Chaos Dwarves team development

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

User avatar
Nermal
Veteran
Veteran
Posts: 163
Joined: Wed Aug 28, 2002 6:40 pm
Location: Newport South Wales

Chaos Dwarves team development

Post by Nermal »

i have started playing the Chaos Dwarves as a league team and have had a bit of success so far. i am falling down though against wood elves. i had the idea of just causing so many casualties that there was no opposition left but the dice was not with me on that one. :(

i was able to sieze the ball and crab it down the field but of course with 2 turns i had conceded another TD. defending against the woodies is a real problem as i just do not have the movement to keep up with them and not enough players to cause a good defence line on the set up. any suggestions?

Reason: ''
Rolling Thunder
User avatar
wesleytj
Legend
Legend
Posts: 3260
Joined: Sun Jul 07, 2002 3:41 pm
Location: Terre Haute, IN USA
Contact:

Post by wesleytj »

Well the first thing to do is resist the temptation of putting all your CD's on the line...because the WE player will just run around them.

What you need to do is put 4 of your CD's on the wings, 2 rows off the line. 2 on each side of couse. Then put your Bull Centaur if you have one in the middle, a few rows behind that. He's your "last line" of defense, the guy who blitzes to fill holes and what not.

Your other 2 CD's go on the line (assuming you have 6), with hobgobs filling in the gaps with your last 4 field slots. So kinda like this:

_________________________________________________________
:P :-? :P


:P :P :-? :-? :-? :P :P


:evil:




Like that, where :P =CD, :-? =Hobgob, and :evil: =Bull Centaur

I Hope that makes sense :)

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
User avatar
Zombie
Legend
Legend
Posts: 2245
Joined: Tue Aug 13, 2002 4:07 pm
Location: Montreal, Quebec, Canada

Post by Zombie »

Defending against wood elves? That shouldn't be a problem. Let them score in two turns if they want. Then take 7 turns to score, and 8 turns to score in the second half. They'll never touch that ball again after the first two turns and you get an easy 2-1 win. Playing a bashing team is all about clock control.

Reason: ''
User avatar
wesleytj
Legend
Legend
Posts: 3260
Joined: Sun Jul 07, 2002 3:41 pm
Location: Terre Haute, IN USA
Contact:

Post by wesleytj »

if that last post doesn't make any sense, it's because i didn't realize it wouldn't do spacing...I tried to space those faces out across that line and it didn't post that way. Anyway hope you can figure it out :)

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
User avatar
Nermal
Veteran
Veteran
Posts: 163
Joined: Wed Aug 28, 2002 6:40 pm
Location: Newport South Wales

Chaos Dwarves

Post by Nermal »

yea i did get what you meant. i have on my squad 2 bull centaurs 4 CD's 4 HG's and a minataur, so my play so far has been min front and center cos he has that wild animal and the MB. i have played the chaos dwarves on the skirmish line cos the tackle has put off the dodges...

the HG's are spread to interlink with the CD's

and the BC's are used either in the wing or to mark the penetraters as they have movement that can almost keep up with them

(incidently i have thought about shadow as a dream skill for them) but no chance.

Reason: ''
Rolling Thunder
User avatar
Ddraig Coch
Experienced
Experienced
Posts: 79
Joined: Thu Aug 22, 2002 10:24 pm
Location: Newport, South Wales

Post by Ddraig Coch »

To be fair to Nermal, the Wood Elves he is talking about is my team, and as coaches go there is nothing between us. The only thing that usually seperates us is luck.

I won the last game between us on an 'ilegal procedure' call. I know that is a shit way to win a game, but if I hadn't of called it, he could have worked a hobgoblin into the TD area to level the match 2 - 2. Even though we are great mates, neither of us likes to lose to the other, we are probably too competitive (my fiancee thinks I am, and Nerm's wife thinks he is, so I guess they are right. But never ever tell them I agree with them or my miserable and argumentative street cred will be thrown out the window 8) )

Usually the pair of us dominate our little league, but the coach of the Dark Elves is getting better.

I guess what I really wanted to say is, that Nerm is doing all the right things when he plays me, there is nothing I could add to what has been said, except perhaps for both of us to purchase more players for our squads (we both have 11 players)

Anyway, later

:D Dave :D

Reason: ''
Heaven's calling, Hell is here....
User avatar
Nermal
Veteran
Veteran
Posts: 163
Joined: Wed Aug 28, 2002 6:40 pm
Location: Newport South Wales

CD's

Post by Nermal »

Cheers dave from you i will take that as a compliment :D


i will still look for ways to beat you though. :lol:

Reason: ''
Rolling Thunder
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

Does he play a long passing game? Short passing and handoff? Running game?

I'd recommend blitzing the receivers and marking any you can't block with CD's. Have you got break tackle on your BC's yet? Make sure you send one or two hob gobs after the ball carrier so he has to protect him, but this should enable you to outnumber him elsewhere.

Pass block may be your friend too - 2 or 3 pass blocking CD's really helps enhance their ability to catch up with the play.

Otherwise defending deep is probably your best chance.

Ian

Reason: ''
User avatar
Ddraig Coch
Experienced
Experienced
Posts: 79
Joined: Thu Aug 22, 2002 10:24 pm
Location: Newport, South Wales

Post by Ddraig Coch »

Nermal said
i will still look for ways to beat you though.
I wouldn't have it any other way Nerm :D Do you know if James & Rob played last night ? I haven't heard from either to update their rosters.

Ian said
Does he play a long passing game? Short passing and handoff? Running game?
At the moment I am not playing the running game, I have played both the long passing game and the Short passing game. Both usually involve handoffs.

I want to get Nerves of Steel for two of my receivers. That way the opposition can blitz one, but I'll still have the other as a receiver. If I couple that with Leap, that should make them pretty hot TD scorers.

A quick clarification on Pass Block. If three players are in range to use their Pass Block skill, can all three of them move ? From reading LRB 1.3, I guess they can. If this is so, that will make a huge movement difference to the Chaos Dwarves.

:D Dave :D

Reason: ''
Heaven's calling, Hell is here....
Marcus
Da Tulip Champ I
Posts: 1664
Joined: Thu Jan 01, 1970 12:00 am
Location: Australian in London
Contact:

Post by Marcus »

All 3 can move provided they get tacklezones on the thrower or reciever. One of them may also move into position for the interception.

If any of them can't affect the pass in this way they may not passblock.

Marcus

Reason: ''
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

IMO low MA teams benefit more from pass block than other teams.

1) You may not be able to get next to a receiver - if you are even 3 squares short you don't have to risk the GFI's just to get a TZ on them. More crucial when your MA is 4 than when its 6.

2) You can double mark more players e.g.

D = defender
R = receiver
P = pass blocker.

Code: Select all

DR___P___RD
That way the PB can move next to either potential receiver when the pass is declared. This is even more useful for CD's as a CD Pass Blocker and 2 hob gobs can adequetely mark 2 receivers - and if you get lucky the hob gobs could have DT and the CD already has tackle :evil:

Ian

Reason: ''
User avatar
Ddraig Coch
Experienced
Experienced
Posts: 79
Joined: Thu Aug 22, 2002 10:24 pm
Location: Newport, South Wales

Post by Ddraig Coch »

I was of the opinion that you could only move three squares with Pass Block. It doesn't say you can GFI as well :puke:

:D Dave :D

Reason: ''
Heaven's calling, Hell is here....
sean newboy
Legend
Legend
Posts: 4805
Joined: Thu Jan 01, 1970 12:00 am
Location: West Palm Beach, florida
Contact:

Post by sean newboy »

I think it means that if he is 6 squares away a pass block can get him in a blitzing position for the next turn.

Reason: ''
Hermit Monk of the RCN
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
User avatar
Nermal
Veteran
Veteran
Posts: 163
Joined: Wed Aug 28, 2002 6:40 pm
Location: Newport South Wales

Chaos Dwarves.

Post by Nermal »

pass block is better than i thought then.

i only thought you could use it to intercept therefore for a chaos dwarf with AG2 it would suck.

to be able to use it to put a TZ on the reciever or thrower is great.

i had obviously not read that properly. :D

this is exiting. it opens up more possibilities

Reason: ''
Rolling Thunder
User avatar
Ddraig Coch
Experienced
Experienced
Posts: 79
Joined: Thu Aug 22, 2002 10:24 pm
Location: Newport, South Wales

Post by Ddraig Coch »

Looks like my receives need Nerves of Steel more than ever :D

Reason: ''
Heaven's calling, Hell is here....
Post Reply