Looking for good Nurgle resources/advice

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Smeborg
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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

mattgslater wrote:I figured the Wrestle/Fend Rotters were so you couldn't PO the D-line. But Smeborg means to put it on Pests, and there I scratch my head.

I still don't get the idea of Fend on multiple Pests, or Wrestle/Fend as a combo on a Pest. I could see Pestigors with either; Fend is a good #4 on a carrier and Wrestle is a good #1 on a hunter, but I'd only take one of each. Smeborg, how do you use that combo, especially en masse?
Hi Matt. My most successful combo to-date has been to take Wrestle/Fend/Tackle on 3 Pestigors Blitzers (in practice 1 or 2 will have the full combo, 1 or 2 will be part-way there). This active/passive combo has multiple uses:

- Ball hunting (main use).
- Freeing the Pests to move when blocked or blitzed (not always, of course).
- Protecting the Pests from both Frenzy and Piling-On (provided no Juggernaut, of course).
- Denying space and blocks to the opponent by denying follow-ups.
- Interfering with opponents' blitz actions (the blitzer's range after blocking is reduced by one square, a both down result cannot be chosen if the blitzer wants to carry on moving - both particularly handy when the opponent's ball-carrier has taken the blitz).
- Causing the opponent to choose pushback results in lieu of both down, leaving a nice free-ranging Pest.
- Helping to control the wide zones if the opponent lacks Frenzy+Juggernaut.

On the first turn of offense, I may use the Pest Blitzers to create holes in the defense. This is particularly important on the first turn of offense when Nurgle need to score in 2 or 3 turns and you are facing (say) players with Blodge/Sidestep or Block/Stand Firm. The Pest Blitzers will be used as cage corners if there are not enough Warriors and Rotters available for the purpose (this is especially the case when moving the cage quickly, when the Warriors cannot keep up). In some situations a Pest cage-corner can give a useful hand-off option (say when the ball-carrier cannot easily move, especially when you need to score that turn). Otherwise a free-ranging Pest in the opponent's backfield is a potential scorer even when downed, provided he is within 5 squares of the end zone.

On defense I will commonly position 2 Pest Blitzers in the wide zones 2 squares back from the LoS, to give them maximum penetration range in the event of a blitz result on the kick-off table, or in the event of an early turnover by the opponent. Thereafter I will often bring one back into a "sweeper" role in defense (I think you call that a safety), while the other ranges into the opponent's half (so that you can put actual or implied pressure on the ball, wherever it is). This is not cast in stone; it depends what the opponent does.

A typical use of a Pest Blitzer on both offense and defense is to bring down a dangerous opposing player, who can then be marked (stood next to) by the Beast (I use the Beast in a mobile role - this is a good example).

Other coaches seem to worry about these Pests a great deal, regarding them as the main threat. This can be quite a distraction for opponents, hence an advantage for me. Wrestle/Fend on the Pests invites the opponent to block them (provided armour is not broken, the Pest will be better off after the block). This stands in direct contrast to Block/Stand Firm on the Warriors (which invites a no-result block).

As the most active players, I prefer Wrestle on the Pests rather than on the more passive Rotters. It combines rather excellently with Horns.

Using the blitz action to put pressure on the ball (whether or not a Pest takes the blitz) is a way of turning the screw with the Nurgle stymie style. In comparison to habitually viewing the blitz action as an attempt to harm opposing players, I can only say that it is a different style of play altogether. Slayer blitzers typically lack Wrestle, hence are weak at bringing down receivers and ball-carriers with block or blodge (remember, you may only be getting a 1-die block, or even an uphill block, you may have no re-roll available). In such situations, slayer blitzers may be more of a hindrance than a help.

My experience of Nurgle is that opponents like to target the Pests (regardless of which style you are playing in). Having several Pest blitzers built in the above style weakens such a strategy.

In an earlier post on this thread, I described the Warriors and Beast as "reefs", and the Pestigors as "sharks".

Lastly, you may have noticed that all players in my stymie team (Runner excepted) take Stand Firm or Fend as second normal skill. That's a lot of stymie about town. The cumulative effect is great.

Hope that helps a bit. All the best.

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Re: Looking for good Nurgle resources/advice

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Alu-Cinator wrote:My feeling is that Smeborg is a creative coach, almost an artist's theory that tries to compose new ways of managing teams (stymie style for Nurgle), teams that are known to work well with classic recipes (killer style for Nurgle).

Finally, maybe these teams will continue to run forever with these old recipes and most coaches will fail to capture the essence of these new strategies which they may appear weak or inadequate in their eyes while they will perform miracles for those who will be able to open their minds to new tactical horizons.

Please, consider this just as a feeling.
Thanks for the kind words, Alu-Cinator. I think you have captured something of the current discussion quite well.

Before I started playing stymie Nurgle, I had observed killer Nurgle (played both by opponents and by me). The killer style worked well, but was not outstanding. Whereas stymie Nurgle, as I have found, can give you a team which will come first or second in leagues and tournaments.

Like you, I also observed little fundamental difference in style between killer Nurgle and other killer teams. I tried to find what I think is the essential point of difference of Nurgle (which is that they work better during the opponent's turn than during their own). I found the transition from killer Nurgle to slayer Nurgle slow, arduous and challenging. But once I got there, I found it very satisfying.

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

mattgslater wrote:Not really. Let me back off a little and ask an easier version of the same question, a section of the playbook as it were.

@ Anybody: How do you use your Tentacles Warrior(s)? How many you got? How's it working?

@ Smeborg: How do you position and use your SF players on offense and defense, against killer teams? I mean, I can see it on offense: having a whole bunch of ST4/SF and a little fodder makes it really easy to protect a midfield cage, but even so I'm used to needing a little Guard to make it hard to blitz with your killers.

Can you provide your most recent team roster? Do you track games played per player?
I think I posted my latest roster earlier on this thread, although it will be quite a way back. My papers are not in good order at the moment - I will have a look. I don't track games per player, but I do usually record first and last games played. I am not playing Nurgle at the moment.

In practice, I take Guard as 3rd skill on the Warriors (Tentacles was a suggestion during discussion). Guard is 3rd normal skill for me on the Beast, first doubles skill on Rotters, and third skill on the Warriors if there is not enough Guard on the team already. Having a ST4 Pestigor Runner last year allowed me to play without Guard for longer than I might otherwise like. I also had a ST5 Warrior, who was an obvious candidate for Tentacles at a later date (he did not get that far).

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Carnis wrote: ***
Have I tried to play stymie nurgle?

There are a number of reasons I would never go "full stymie" as you require it (no mb, no claw, no piling on, no dirty player) simply because of the numbers which are mindnumbingly against it, giving up the ability to remove 2/3 of an opponent per turn per killer. Hence I will have to say no, I haven't and I won't.
***
Then to as to what is my basis of opinion then?

Experience playing such teams and lack of problems facing / beating them repeatedly.
***
Hi Carnis. I hope you will allow me to caricature your decision as follows: You are about to enter a car race, and have to choose between 2 different models of car. You test-drive one of them and choose it, because it works well in practice against the other model (driven by other drivers). You decide that you do not need to test-drive the other model. You also know that you are a better driver than the other drivers that you have practised against.

Is that fair? You are obviously an excellent coach, and among the best in your league. Or have I missed something, and the stymie Nurgle coaches that you have played against and beaten are also among the best in your league (I also assume they are playing "full stymie")?

I have always accepted that slayer Nurgle are good. I am merely stating that I have found stymie Nurgle to be better. Say in the top 15% of teams in a league, as opposed to in the top 30% (for me).

If you are not prepared to try stymie Nurgle as proposed by me, then may I suggest that you and I cease arguing about the relative merits of slayer vs. stymie? We appear to have no common ground on which to argue!

All the best.

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Re: Looking for good Nurgle resources/advice

Post by mattgslater »

Smeborg,

When I got into FUMBBL, I watched a lot of games in and [R] leagues, to see which LRB5 format I'd rather play in. What I realized was that is an echo-chamber for killer teams, at least once you get much over 1.5M or 1.6M GC value. I have explained some of the reasons for this, and I am fairly confident I can explain the others, but the end result is that you and he are playing in radically different environments. Carnis should not attempt to play any strategy in with Nurgle (or any other bash team) that is not a "killer" strategy of some sort; unless it works perfectly the first time, his reputation will suffer. Were he to take your advice, he'd have to change venues, or make it clear to all comers that he's playing this team build on a lark. Also, is not an environment where I think such a strategy can thrive; early on, it'll be the same as any other Nurgle team (Block is Block), but when you start differentiating, you'll find that your competition mix gets heavier and heavier, which doesn't lend itself very well to CoP styles. You'll be taking too much damage, and the distribution of that damage won't be focused the way you're used to seeing it.

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Re: Looking for good Nurgle resources/advice

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He could start a new account and play under a new name if he wanted to protect his good standing.

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Re: Looking for good Nurgle resources/advice

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Wanchor wrote:He could start a new account and play under a new name if he wanted to protect his good standing.
I don't think Carnis would have any issue with his reputation, but doing this would get him banned.

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Re: Looking for good Nurgle resources/advice

Post by mattgslater »

That sort of game is what [R] is for.

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Re: Looking for good Nurgle resources/advice

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Smeborg wrote: Hi Carnis. I hope you will allow me to caricature your decision as follows: You are about to enter a car race, and have to choose between 2 different models of car. You test-drive one of them and choose it, because it works well in practice against the other model (driven by other drivers). You decide that you do not need to test-drive the other model. You also know that you are a better driver than the other drivers that you have practised against.
;-)

That's such an obvious strawman, so needs no reply really.
Smeborg wrote:Or have I missed something, and the stymie Nurgle coaches that you have played against and beaten are also among the best in your league (I also assume they are playing "full stymie")?
Stymie build as you build it is sort of a null phenomenom in fumbbl. I suspect if you built your NWs with fend you would have some success. You would irritate a huge amount of coaches, who rely solely on clawpomb to win them games (me among them). NWs with SF well, they are just so LRB4.. The strongest point in your build are the wrestle/fend pestigors, if that build ever became dominant a single Block/Jugs/Frenzy/killstack killer/team would eliminate the build on the pitch (quite literally too ;-)), so it's sort of a dead-born idea imo :/. The "stymie" teams we DO see in fumbbl are old LRB4 grandfathered teams who have taken the old SF trait, which allowed them to ignore failed dodges before the rules-change. These teams are generally not awe-inspiring (except maybe vicius' CDs).

And yes, I have beaten a lot of the coaches who are the best of my league (lost about the same amount, maybe slightly above 50% still on the wins). However, no top coach (except vicius) is mad enough (as you will see from comments of RO & Jimmy on this thread) to play without any killing skills with a killer team, so your situation (me beating a stymie bash-team of a top coach) is sort of theoretical.

When I played vicius' stymie CDs though, we drew.. Sort of disappointing but losing was never on the table.

http://fumbbl.com/FUMBBL.php?page=match ... id=3127905
Smeborg wrote:I have always accepted that slayer Nurgle are good. I am merely stating that I have found stymie Nurgle to be better. Say in the top 15% of teams in a league, as opposed to in the top 30% (for me).
I invite you to build a stymie B-team ;). Registering is free, requires an email address. Activating & getting scheduled takes 5minutes, finishing a game takes 1 hour. http://fumbbl.com/help:CRP

You dont even have to talk to your opponent if that's not your thing. You can probably get a good idea how good the build does in about 20-25 games so maybe 2-3 weeks and about 20-25hours invested. I believe you will do good against most coaches, but when you face claw-festered slayers or blodged up elves you get slaughtered or outscored, then bounce back again, but overall you will do worse than you would with some killers & guards.
Smeborg wrote:If you are not prepared to try stymie Nurgle as proposed by me, then may I suggest that you and I cease arguing about the relative merits of slayer vs. stymie? We appear to have no common ground on which to argue!
I know, its like arguing with a wall. The problem for me is, if there is no counterforce to your force of 'stymie is best' (in this thread) then people coming from the internet will genuinely assume your stymie build is a working mainstream build and even may try it, fail, and turn to other races ;). I am merely attempting to be a voice of reason on this thread, sort of like a scientist vs your preacher, really ;-).

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Re: Looking for good Nurgle resources/advice

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mattgslater wrote:When I got into FUMBBL, I watched a lot of games in and [R] leagues, to see which LRB5 format I'd rather play in. What I realized was that is an echo-chamber for killer teams, at least once you get much over 1.5M or 1.6M GC value.

Really? You know what the 'B' is after 1 game and some spectating? :D

Then why do Darkies, Woodies, Vampires, etc do so well in B? You can define your own game in B and play with it, if you choose to go killykilly then it's an echo chamber for your killer team. If you choose to elf your way through, you will do just fine.. I really dont get this argument at all, my opponents are VERY varied indeed example, nurgle team has only missed playing gobbos and halflings and that's cause most of its games are TV1800-2300:

Amazon 5, Chaos 20, Chaos Dwarf 14, Chaos Pact 6, Dark Elf 12, Dwarf 28, Elf 4, High Elf 1, Human 8, Khemri 10, Lizardman 4, Necromantic 16, Norse 11, Nurgle 12, Ogre 2, Orc 19, Skaven 2, Slann 3, Undead 16, Underworld 1, Vampire 3, Wood Elf 10, Total 207

Annoys me a fair bit too, that so many coaches think this way. If you think there's too much bash in the box, make an elf team, that will at least help won't it?

I did and enjoyed most of the matches, it can be a little nervewrecking to be the one without control over attrition though, that is my guess for why people choose not to elf through B and go the 'easy' killy route more often than not. I do it too, if I'm not feeling I'm up for my A-game I dont activate my elves.. Cause one day they will fall like a house of cards, but that's how BB is supposed to be. Anyway just for reference, my elves actually do better than my bashers, so I dont really agree with the whole echochamber thingie at all ;-).

http://fumbbl.com/FUMBBL.php?page=team& ... _id=649842
http://fumbbl.com/FUMBBL.php?page=team& ... _id=642236
(vamps do ok too, been too lazy to play them as I stopped playing them in TT though)
http://fumbbl.com/FUMBBL.php?page=team& ... _id=644384

Essentially, B is what you make of it, but sometimes you get scheduled against a person who has made B (for him) all about the clawpomb and it can be a bit annoying ;-).

Anyway, some more B elf teams for reference:
http://fumbbl.com/FUMBBL.php?page=team& ... _id=640999
http://fumbbl.com/FUMBBL.php?page=team& ... _id=508430
mattgslater wrote:Carnis should not attempt to play any strategy in with Nurgle (or any other bash team) that is not a "killer" strategy of some sort; unless it works perfectly the first time, his reputation will suffer.

Erm? Ok? My reputation suffered when I played my vampires, DEs, PEs, or .. When? I believe you should consult me about my reputation and how much I possibly care or dont care about it before making assumptions based on it ;-).

mattgslater wrote:Were he to take your advice, he'd have to change venues, or make it clear to all comers that he's playing this team build on a lark.

That's what teambios are for. And for the record, I copied malitrius magnicifent fend-dorf idea (much dismissed over in fumbbl boards the whole skill, fend) with my fendbeards! team ( http://fumbbl.com/FUMBBL.php?page=team& ... _id=649245 ). And it has been spotted on other prominent dwarf teams since (Fend, that is ;-)). The difference there was, I liked the idea, and it was new! But to start a team that I would hate to play with to begin with and then limit my playoptions (no fouling, no killing, just crossing my fingers that wrestle does the magic) - that would just lead to disaster, it's a bit counterproductive to try something you don't want to try, it's like setting yourself to fail. We would need someone else to be our champion in our environment ;-), some one who believes in it, by my reading Mattgslater, even you don't believe it would work (in B)!

mattgslater wrote:Also, is not an environment where I think such a strategy can thrive; early on, it'll be the same as any other Nurgle team (Block is Block), but when you start differentiating, you'll find that your competition mix gets heavier and heavier, which doesn't lend itself very well to CoP styles. You'll be taking too much damage, and the distribution of that damage won't be focused the way you're used to seeing it.

Though it will be different then as well, B nurgle take MB first on alL NWs in general, to speed progression, then later Block ;-). In general this is the only part of your post that I can agree with to some degree, the team would get beaten up, NWs would reset frequently.

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Re: Looking for good Nurgle resources/advice

Post by mattgslater »

I wrote this before I saw Carnis's reply above.

Condescending much?

Really, let's get off the "tastes great, less filling" track. I think Smeborg would have a heck of a time in Carnis's environment, but both builds would do okay in my home league, even if we had more than three decent coaches. I even think Smeborg's build would be viable in Ranked (certainly, more viable than many boutique strategies that people do try and occasionally win with, like Goons Liek Hugz kind of builds). Not in the Box... I'm with Carnis on that. Smeborg would do fine until he got to the mid-TV Nurgle dip, and would have a hard time getting out of that dip with his build.

So yeah, I am willing to put this hypothesis forth as a plausible middle ground, based on the data I've seen and on my own experience.

There is a spectrum of viable Nurgle builds which can be broken down into slayer, stymie and hybrid. None of these distinctions has a big effect on construction or development at low TV, so the distinctions matter more at high levels. In some formats, with lots of highly-developed mutant bashers, stymie is significantly suboptimal, sort of a T2 build, while Slayer Nurgle have one of the highest effective TV peaks of all teams. In others, where the bashers tend to be AV teams (Dwarfs, Orcs), both are very good, provided enough SPP can be had to spread the Guard and Block around; a "hybrid" team with a little MB/Claw can do well there. Slayer builds may struggle in elf-dominated formats, or in open formats where most coaches have a broad range of possible opponents; stymie teams may build differently in such formats, to retain their effectiveness. Hybrid teams are viable-but-not-great in most formats.

Skills for both:
Block
Guard
Fend

Slayer skills:
Mighty Blow
Claw
Piling On

Stymie skills:
Stand Firm
Tentacles
Wrestle

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Re: Looking for good Nurgle resources/advice

Post by mattgslater »

Carnis wrote:Really? You know what the 'B' is after 1 game and some spectating? :D
4 games, but point taken. I've done more than "some" spectating, though... for every hour I've spent playing, I've spent three hours watching tape. At this point, I could probably design an awesome highlight reel for Chuck or for Porcy Purple (PC is an awesome blocker; blocking is what I do best, and he's got better instincts than me). I haven't gotten to Oulun Nurglet yet, but don't worry; they're on my list.
Then why do Darkies, Woodies, Vampires, etc do so well in B? You can define your own game in B and play with it, if you choose to go killykilly then it's an echo chamber for your killer team. If you choose to elf your way through, you will do just fine.
Wins? Yeah. But I'm still not a fan of the scheduler; I've played in leagues that matched by TV, and we abandoned it very quickly because we encountered the same striations that exist in Blackbox. Maybe it's purely an aesthetic thing.

Your numbers break down in my eyes to:
(Amazon 5, Dark Elf 12, Elf 4, High Elf 1, Human 8, Lizardman 4, Skaven 2, Slann 3, Underworld 1, Vampire 3, Wood Elf 10) = 53 games against the lighter half of the team races you've played. (Including Lizardmen!)

(Chaos 20, Chaos Dwarf 14, Chaos Pact 6, Dwarf 28, Khemri 10, Necromantic 16, Norse 11, Nurgle 12, Ogre 2, Orc 19, Undead 16) = 154 games against the heavy half of the team races you've played.

Great argument for balance, that. You've played more games against six different bash team races than you have against any non-bash team race.
sometimes you get scheduled against a person who has made B (for him) all about the clawpomb and it can be a bit annoying ;-).
There's a big part of my point!

Re: your rep, yeah, a little hyperbole on my part. :oops: I was sort of trying to agree with you.
by my reading Mattgslater, even you don't believe it would work (in B)!
Nope. Works great in my home league. In fact, as much as the non-viability of my favorite league strategy in B annoys me, that's one of the things I love the most about Blood Bowl!

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Re: Looking for good Nurgle resources/advice

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mattgslater wrote:I wrote this before I saw Carnis's reply above.

Condescending much?
Yea, I may have got a little agitated when I saw the old FUMBBL myth of "B is for bashers" combined with your worry about my reputation and what and how I may or may not want to play ;). You overstepped some boundaries there, I feel.

On fend though, I dont think a killy teambuild can realistically afford it. So many better and necessary skills to pick. That's the one beauty of Smeborg's build, its simple and easy to setup. It's just a bit of a one-trick pony on the long run though, I fear.

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Re: Looking for good Nurgle resources/advice

Post by mattgslater »

Carnis wrote:Yea, I may have got a little agitated when I saw the old FUMBBL myth of "B is for bashers" combined with your worry about my reputation and what and how I may or may not want to play ;). You overstepped some boundaries there, I feel.
Fair enough. Unintentional payback for your selective use of facts when you were bashing on my record a few pages back. Even? Good.

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Re: Looking for good Nurgle resources/advice

Post by Carnis »

mattgslater wrote:
Carnis wrote:Yea, I may have got a little agitated when I saw the old FUMBBL myth of "B is for bashers" combined with your worry about my reputation and what and how I may or may not want to play ;). You overstepped some boundaries there, I feel.
Fair enough. Unintentional payback for your selective use of facts when you were bashing on my record a few pages back. Even? Good.
Wasnt being selective though, you said your best team is orcs in your homeleague, just thought that is the closest to relevant considering this is a nurgle thread. Didnt even look at the other teams (only recently started using extended team-view in fumbbl).

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