When to ignore stat increases?
Posted: Fri Sep 06, 2002 3:44 am
I'm trying to determine when it is most advantageous to ignore a stat increase in favor of a skill when advancing a player.
Excluding potential one turn scorers, I'm usually tempted to ignore a +MA roll and choose a skill instead. This may very well be because I don't grok the value of 1 more MA. My line orcs would rather have block than 6MA. My line elves would rather have dodge than 7/8MA. What am I missing? If all of your players have MA of X, how do you take advantage of one of these players having an MA of X+1?
AG increases seem the most obvious as to when they should be ignored. Any player starting with 1AG I would most definately ignore the stat upgrade and opt for the skill; they won't be performing AG based actions anyways. My AG3 players always accept the +1AG and take Pass Block immediately afterward. My AG4 players take the +1AG upgrade so they can start do doge *into* tackle zones, etc. It's the AG2 players that befuddle me. Do I turn these players into mediocre AG players and develop them differently, or do I ignore this and just take a skill? Under what circumstances would you ignore the +1AG on an AG3 or AG4 player?
I have difficulty ignoring a +1ST increase on any player. However, I got a +1ST Black Orc Blocker (first increase), and in retrospect I probably should have taken Block to maximize his immediate effectiveness. He hasn't yet reached his second skill, and if he never does I'll wish I had opted for Block instead. On my wood elf team, I'm tempted to take Strong Arm for my Passer if he rolls +1ST. Is this loony? Is a passer with a +1ST upgrade worthwhile?
Opinions?
-- Eric
Excluding potential one turn scorers, I'm usually tempted to ignore a +MA roll and choose a skill instead. This may very well be because I don't grok the value of 1 more MA. My line orcs would rather have block than 6MA. My line elves would rather have dodge than 7/8MA. What am I missing? If all of your players have MA of X, how do you take advantage of one of these players having an MA of X+1?
AG increases seem the most obvious as to when they should be ignored. Any player starting with 1AG I would most definately ignore the stat upgrade and opt for the skill; they won't be performing AG based actions anyways. My AG3 players always accept the +1AG and take Pass Block immediately afterward. My AG4 players take the +1AG upgrade so they can start do doge *into* tackle zones, etc. It's the AG2 players that befuddle me. Do I turn these players into mediocre AG players and develop them differently, or do I ignore this and just take a skill? Under what circumstances would you ignore the +1AG on an AG3 or AG4 player?
I have difficulty ignoring a +1ST increase on any player. However, I got a +1ST Black Orc Blocker (first increase), and in retrospect I probably should have taken Block to maximize his immediate effectiveness. He hasn't yet reached his second skill, and if he never does I'll wish I had opted for Block instead. On my wood elf team, I'm tempted to take Strong Arm for my Passer if he rolls +1ST. Is this loony? Is a passer with a +1ST upgrade worthwhile?
Opinions?
-- Eric