Chaos Dwarf Tactics

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Hitonagashi
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Re: Chaos Dwarf Tactics

Post by Hitonagashi »

Consider Leader for the rookie Hob. The theory is, not just the extra RR (though that's nice), he immediately becomes a fire magnet, drawing heat away from your +AG hob and your bulls.

Dodge is never bad though!

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swilhelm73
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Re: Chaos Dwarf Tactics

Post by swilhelm73 »

Hmm, leader isn't a bad choice at all. RRs are *expensive* for CDw - so this would save me about 40k. I also don't know how long one doubles Hobgob will last when I am already going to try and protect the +AG one.

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swilhelm73
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Re: Chaos Dwarf Tactics

Post by swilhelm73 »

I've got almost a mirror match coming up against another CDw teams. We both have one CD with MB/Claw and a DP Hob.

So should I still put the 3 weakest Dwarves on the line?

Obviously, I want to receive if I get the chance...

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mattgslater
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Re: Chaos Dwarf Tactics

Post by mattgslater »

Unless he's loaded on Claw (not just 1-2) and Dodge, yeah, 3 cheapest Dorfs on line. Dorfs are your least mobile pieces, they're Thick Skull, and one of them is getting blitzed anyway. (Yes, it would be nice seeing a WA fail eat his blitz, but on T1 that's not really any better than him blitzing with non-Frenzy and getting a push). If you were facing ClawPOMB city and had no underbuilt Dwarfs, then I'd say hire some Hobs to take your beating for you.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
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swilhelm73
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Re: Chaos Dwarf Tactics

Post by swilhelm73 »

Managed a 2-0 win against the mirror CDw team, I might finally be hitting my stride with Chaos Dwarves.

I just got my first dwarf to level 4 though and since he has guard and MB (#5), I'm trying to decide what to take next.

http://bbm.jcmag.fr/BloodBowlManager.We ... 74&lang=en

I'm guessing the normal choices would be

SF - annoying on guard players
Daunt - Especially since I won't be taking a Mino...but would be better if he had claw
Grab - setup opponents for surfs or fouls

My next game is against Undead and I'll probably be giving up a wizard, after that is the end of the season for this feeder league - there might be some kind of playoffs.

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Jimmy Fantastic
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Re: Chaos Dwarf Tactics

Post by Jimmy Fantastic »

Piling on. Or sack and rebuy to deny wiz and try for claw.

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swilhelm73
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Re: Chaos Dwarf Tactics

Post by swilhelm73 »

Ok, so my opponent had a very good game in his last won.

http://bbm.jcmag.fr/BloodBowlManager.We ... 64&lang=en

He's at 1540 with a skill to take on the rookie mummy so either 1560 or 1570. I'll be at 1550 when I take my skill, so I'll probably pick up a hobgobin.

I'm not so sure about taking PO on this guy at this time since this is a guard player - I will likely take PO on the mb/claw guy at his next skill up.

With two mummies, dauntless does look appealing. But it will fail 1/3 of the time...

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Shteve0
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Re: Chaos Dwarf Tactics

Post by Shteve0 »

swilhelm73 wrote:Ok, so my opponent had a very good game in his last won.

http://bbm.jcmag.fr/BloodBowlManager.We ... 64&lang=en

He's at 1540 with a skill to take on the rookie mummy so either 1560 or 1570. I'll be at 1550 when I take my skill, so I'll probably pick up a hobgobin.

I'm not so sure about taking PO on this guy at this time since this is a guard player - I will likely take PO on the mb/claw guy at his next skill up.

With two mummies, dauntless does look appealing. But it will fail 1/3 of the time...
If you declare a block action, then roll for dauntless and fail, do you still have to throw the block? I would call it as a yes in our league based on a quick read of the description (use of block not Block and "must attempt" if fails), but I wonder if that's something that's come up before.

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dode74
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Re: Chaos Dwarf Tactics

Post by dode74 »

From the Dauntless skill description:
The skill only works when the
player attempts to block an opponent who is stronger than himself.
If it only works when you attempt a block then that suggests you are committed to throwing the block dice.

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Shteve0
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Chaos Dwarf Tactics

Post by Shteve0 »

Cool, thanks dode; that's what I thought, just checking.

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mattgslater
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Re: Chaos Dwarf Tactics

Post by mattgslater »

PO is either in lieu of Guard or after Claw on CDs. Dauntless or Pro, with the other to follow, is a good track to give one Dorf.

Try to Dauntless-block when you have no choice, or when fail is 1d. 2-assist dauntless vs ST5 (2/27 to skull) has twice the skull odds of a non-block 3d (1/27) and 2/3 the skull odds of a non-block 2d (1/9), really not that bad, about 7.5%. That's before a TRR.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Jimmy Fantastic
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Re: Chaos Dwarf Tactics

Post by Jimmy Fantastic »

Matt - the skill is his 3rd after Guard MB. PO is literally the only normal skill worth taking next. Sure you aren't gonna pile on every time but every CD needs Guard MB PO and must hope for claw.

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mattgslater
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Re: Chaos Dwarf Tactics

Post by mattgslater »

Always pile awn, dog. :D

(Hired "X is for X-Cage" last night... only 3 more menz to go before "A is for Awn, Piling".)

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Chaos Dwarf Tactics

Post by Smurf »

If you want a laugh... Frenzy, means more pows!

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The Scrumpers (Wood Elf)
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Young Mutants Chaos Association (Chaos)
swilhelm73
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Re: Chaos Dwarf Tactics

Post by swilhelm73 »

My opponent and I couldn't actually, sync up, so we had an admin'd draw.

Next up...the playoffs!

I got a skill on a guard dwarf, +AG...of course ;) - I'll take MB I think.

This will put me at 1570.

My opponent is a Nurgle team I beat 2-1 in the regular season:

http://bbm.jcmag.fr/BloodBowlManager.We ... 00&lang=en

They are currently weighing in at 1730 TV, but since thy have extra cheerleaders and coaches they could drop to 1690. If they don't wizard time. If they do drop to 1690, I'll pick up a bribe to use with my DP - though nurgle isn't the best team to foul against with the heavy armor and regen. He's got a +ST rotter - who will obviously be a target for MB and fouls. With 12 players on each team, this could be decided by attrition easily.

Overall, his greater ST will be a problem - he's got 5 more points of ST then I do - but not nearly so much guard.

Thoughts?

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