleast one Ghoul will want SureHands as his first skill
Wight
Normal: Tackle, Strip Ball, Pro
Double: Guard, Dodge
Mummy
Normal: Block, Guard, Tackle
Double: Frenzy, Stand Firm
Wood Elf:
LineElf
Normal: Block, Dodge, Tackle, SideStep
Double: Guard
One LineElf will want Kick. Not strictly Block before Dodge
Thrower
Normal: Accurate, Safe Throw, Sure Hands
Double: Strong Arm, NOS
Catcher
Normal: Block, SideStep
Double: NOS, Jump-Up
Catchers, Pass Block and Shadowing are good. On +Ma develop a 1 Turn Scorer. Leap is another option
War Dancer
Normal: Tackle, SideStep, Pro
Double: Dauntless, NOS, Jump-Up
One of the War Dancers will want Strip Ball. Shadowing is also very good
(Most of the hard work was done by korhil, so i just copied his list from further below cause i am lazy ;] )