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Starting Orc Team
Posted: Fri Sep 20, 2002 2:20 pm
by massacre
Hi guys, what do you think of this starting Orc team?
4 X Black orc Blockers
4 X Blitzers
1 X Ogre
2 X Gobos
2 X RR
4 X FF
----------OR----------
4 X Black orc Blockers
4 X Blitzers
1 X Ogre
2 X Gobos
1 X Apoc
1 X RR
5 X FF
---------NBBL---------
The league has got
1 X rookie Human team
1 X rookie Wood Elf team (no apoc!!

)
1 X Medium Skaven team
1 X Medium Norse
Posted: Fri Sep 20, 2002 2:24 pm
by voyagers_uk
swap the Ogre for a thrower and some more FF, as you won't win the league relying upon the sudden death of the opposition.
with only 2 rerolls and 4 Black Orcs you will need sure hands to be able to move the ball.
Posted: Fri Sep 20, 2002 2:34 pm
by massacre
holding the ball?? pah! just let a gobo get it and then let the Ogre (gobo lobo chucker) throw him into touch... GOAL!!!!

Posted: Fri Sep 20, 2002 2:36 pm
by sean newboy
Go with the second team then, and pray.
Posted: Fri Sep 20, 2002 2:44 pm
by wesleytj
That team will be a lot of fun to play that way as long as you don't mind losing a lot.
Me, being the winning sort, I don't trust the Ogre/Gobbo Lob play as the sole scoring strategy.
If you really do want to play that way, then why do you need the black orcs? May as well get rid of 2 of them, and spend that 160k on 2 throwers and 2 ff. That way the throwers can pick up the ball and hand off to the gobs, who are then in position to be thrown immedaitly. And then you have the ff to replace them when they die.
Plus then you'll build money faster for more rerolls, which if the gobbo throw is your plan, you'll need em.
Posted: Fri Sep 20, 2002 3:04 pm
by massacre
The BOB`s are there to create a wall to stop the other team scoring, plus i think i will use my blitzers as the core of the scoring, until i can get more gobos any way!!
With the AG 3 its not going to be THAT hard to pick that pig skin ball up... is it!!??!!
any way, the longer its on the floor, the more turns i get to slap the uther team around !!

Posted: Fri Sep 20, 2002 3:25 pm
by voyagers_uk
I could always pop over with my dwarves and show you what happens if you don't pick up the ball.

Posted: Fri Sep 20, 2002 3:37 pm
by massacre
Dwarfs!?!?! HA! i eat ginger beards for breakfast!!
Becides it will take your runners ages to get through my line of BOB`s and Blitzers

(i would hope anyway!!)

Posted: Fri Sep 20, 2002 3:40 pm
by Balrog
massacre wrote:
With the AG 3 its not going to be THAT hard to pick that pig skin ball up... is it!!??!!
any way, the longer its on the floor, the more turns i get to slap the uther team around !!

Oh man, you haven't been playing BB for very long have you? Picking up the ball with AG 3 fails 33% of the time (statistically) and about 50% of the time in reality.
Now, suppose you receive the ball.
You will burn 1 RR to pick up the ball on your first turn.
Then you will burn another reroll on your second turn when your BOB rolls two POW/Skulls on the first block of the turn. Then you will be left with no rerolls for the rest of the half and your team won't be doing much of anything, least of all smashing or handling the ball.
A better starting team would be this, IMO:
2x BOB 160k
4x Blitzers 320k
1x Thrower 70k
4x Grunts 250k
3 RR 180k
7 FF 70k
This gives you lots of muscle, lots of ball handling players, a decent amount of rerolls, and good FF. Later on you can pick up an Ogre and 2 more BOBs.
Or, if you really want the Ogre/Gobbo combo:
1x Ogre 120k
2x Goblins 80k
2x BOB 160k
2x Blitzers 160k
1x Thrower 70k
3x Grunts 150k
3 RR 180k
8 FF 80k
This gives you a strong LoS, 2 goblins (because they will be targets), a thrower to get the ball to a gobbo, and some Blitzers to provide versatility.
Zombie will probably drop by to tell you about his 2x thrower, 4x gobbo strat; it's very strong but it requires an experienced coach to pull off effectively.
-Balrog
Posted: Fri Sep 20, 2002 3:41 pm
by voyagers_uk
this would be fun big dumn greenskins versus my solid dependable slayers

it would definitely be miller time

Posted: Fri Sep 20, 2002 3:57 pm
by DoubleSkulls
I started off my current Orc team with
3 x BoB
3 x Blitzer
2 x Thrower
3 x Line Orc
3 x RR
5 x FF
With hindsight I'd be tempted to drop either 1 thrower or 1 blitzer replace them with a Line Orc and extra FF. The team is tough enough that you should be able to buy lots of RR's and players as you won't have to keep replacing deaths.
If you want to start with a TTM Orc team then go the whole hog - Ogre, 3-4 Goblins, a thrower and max out RR and FF. Maybe squeeze in an apoc to save the Ogre in a crisis.
IMO start off with a "normal" Orc team and then buy the Ogre & Goblins later on. That way you get the advantage of Orcs (tough) in the beginning to help you develop and then later on have an awesome TTM game backed up by a very solid team.
Ian
Posted: Fri Sep 20, 2002 4:13 pm
by massacre
Well, just so you know i have not that new to BB, my chaos dwarfs came second in my first league, my humans kick ass!!, and now, i play throw the gobo.
As far as i see, i have this option.
AV7 Norse - go splat!
Skaven (come on, my humans could slap these guys about!)
Wood elf team - sod keeping up with them, just use the muscle (on the first turn) to slap them around
and humans, and i think i know know the soft parts of humans.
Ill keep you all up todate with how the league goes, or check
www.fragalot.com
Posted: Fri Sep 20, 2002 4:29 pm
by voyagers_uk
I may have to get an evening pass from the missus and come over to watch/kick ass.
I know the way to Geno's house already

Posted: Mon Sep 23, 2002 11:21 am
by voyagers_uk
What night of the week do you guys meet up as there are 2 or 3 of us from Rayleigh/Hockley who might come across for a challenge.
Geno and I talked about this before your last season finished. We could exchange teamsheets to better learn what the opposition has to offer if you like.

Posted: Mon Sep 23, 2002 12:25 pm
by McDeth
It wouldn't be a bad tream to play aq one off game , but if you are trying to develop the team then your not goiing to get far without a few more re-rolls and a FF of at least 7.
So drop the Ogre for a thrower and a Black Orc for linemen, and get your FF up and at least 1 more re-roll in. In fact maybe even drop 2 BO for linemen. After a few game your team can begin developing its players rather than saving for more re-rolls.