When to ignore stat increases?
- everyman
- Experienced
- Posts: 94
- Joined: Fri Sep 06, 2002 3:04 am
- Location: San Francisco, CA
- Contact:
When to ignore stat increases?
I'm trying to determine when it is most advantageous to ignore a stat increase in favor of a skill when advancing a player.
Excluding potential one turn scorers, I'm usually tempted to ignore a +MA roll and choose a skill instead. This may very well be because I don't grok the value of 1 more MA. My line orcs would rather have block than 6MA. My line elves would rather have dodge than 7/8MA. What am I missing? If all of your players have MA of X, how do you take advantage of one of these players having an MA of X+1?
AG increases seem the most obvious as to when they should be ignored. Any player starting with 1AG I would most definately ignore the stat upgrade and opt for the skill; they won't be performing AG based actions anyways. My AG3 players always accept the +1AG and take Pass Block immediately afterward. My AG4 players take the +1AG upgrade so they can start do doge *into* tackle zones, etc. It's the AG2 players that befuddle me. Do I turn these players into mediocre AG players and develop them differently, or do I ignore this and just take a skill? Under what circumstances would you ignore the +1AG on an AG3 or AG4 player?
I have difficulty ignoring a +1ST increase on any player. However, I got a +1ST Black Orc Blocker (first increase), and in retrospect I probably should have taken Block to maximize his immediate effectiveness. He hasn't yet reached his second skill, and if he never does I'll wish I had opted for Block instead. On my wood elf team, I'm tempted to take Strong Arm for my Passer if he rolls +1ST. Is this loony? Is a passer with a +1ST upgrade worthwhile?
Opinions?
-- Eric
Excluding potential one turn scorers, I'm usually tempted to ignore a +MA roll and choose a skill instead. This may very well be because I don't grok the value of 1 more MA. My line orcs would rather have block than 6MA. My line elves would rather have dodge than 7/8MA. What am I missing? If all of your players have MA of X, how do you take advantage of one of these players having an MA of X+1?
AG increases seem the most obvious as to when they should be ignored. Any player starting with 1AG I would most definately ignore the stat upgrade and opt for the skill; they won't be performing AG based actions anyways. My AG3 players always accept the +1AG and take Pass Block immediately afterward. My AG4 players take the +1AG upgrade so they can start do doge *into* tackle zones, etc. It's the AG2 players that befuddle me. Do I turn these players into mediocre AG players and develop them differently, or do I ignore this and just take a skill? Under what circumstances would you ignore the +1AG on an AG3 or AG4 player?
I have difficulty ignoring a +1ST increase on any player. However, I got a +1ST Black Orc Blocker (first increase), and in retrospect I probably should have taken Block to maximize his immediate effectiveness. He hasn't yet reached his second skill, and if he never does I'll wish I had opted for Block instead. On my wood elf team, I'm tempted to take Strong Arm for my Passer if he rolls +1ST. Is this loony? Is a passer with a +1ST upgrade worthwhile?
Opinions?
-- Eric
Reason: ''
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
- Anthony_TBBF
- Da Painta
- Posts: 1822
- Joined: Mon Jun 25, 2001 12:00 am
- Location: Toronto, Canada
I almost always take MA increases and build defensive players out of them. Right now I have a 8 3 3 7 Block, Tackle, Diving Tackle Norse Lineman who is just aching to get Shadowing. A few lucky rolls in there for sure but you can see what I am getting at. AG rolls I only usually keep on Passers and Catchers.
Reason: ''
-
- Veteran
- Posts: 240
- Joined: Mon Apr 15, 2002 9:56 pm
- Location: Washington, DC
Besides one turn scorers, the only important MV threshold is the change from 6 to 7. The importance is that this person can now score in two turns without GFIs. But if the player isn't going to be a scorer, I tend to decline them.
Just got a orc blitzer who got a MV upgrade with his second skill after getting a ST upgrade with his first. In that case, that extra MV means I've got a blitzer who can get his ST4 a little further, and that's worth it to me. LT, it will make him better. ST, maybe not. Depends on your time horizon.
Just got a orc blitzer who got a MV upgrade with his second skill after getting a ST upgrade with his first. In that case, that extra MV means I've got a blitzer who can get his ST4 a little further, and that's worth it to me. LT, it will make him better. ST, maybe not. Depends on your time horizon.
Reason: ''
- Ddraig Coch
- Experienced
- Posts: 79
- Joined: Thu Aug 22, 2002 10:24 pm
- Location: Newport, South Wales
- Ddraig Coch
- Experienced
- Posts: 79
- Joined: Thu Aug 22, 2002 10:24 pm
- Location: Newport, South Wales
- everyman
- Experienced
- Posts: 94
- Joined: Fri Sep 06, 2002 3:04 am
- Location: San Francisco, CA
- Contact:
-
- Experienced
- Posts: 147
- Joined: Tue Jul 09, 2002 11:22 pm
- Location: Oulu, Finland
I think this would be great and I see it has been discussed here before, but as far as I know it is not allowed by current rules.Ddraig Coch wrote:I don't know ljm, I was just asking the question. I seem to recall reading somewhere (on this site I think), about players being allowed to pick skills instead of being forced to take an unwanted stat increase
ljm
Reason: ''
One false move, wizard, and your familiar gets it!
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
- Ddraig Coch
- Experienced
- Posts: 79
- Joined: Thu Aug 22, 2002 10:24 pm
- Location: Newport, South Wales
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
Our current house rules don't allow swapping of stat increases so your only choice is on a double (55 or 66). Often I will turn down +MA in favour of a double choice - but as High & Mighty pointed out the transition from 6-7 is very important since it allows 2 turn scores without GFI's.
I've never declined +ST, and doubt I ever will. Its just too useful. Maybe on a Big Guy I might be tempted - but even then you are looking to make 3 die blocks.
Ian
I've never declined +ST, and doubt I ever will. Its just too useful. Maybe on a Big Guy I might be tempted - but even then you are looking to make 3 die blocks.
Ian
Reason: ''
- christer
- Star Player
- Posts: 565
- Joined: Sat Jun 08, 2002 8:54 am
- Location: Stockholm, Sweden
- Contact:
p40 in LRB 1.3
-- Christer
It's pretty obvious the current rules don't allow you to choose a skill instead of a non-double stat increase roll. Although I would like it better you could.Howerever, no characteristic may ever be increased by more than 2 points over its starting value. Any additional increases are lost and the Star Player roll is wasted.
-- Christer
Reason: ''
FUMBBL - http://fumbbl.com