Looking for good Nurgle resources/advice

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Creamster
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Re: Looking for good Nurgle resources/advice

Post by Creamster »

[quote="Kwakkie]The warriors are roadblocks for me, not blitzers. The pestigors have horns so you are usually doing a S4 vs S3 block. Yes, you won't use him in the pack. But he's great for uncrowded targets.[/quote]

Yes but with Frenzy you will be in contact and will most likely start in contact for your next turn (after they stand up and what not).

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Kwakkie
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Re: Looking for good Nurgle resources/advice

Post by Kwakkie »

Creamster wrote:Yes but with Frenzy you will be in contact and will most likely start in contact for your next turn (after they stand up and what not).
Yes, but they will be out of position and it's not that hard to get an assist from someone for a block. Or just blitz again.

Either way, you need to be in contact for each block related skill to work. I don't see a downside there.

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tool
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Re: Looking for good Nurgle resources/advice

Post by tool »

in response to why I would favor placing a four skill guy to babysit only one of theirs...well how many skills is one of their dedicated ball receiver/TD scorers going to have. Especially against squads where SPP's are hogged by scorers. That is my reasoning for posing the question.

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Creamster
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Re: Looking for good Nurgle resources/advice

Post by Creamster »

Kwakkie wrote: Yes, but they will be out of position and it's not that hard to get an assist from someone for a block. Or just blitz again.

Either way, you need to be in contact for each block related skill to work. I don't see a downside there.
How about wasting a blitz to get +1 S and nurgle are not the dodgiest team meaning it can be impossible to get a player in position for an assist.

A warrior can use frenzy and get away from his teammates with no worry. S3 start to look fragile when your 1 dicing and praying you dont roll skull or both down.

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Kwakkie
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Re: Looking for good Nurgle resources/advice

Post by Kwakkie »

Hmm, looks like there is no point in continuing this discussion. All I know is that it works for me and I'm not even sure whether you've tried it or are bashing it theoretically. No matter.

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Creamster
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Re: Looking for good Nurgle resources/advice

Post by Creamster »

Trust me I have used it on Skaven and Dark Elves and unless you can get the assists and block skill (a lot easier for these teams), you will find the frenzy player to be RR eating, turn-over machine.

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Kwakkie
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Re: Looking for good Nurgle resources/advice

Post by Kwakkie »

It's like talking to a wall. I always have 2 dice blocks. Yesterday against high elves, I used 2 RR total from the available 7 (1 from kickoff event).

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Smeborg
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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Kwakkie wrote:Some of the players (2 warriors and the frenzy pestigor) are very close to getting a skill. Question is: should I buy the 4th pestigor? Or will my team rating be to high and should I bank it in case I lose a warrior? And if I buy one, should I fire a rotter to keep the team value low?

If you are wondering, I won against amazons, dark elves, high elves and Slann, draw against chaos dwarfs and skaven, lost against orcs and norse. So I guess my weakness is bashing teams. Next teams on the list are human, skaven and lizardmen.
Kwakkie - you are doing fine. Although you are not following my own "system", I can see that yours may work well enough in practice.

I have never taken Frenzy on a Pestigor, but I have certainly considered it. You may wish to consider Juggernaut as his second skill (he seems to be a specialist crowd-surfer).

I recommend you buy the 4th Pestigor. It makes the team more resilient for each match (one more Regen) and improves the skill memory of the squad (one more Regen, one less Decay on the pitch). A rookie Pestigor with no SPPs on the LoS is better than a Rotter.

I would keep the -1AG Rotter. He's fine as cannon fodder, and will die soon enough anyway. -AG and -MA are not summary firing offences (you wait until you are rich before replacing such Rotters), whereas -AV and Niggles are much more serious.

Like you, I find that Nurgle do not need quite as many re-rolls as other teams (because they rely on the opponent failing more than on Nurgle succeeding). I have played long periods in a league with 2 RRs, and did fine in a tourney with 1 RR.

All the best and good luck with this team.

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Smeborg the Fleshless
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Re: Looking for good Nurgle resources/advice

Post by number6 »

Smeborg wrote: My experience with Nurgle is that they start well, dip a bit in the middle TV levels, and then get better again at higher TV (say just above where your team is now). I think you will find quite a big difference as players (Pestigors and Warriors) get to their 3rd skill-ups.
QFT.
I'm in a smallish league with my Nurgle, currently floating between 8 and 10 dedicated coaches.
Beginning 1st season I came outta the gates ok, but near the end of the season began to suffer more T's / L's.
This was how season 2 began, but once the Warriors & Beast skilled up once and the Pestigors had a couple of skills each the team went on a tear with 5 win's in a row and winning the league.
The team is at 20 games, and my TV is happily out of control :)

I'm a bashy coach, so early on part of the issue may have been adopting a more defensive style of play. I'm finding a nice balance between bash, stymie and when needed using a bit-o-finesse from the Pestigors when a goal is needed in a clutch situation has really rounded out the playing style.

I'm finding I'm very protective of the Pestigors though, as I'm not sure why anyone would expose them to too many hits like putting them on the line? I played a game where all the Pestigors and Rotters were KOed or injured by midway of the second half (chainsaw + deathroller), and had to go uber stymie to keep my opponent from pushing down the field to tie the game as all my mobility was gone. Thankfully dwarves move slooowwww ;) :)


I've found that the defensive play that the Nurgle do so well has benefitted my play with a CD team in a very large league (50 coaches, 18 in my division).

So plug away with your starting Nurgle teams, it gets better :)

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number6
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Re: Looking for good Nurgle resources/advice

Post by number6 »

Smeborg wrote:.
I have never taken Frenzy on a Pestigor, but I have certainly considered it. You may wish to consider Juggernaut as his second skill (he seems to be a specialist crowd-surfer).
I've met many in my current league (Thunderbowl ... aka The Spike) find Frenzy to be valuable. It seems to boil down to opinion and usage.
Smeborg wrote:.I recommend you buy the 4th Pestigor. It makes the team more resilient for each match (one more Regen) and improves the skill memory of the squad (one more Regen, one less Decay on the pitch). A rookie Pestigor with no SPPs on the LoS is better than a Rotter.

I would keep the -1AG Rotter. He's fine as cannon fodder, and will die soon enough anyway. -AG and -MA are not summary firing offences (you wait until you are rich before replacing such Rotters), whereas -AV and Niggles are much more serious.

Like you, I find that Nurgle do not need quite as many re-rolls as other teams (because they rely on the opponent failing more than on Nurgle succeeding). I have played long periods in a league with 2 RRs, and did fine in a tourney with 1 RR.
Agreed on the added Pestigor, not firing the Rotter, and the limited amount of Rerolls needed for defensive play.
Imho beware putting a Pestigor on the front line. Rotters and Nurgle Warriors are good at taking a punch in the face. NW can take it, Rotters come cheap or in good times free.

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Smeborg
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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

To clear up a possible misunderstanding: it is better IMO to put a rookie Pestigor with no SPPs (if you have one) on the line of scrimmage than a rookie Rotter (I assume it is the 4th Pestigor, the other 3 do not go on the line). I often seem to have one such Pestigor.

Firstly, it's better for the game, because the Pestigor is more likely to stay out of the dugout (because of Regen).

Secondly, it's cheaper. If a CAS is suffered, a Rotter will be killed or permanently injured 5/9 of the time (because of Decay). A Pestigor, however, will be killed or permanently injured 1/6 of the time (because of Regen). So that is 40,000 x 5/9 versus 80,000 x 1/6. That's 22,222 per CAS for the Rotter versus 13,333 per CAS for the Pestigor. So, other things being equal, it is 1.67 times more expensive to put the Rotter on the line. Decay vs. Regen...

Thirdly: it seems to suit Nurgle's defensive formation. 2 skilled Rotters can be kept out of harm's way, 3 Pestigors go in the backfield (one in each wide zone, one hiding behind the Beast).

Hope that helps.

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Smeborg the Fleshless
sunnyside
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Re: Looking for good Nurgle resources/advice

Post by sunnyside »

Regarding the cyanid TV thing.

I wonder if it might just be better for Nurgle to "go big".

I could make a great Norse team at 80TR compared to what other races would field. Nugle is going to have some real trouble at that level and there's just no way around it. It's still kinda the same deal for quite a while I think.

So maybe instead of trying to trim your TV, try and raise it up. A bigger issue I suppose would be optimizing. I could see couch potatioes firing player after place such that you're up against some teams where they look like the coach just got to pick the outcomes of the improvement dice rolls.

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Smeborg
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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

sunnyside wrote:Regarding the cyanid TV thing.

I wonder if it might just be better for Nurgle to "go big".

I could make a great Norse team at 80TR compared to what other races would field. Nugle is going to have some real trouble at that level and there's just no way around it. It's still kinda the same deal for quite a while I think.

So maybe instead of trying to trim your TV, try and raise it up. A bigger issue I suppose would be optimizing. I could see couch potatioes firing player after place such that you're up against some teams where they look like the coach just got to pick the outcomes of the improvement dice rolls.
sunnyside - I take the view that Nurgle do not like giving away unnecessary inducements, especially the Wizard (because they are a low and slow scoring team). My own playing experience suggests that great accuracy is required in team development strategy for Nurgle. When this is done in a harmonious and TV-efficient way, the team is rather good, the G+M skill combinations start to shine.

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Smeborg the Fleshless
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Re: Looking for good Nurgle resources/advice

Post by number6 »

Smeborg wrote: Secondly, it's cheaper. If a CAS is suffered, a Rotter will be killed or permanently injured 5/9 of the time (because of Decay). A Pestigor, however, will be killed or permanently injured 1/6 of the time (because of Regen). So that is 40,000 x 5/9 versus 80,000 x 1/6. That's 22,222 per CAS for the Rotter versus 13,333 per CAS for the Pestigor. So, other things being equal, it is 1.67 times more expensive to put the Rotter on the line. Decay vs. Regen...
You left out the variable of Nurgle's Rot ;) :P

I've not caused an inordinate amount of Kills; 8 out of 50 Cas in 20 games. With 50% being against opposing players that have had Regeneration or Stunty.
I've fired x2 Rotters because they are just costing me TV and are not getting fielded. Another 1 was knowingly put in sacrificial situations until the inevitable occurred. So that leaves me 1 freely obtained Rotter still mucking about. I guess I'm not afraid of losing Rotters as another one seems to pop-up eventually, 1 in every 5 games so far.


My Pestigors are all skilled up, and if I lost one to injury, the newb would be getting the 'special treatment'. "Here's the ball being handed to you on a silver platter, now go and score and get enough SPP to become useful like your lost brother". Thankfully the NW's are absorbing almost all of the physical punishment.

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sunnyside
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Re: Looking for good Nurgle resources/advice

Post by sunnyside »

Smeborg wrote:sunnyside - I take the view that Nurgle do not like giving away unnecessary inducements, especially the Wizard (because they are a low and slow scoring team). My own playing experience suggests that great accuracy is required in team development strategy for Nurgle. When this is done in a harmonious and TV-efficient way, the team is rather good, the G+M skill combinations start to shine.
He said they tend to match up teams in the game by TV. So if I understand correctly going up in TV doesn't mean you're giving up wizards, it means you're playing other teams at 240TR or whatever. My Nurgle isn't anywhere near that, but I speculate that Nurgle are pretty good up there. Others seem to have given similar sentiments, though it sounds like casualties and difficulty in distributing SPPs can make for uneven development. Although it's easiest to get SPPs on the pesties, and it seems from some of the posted teams like getting a super star pestie is the road to nurgle success.

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