>You try to move the ball down the field while protected and if an >opportunity erupts to throw a quick pass and get the bal out of reach, >you take it. Unless you've also got some movement upgrades on your >team...
No, I have no MA upgrade yet.
However, when I thought about Strong arm, it was in a counter-attack view. I explain.
When on offense, I try to give the ball to a guy who will have the most chances to reach the toucdown zone in one piece, and with the ball if possible ! With my usual luck with dice (ask Fenryll, he does not even laugh anymore), I try to make as few passes as I can, so it will usually be a Catcher (with Blodge asap, I hope) who will make the travel protected by his teammates until the last blitz.
However, when on defense, as I almost always send one or two people pressing the opponent's ballhandler, at least one of them is often quiet and alone in the opponent's rear zone after one or two turns. But when ('cause it happens quite often too) I have a chance to take back the ball, my team is usually too scattered to efficacely create a simili-cage and begin its journey towards he other end of the pitch. That's where the Strong Arm takes place, as it shall make the Bomb a Long pass, or even the Long a Short pass... That's why I leaned towards the Strong Arm/Accurate combo.
But maybe I get a little too enthousiastic...?
