Elf team?
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You can start a DE team with 11 line elves. This leaves lots of money for FF and rerolls. Then you can immediately start buying blitzers and after a while you'll have 11 skilled line elves which are very good.
However I'd be tempted to take 1 or 2 blitzers from the start, just to give you a little bit of an edge.
Ian
However I'd be tempted to take 1 or 2 blitzers from the start, just to give you a little bit of an edge.
Ian
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Thanks guys.
I think Pariah has the best idea, but I don't have that choice, and I'm too much of an numbers geek to believe that elves are as bad as they are.
Thanks for the suggestion Chet, to tell a short story, I went to make a 1-die block against one of Thadrin's guys with my with elf (I think the follow up would've been a 2-die block against), because I figured even if she fell down, she could jump up next turn. Of course, she fell down, but didn't get up next turn, because she DIED! Oh well... =) If I make it through the match without another death, at least it'll bring down my elves "deaths against per game" average...
David
I think Pariah has the best idea, but I don't have that choice, and I'm too much of an numbers geek to believe that elves are as bad as they are.

Thanks for the suggestion Chet, to tell a short story, I went to make a 1-die block against one of Thadrin's guys with my with elf (I think the follow up would've been a 2-die block against), because I figured even if she fell down, she could jump up next turn. Of course, she fell down, but didn't get up next turn, because she DIED! Oh well... =) If I make it through the match without another death, at least it'll bring down my elves "deaths against per game" average...
David
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I've coached both high elves and dark elves in the MBBL2/MBBL respectively... and not done brilliantly well, though the high elves seem to be playing a bit better just recently.
Choosing between the elf teams: Erm, I've never really fancied the AV7 of wood elves, but their movement is very nice! Between dark elves and high elves, it seems that high elves are a better starting team - you can get decent catchers quite easily, whereas with darkies you have to manufacture them with several skill rolls. On the other hand, I just *love* witch elves, which probably says something about me! That seems to be the choice - do you want good catchers, or do you want mean bitches on your team?
I'd use Balrog's starting high elf team. This is what I used in the MBBL2: current record, played 9, won 4, lost 5, but am winning in the 10th match currently. I think the team has just turned a corner, so probably I'm about to enter another losing streak!!!
The dark elf team is started with was 2 blitzers, 9 line-elves, 2RRs, but did very badly early on. Probably it didn't suit my style of play very well not to have anybody with Pass or Dodge. I'm wondering whether 11 line-elves and 3RRs might be an alternative which might be better - though it's going to take ages to develop into a decent side.
Overall, I think dark elves are a very good team long term, but take a very long time (longer than high elves) to really get going.
The "I don't have a choice" wouldn't refer to you joining the MBBL would it? If so, perhaps I should have reserved my advice - except of course I've played badly there, so perhaps you don't want to follow my advice anyway.
Cheers,
Martyn
Choosing between the elf teams: Erm, I've never really fancied the AV7 of wood elves, but their movement is very nice! Between dark elves and high elves, it seems that high elves are a better starting team - you can get decent catchers quite easily, whereas with darkies you have to manufacture them with several skill rolls. On the other hand, I just *love* witch elves, which probably says something about me! That seems to be the choice - do you want good catchers, or do you want mean bitches on your team?
I'd use Balrog's starting high elf team. This is what I used in the MBBL2: current record, played 9, won 4, lost 5, but am winning in the 10th match currently. I think the team has just turned a corner, so probably I'm about to enter another losing streak!!!
The dark elf team is started with was 2 blitzers, 9 line-elves, 2RRs, but did very badly early on. Probably it didn't suit my style of play very well not to have anybody with Pass or Dodge. I'm wondering whether 11 line-elves and 3RRs might be an alternative which might be better - though it's going to take ages to develop into a decent side.
Overall, I think dark elves are a very good team long term, but take a very long time (longer than high elves) to really get going.
Of course the numbers say that elves pick up the ball less well than an AG3 guy with Sure Hands, pass less well than an AG3 guy with Pass, catch less well than an AG3 guy with Catch, and dodge less well than an AG3 guy with Dodge.Vesticle wrote:I think Pariah has the best idea, but I don't have that choice, I'm too much of an numbers geek to believe that elves are as bad as they are.
The "I don't have a choice" wouldn't refer to you joining the MBBL would it? If so, perhaps I should have reserved my advice - except of course I've played badly there, so perhaps you don't want to follow my advice anyway.
Cheers,
Martyn
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Yeah, I'm going to be joining the MBBL in the upcoming season. And I do have some choice, but a lot of the teams already have 3 slots full. Also, I really haven't played BB much (actually, my first game ever was against Diesel in the first of two friendlies I had to get under my belt before applying to join), so I'm not really set with any team. So I asked Galak and Co. what teams he needed in the league (ones that might have 0 or 1 team), and he told me elves, so elves it is. =)
And AG3 with a re-roll skill has better odds than AG4, but AG4 is more versatile (2+ to dodge, catch, quick pass, etc, instead of 3+ on most, and 3+ RR on one or two), and after the first skill gained, it's easier for the AG4 person to pick up catch, dodge, etc. than it is for, say, a human thrower to pick up AG4.
David
And AG3 with a re-roll skill has better odds than AG4, but AG4 is more versatile (2+ to dodge, catch, quick pass, etc, instead of 3+ on most, and 3+ RR on one or two), and after the first skill gained, it's easier for the AG4 person to pick up catch, dodge, etc. than it is for, say, a human thrower to pick up AG4.
David
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Exactly - long term, elves are excellent. If you've not played much BB before, then possibly the high elves are more forgiving (and more conventional) than the dark elves.Vesticle wrote:it's easier for the AG4 person to pick up catch, dodge, etc. than it is for, say, a human thrower to pick up AG4.
Cheers,
Martyn
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But that is only because they are getting a reroll. The odds of failure on a dodge between AG3 dodger & AG4 is 1/9 vs 1/6. That means 1 time in 18 the AG3 dodger is better, but there is nothing to stop you using a TRR in those unfortunate instances.martynq wrote:Of course the numbers say that elves pick up the ball less well than an AG3 guy with Sure Hands, pass less well than an AG3 guy with Pass, catch less well than an AG3 guy with Catch, and dodge less well than an AG3 guy with Dodge.
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I'd actually say there is an argument for not taking Lion Warriors at the start. First of all they tend to hog all the TDs. This doesn't help your team develop in a particularly balanced way, and getting those first few linemen skills is important.Balrog wrote:High elves rock with this starting line-up:
2x Lion Warrior
1x Dragon Warrior
8 x Line-Elf
2x Reroll
6x Fan Factor
Lion Warriors make awesome blitzers later on. First skill for every single elf: dodge. On doubles take guard for line-elves, dauntless for warriors.
Secondly Lion Warriors are good enough that you can introduce them into the team as it develops, without them being a point of weakness. M8 & S3 is a great combo for any player. Combined with catch its easy for them to pick up a couple of TDs and get that 1st skill. Lion Warriors are great blitzers. I'd tend to go Dodge and Block for skills. Taking NoS or maybe Dauntless on a double.
You can't play high elves by dodging away all the time. If you do, you'll never force a turnover. Your armour is good enough to stand up in a fight against a lot of teams, and your excellent AG allows you to ensure players get where you want them.
I'd probably go with block as the 1st skill on almost every line elf. If you don't, power teams will be able to beat you up too easily, and more importantly you wont be able to return to the favour. 2nd skills I'd mix up dodge and tackle (you'll need ~4 tacklers across the team when TR's approach 200). Guard or dauntless on a double.
Once you get a passing game going you can score fairly easily, so having lots of blockers means you should be able to outpower most of the other flair teams. If there are a lot of passing teams in the league a couple of Lion Warriors with Pass Block should really shut them down (or at least force throwers to take Safe Throw).
Always try to spread SPPs around. Don't let throwers monopolise passing, 1 SPP on every line elf means as soon as you get an MVP you've got that crucial 1st skill. Similarly ensure TD's get shared around as much as possible - always try to put one or two line elves downfield as the Lion Warriors and Blitzers will distract the defence.
Ian
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Following Ian's post, I realize that I don't agree with Balrog after all. I would take two Dragon Warriors, rather than two Lion Warriors. Let the other players score at first to give them SPPs and hence skills. The Lion Warriors will have no trouble getting skills once you buy them.
Cheers,
Martyn
Cheers,
Martyn
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Yup, after getting beaten into a pulp with a Wood Elf team, I decided to abadon them... tried High Elves with a throwing game, and abandoned that too, so far starting with 2 Dragon Warriors has worked the best of all of them for me. They still haven't escaped a game without a death though, or a string of 1's and solid loss... but oh well. Luck evens out right? 
Hey Martyn, if we face each other next season, at least one of our elf teams will emerge with a win, right? Of course, there's no guarantee that either team will have more than 5 players available for next game.
David

Hey Martyn, if we face each other next season, at least one of our elf teams will emerge with a win, right? Of course, there's no guarantee that either team will have more than 5 players available for next game.

David
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The line up I posted is the starting line up and strategy that I took to a tabletop league championship. Dodge is way better as a first skill then Block, otherwise I guarantee you that 90% of your turnovers will come from failed Dodge rolls. Line-elves are too expensive to send into a scrimmage without a reliable way to get out of it.
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