Chaos Dwarves with Guard need a bit of advice

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Chaos Dwarves with Guard need a bit of advice

Post by scrollmaster »

I have two Chaos Dwarves on my team with Guards and all though I have used the a couple of times succesfully, I don't think I am using their full potential.

Basically I normally don't set them up on LOS if I am kicking, but I do set one or both up on LOS if I am recieving and it normally pays off.

But when thet game has started either way (kicking or receiving) they always seem to end up not doing much impact anymore. It is like they always end up the wrong place, for example next to a Bull Centaur who already gets a two dice block anyway... or behind the other Dwarves or something like that.

If they end up next to a Dwarf or a Goblin they are ofcourse allways knocked over first.

my team looks like this:
http://www.irwilliams.com/ecbbl/team_viewer.php?id=17

Any advice? That is if it is posible to give any advice on this :-)

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Post by DoubleSkulls »

I wouldn't worry too much about your current form - you've just finished playing all the top teams so should see thing come round a bit more in your next few games. Also the gap is narrowing to the top teams so you should be able to get a few results against them in the 2nd half of the season.

One thing I have noticed is that occassionally you are not counting assists properly for your BC's - you seem to forget they are S4 - so end up having too many players helping out where they are not needed.

The other thing is that dwarves are slow and decent opposition will try to ensure that your guards get bogged down in irrelevant skirmishes rather than being in the heart of the action.

Ian

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Post by scrollmaster »

I'm not really worried about loosing, but I am worried that everybody keeps going on about how great Guard is... but looking back I would have prefered Mighty Blow, which is what I am going for now for any CDs

regarding the bulls I don'tl ike having my non-block bull running around on his own. The other one can take of himself.

>>decent opposition will try to ensure that your guards get bogged down in irrelevant skirmishes rather than being in the heart of the action.

I wish it was so, but more often than not they seem to end up miles away from the real action even without any opponents pinning them.

It is like the CD lacks the speed to extract the full potential from the skill. Still they do come in handy on the LOS when I'm receiving...

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Post by bingbong186 »

Hey Scrollmaster

You seem to be in almost exactly the same position I am in currently, I have two beastmen in my Chaos team and I have hard time making use of them effectively, I find they're targeted because not many of my other players have skills. In defence usually I'll set them up in either wide zone, 3 squares in with another player next to them closer to the sideline. This way it ensures that when the eventual blitz does come down the side, it has to be in between my other sideline player and the rest of my team, making life a bit more difficult. IMO, I think I would have been better off giving Guard to my Chaos Warriors after they got block, as it's much more effective on a ST4 player.

My team can be seen at
http://www.bloodbowlmelbourne.com/Khorne'sChosen.htm

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Post by bingbong186 »

Is there any reason that URL didn't work? Did I do something wrong?

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Post by Marcus »

Guard's good on the LoS and it's good for defending the strong side of the cage. If you're not using it anywhere else then I'd swap out for Mighty Blow on future rolls. The makeup of the CD team means that your blockers are not permanently going to be involved with the play of the ball. The one's you've got are good for breaking strong secondaries, good for defence on the line, and good for making the most out of the 2-3 CDs who are going to be left behind when the hobgobs and BCs tear off down the pitch.

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Post by SBG »

Hi Scrollmaster !

I try to have the more player with Guard on my team. My strategy on the LoS, kicking or receiving, is to have a Guardman between every Blocker. Since I have a Hobgoblin with Str 4 and Guard, My LoS oftenr looks like this :

H-B-G-B-G-B-G

Where H is the Hobbo, B the regular Blockers and G the Guardmen.

Then, when you have four like me, you can pretty much move one into some kind of action where he can help other Blocks.

You can have a look at my entire team there :
http://pages.infinit.net/cubslbsr/blood ... sbeer.html

Fred

PS : Very nicely painted team so far Scrollmaster. I like the Hobboes a lot !

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Post by scrollmaster »

SGB, hmmmm... it looks like too many at LoS to me, I prefer to keep them a little more spread out so the opponent don't run all over me.

question, I had a look at your teamsheet, S4 M5 Chaos Dwarf, that looks cool!

But I noticed one of you other CDs have Break Tackle as skill, it seems a bit odd to me because if he actually uses it to dodge out he can't really move that far anyway (M4), why have you given him BT?

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Post by SBG »

Scrollmaster,

It's a rookie mistake ! He gained this skill after scoring a touchdown where he successfully Dodged out of a tackle zone. Being a D&D player, and applying some of the roleplay guidelines to BB when I first started playing, I thought it would be cool to give him BT.

I agree it is not that useful, but it creates occasion to use it. I dodge more often with this guy to provide assistance to fellow Blockers. When you need a guy around, it's useful to be able to Dodge with a skill of 3 instead of 2 !

And yes, a MA 5, ST 4 CD is REALLY cool ! People often forget he is ST 4 and announce Blocks that have to be made with 2 Dice/Defender's Choice :lol:

Fred

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Post by scrollmaster »

It's a rookie mistake !
ok, I just asked in case there was really cool use for this. But as an old D&D player myself it does make perfect sense to me ;-D

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Post by SBG »

It's not completely useless, but not that useful either. However, my Bull Centaur with Catch, Block and Break Tackle uses it a lot !

Fred

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Post by everyman »

Guard is a skill that gets exponentially better the more of it you have on your team. Your tactical flexibility goes way up when everyone has guard, giving most everyone two die blocks most of the time.

Having guard on one or two players is still useful, but requires alot more attention for effectiveness.

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Post by Mestari »

everyman wrote:Guard is a skill that gets exponentially better the more of it you have on your team. Your tactical flexibility goes way up when everyone has guard, giving most everyone two die blocks most of the time.
And in addition, it gets all the time harder for your opponents to arrange two-die blocks. Especially when fighting in a close formation, guard becomes an essential skill to have on several players. One guarder is usually easy to counter by getting him first, but with several of them around things will get hard for the opponent in addition to making things easier for you on your turn.

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Post by vorner23 »

My advice to chaos dwarves...... TAKE THOSE SILLY HATS OFF!!

Thank you for your time....

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Post by scrollmaster »

thanks for the advice guys.

vorner23, You are talking to the wrong guy here, I thing the whole design line for Choas Dwarves is pretty damn cool and some of the most inovative in quite a while from GW at the time they were released.

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