Looking for good Nurgle resources/advice

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
Creamster
Rookie
Rookie
Posts: 30
Joined: Mon Nov 08, 2010 11:40 pm

Re: Looking for good Nurgle resources/advice

Post by Creamster »

I agree, Buy another pest and drop the rotter - you will be getting 1 journey anyway so no need to waste 40k on losing loner.

Regarding the inducements you will be having around 420 for the next game. I wouldn't know what to do with so much... Any idea what you will be facing? With only 2 RR and necros dont heavily invest in them I would consider a halfing chef and 2 blood babes. I am not familar with the star players you can get for nurgle...most inducments I have had is 50k :(

Reason: ''
User avatar
Demagoge
Experienced
Experienced
Posts: 108
Joined: Sat Jul 03, 2010 5:45 am
Location: Germany / Kaiserslautern

Re: Looking for good Nurgle resources/advice

Post by Demagoge »

Creamster wrote: Regarding the inducements you will be having around 420 for the next game. I wouldn't know what to do with so much... Any idea what you will be facing? With only 2 RR and necros dont heavily invest in them I would consider a halfing chef and 2 blood babes. I am not familar with the star players you can get for nurgle...most inducments I have had is 50k :(
Having 420 Inducements and facing AV7 ghouls and AV8 Wolves, I´d go
- Extra Re-Roll: 100
- Max Spleenripper (Chainsaw :smoking: ): 130
- Igor: 100 (Claw is not your Beasts/Warriors friend)
- Babe: 50 (or if you have more Inducements: Bribe: 100 - to keep Max on the pitch)

Reason: ''
KaRoTa e.V. - our tabletop and roleplaying club in Kaiserslautern (Germany)
If you want to play a game in our area, please feel free to contact us via our forum

My teams:
Frog`n´Roll - Slann
Seaguard Saphires - Pro Elf
Carnis
Super Star
Super Star
Posts: 1124
Joined: Thu Apr 09, 2009 8:50 pm

Re: Looking for good Nurgle resources/advice

Post by Carnis »

If you get >310k inducements always take borak. He is a star. Just dont foul with him. =)

Igor with the remaining 100k if you got valuable players, if not, and you have a dp take bribe with the remaining 100k.

Reason: ''
duttydave
Star Player
Star Player
Posts: 604
Joined: Mon Nov 26, 2007 11:43 am

Re: Looking for good Nurgle resources/advice

Post by duttydave »

Thanks for the replies. My mistake on the Necros TV, they are 115 not 150 :oops:

If I buy the Pestigor and take a Journeymen Rotter I'll only be getting about 80K in inducements.

I'll be taking a Bloodweiser Babe.

Reason: ''
Image
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Porkus_Maximus wrote:My latest nurgle team is struggling to win games at the moment, mostly getting draws...
TV - 1750
Porkus - I will be interested to see how you get on over time. My experience with Nurgle is that they start well, dip a bit in the middle TV levels, and then get better again at higher TV (say just above where your team is now). I think you will find quite a big difference as players (Pestigors and Warriors) get to their 3rd skill-ups.

All the best.

Reason: ''
Smeborg the Fleshless
tool
Rookie
Rookie
Posts: 33
Joined: Wed Dec 15, 2010 10:30 pm

Re: Looking for good Nurgle resources/advice

Post by tool »

This thread is epic and I made it to page 36 but its time for me to leave work and I wanted to get my nurgle questions in before i head out.

I am a less experience player.

I play in a league where teams are carried over and opponents are about 50/50 bash/agi.

1: would it be a bad thing to skill a pestigor up to be "sticky"? meaning tack/block/tail/stand firm. Facing a bunch of AGI teams and not being able to *plan* on a warrior getting +ST/Tent I would like to be able to have 2 strong negators for the opponents top 2 receiving options (the afformentioned pestigor and the BoN).

2: Even after reading 36 pages i'm still a bit confused on positioning for the Warriors vs. AGI teams. I have played against 2 AGI teams and for my 3rd I'm considering placing 2 warriors on the line and two in the backfield. My thinking is that I may attract more attention on the line, get more blocks vs. AV7 opponents, and have a greater opportunity to apply pressure to the ball carrier.

2a: If you do position your warriors about the field with the intention of creating dodge rolls and overlapping DP aura's are you not enabling a strong running game from fast moving teams? With an AGI of 4 and (often) dodge I'm uncertain how you really create a bad situation for a 14 - 16 square running play (via handoff)

3: When playing AGI teams would you prefer to use your BoN to tie up a key/star receiver, or tie up multiple players? If the latter, what is the threshold? would 2 be acceptable or would you need 3+? For my first couple games I have been using blitz's (when applicable) to position 3 opponents pieces for my BoN to tie-down.

Thank you in advance for all/any responses

Tool

Reason: ''
tool
Rookie
Rookie
Posts: 33
Joined: Wed Dec 15, 2010 10:30 pm

Re: Looking for good Nurgle resources/advice

Post by tool »

Finished it! Whew!

BTW, really appreciate this thread. I was very attracted to Nurgle because I have a real appreciation for defense.

This 'Stymie Style' as you've termed it Smeborg seems to strictly be about control. That is the meaning for your success and believe I get it, I just need the practical experience to enforce it.

Just about every skill in your broad philosophy exerts control over one of three areas:

Opponents rolls against you
Opponents rolls for themselves
The pitch

In this respect I believe Foul Appearence *could* be the second skill on your rotters as it creates another roll for your opponent to fail. Its just a choice of the extra roll for them vs. the reduction of rolls against you (fend). Therefore I might advocate taking FA for a second skill at earlier opponent TV's, and Fend at higher opponent TV's. Weighing amount of 'slayer' teams in the field.

I also think the field determines whether or not to take tentacles as a third skill for warriors. However it *is* a very valid skill option to take as it again increases rolls (vs. AGI teams)

Adding to the above, I don't think skilling up one warrior: block - tackle/tents - tents/tackle would be an awful thing to do as many of you have declared that on defense you like to spread out your DP and mark receivers with warriors. Depending on your field.

I can't wait to get more practical experience with this.

Thanks to all of you who have contributed so much.

Reason: ''
Ullis
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1630
Joined: Wed Dec 05, 2007 11:31 am
Location: Finland

Re: Looking for good Nurgle resources/advice

Post by Ullis »

I've had the best results from Disturbing Presence by creating "kill zones" with multiple overlapping dp's in critical areas where the catch might happen. Trying to flood the pitch with dp coverage has been harder and not too effective. I think a part of the reason for that is that to keep up the wide coverage means that you have to keep your warriors and the beast separated from each other. AG teams can go above kill zones with a long pass but longer passes are always more risky and they usually need a dedicated thrower for it.

Reason: ''
Kwakkie
Rookie
Rookie
Posts: 45
Joined: Thu Nov 12, 2009 6:54 pm

Re: Looking for good Nurgle resources/advice

Post by Kwakkie »

I've been having fun playing Nurgle in our local league. So far I had 4 wins, 2 draws and 2 losses. I started with a 3 warrior, 3 pestigor, 3RR build, and now I have this:

1 Beast of Nurgle with Stand Firm
1 Nurgle Warrior with Block and Guard
3 Nurgle Warrior without skill
1 Pestigor with extra arm
1 Pestigor with Frenzy
1 Pestigor without skill
1 Rotter with wrestle
2 Rotters without skill
1 Rotter with -1 AG
3 RR
6 FF
Team value is 1370K
90K cash

Some of the players (2 warriors and the frenzy pestigor) are very close to getting a skill. Question is: should I buy the 4th pestigor? Or will my team rating be to high and should I bank it in case I lose a warrior? And if I buy one, should I fire a rotter to keep the team value low?

If you are wondering, I won against amazons, dark elves, high elves and Slann, draw against chaos dwarfs and skaven, lost against orcs and norse. So I guess my weakness is bashing teams. Next teams on the list are human, skaven and lizardmen.

Reason: ''
Kwakkie
Rookie
Rookie
Posts: 45
Joined: Thu Nov 12, 2009 6:54 pm

Re: Looking for good Nurgle resources/advice

Post by Kwakkie »

tool wrote: 1: would it be a bad thing to skill a pestigor up to be "sticky"? meaning tack/block/tail/stand firm. Facing a bunch of AGI teams and not being able to *plan* on a warrior getting +ST/Tent I would like to be able to have 2 strong negators for the opponents top 2 receiving options (the afformentioned pestigor and the BoN).
I'd prefer to have a great blitzer (wrestle, tackle, frenzy, strip ball) to get the ball carrier. Yes, you might be holding up one if his players a little, but do you really want to dedicate a 4 skill piece for that?
tool wrote: 2: Even after reading 36 pages i'm still a bit confused on positioning for the Warriors vs. AGI teams. I have played against 2 AGI teams and for my 3rd I'm considering placing 2 warriors on the line and two in the backfield. My thinking is that I may attract more attention on the line, get more blocks vs. AV7 opponents, and have a greater opportunity to apply pressure to the ball carrier.
I usually put one on the line and 2 rotters. The others are spread in the field, but I position them to be flexible, even with 4 movement. Also, I will always try to put DP on the passing player. I've seen them simply cage in my half and pass to the center of the cage not caring about DP. Yes, it will likely turnover, but the ball will be in their cage so they don't care. Getting the DP right is the hardest thing for me playing this team.
tool wrote: 3: When playing AGI teams would you prefer to use your BoN to tie up a key/star receiver, or tie up multiple players? If the latter, what is the threshold? would 2 be acceptable or would you need 3+? For my first couple games I have been using blitz's (when applicable) to position 3 opponents pieces for my BoN to tie-down.
Thank you in advance for all/any responses
2 is acceptable for me, certainly if they are key players in his team. I'd rather be holding 2 good players vs 3 linemen. And with only 2 you don't need to babysit the BoN. With 3 they will start blocking so you need another player there to assist.

Reason: ''
User avatar
inkpwn
Raspberry Mage
Posts: 3534
Joined: Tue Jul 20, 2010 11:26 am
Location: Bristol

Re: Looking for good Nurgle resources/advice

Post by inkpwn »

Wow, good job on the victorys against the elves, those suckers are hard to pin down.

Can I ask, why frenzy?

Reason: ''
User avatar
TuernRedvenom
Legend
Legend
Posts: 2051
Joined: Wed Apr 07, 2004 10:39 am
Location: Argueing the call...

Re: Looking for good Nurgle resources/advice

Post by TuernRedvenom »

I have learned the hard way that it's best to hold off buying a new pest as long as at least one of your current pests doesn't have Block or Wrestle yet. Make the unskilled ones run in some TD's first. Once they stop being turnover machines you can bring in a new one.
40k over a rotter for +MA, Horns and Regen isn't worth it IMO untill it gets Block or Wrestle.

But this was online in Cyanide's MM where keeping a lean TV is superimportant, in a fixed schedule league TV efficiency isn't so very important.

Reason: ''
Un bon mot ne prouve rien. - Voltaire
Kwakkie
Rookie
Rookie
Posts: 45
Joined: Thu Nov 12, 2009 6:54 pm

Re: Looking for good Nurgle resources/advice

Post by Kwakkie »

inkpwn wrote:Wow, good job on the victorys against the elves, those suckers are hard to pin down.

Can I ask, why frenzy?
Thanks.

I know frenzy isn't an obvious first choice. This player will free the ball for me eventually. But the league is short and if I take wrestle or tackle first he won't skill up as fast. With frenzy I usually get 2 chances of 2 die blocks when blitzing. Which is enough at this point to do some damage (at least bringing the ball carrier out of position). And it's nice to have at least one player with frenzy if your opponent is off guard and close to the sidelines.

Reason: ''
Creamster
Rookie
Rookie
Posts: 30
Joined: Mon Nov 08, 2010 11:40 pm

Re: Looking for good Nurgle resources/advice

Post by Creamster »

Hmm very confused how your getting 2 dice with only 1 guard. Block should always be taken with frenzy (then Claws, MB, PO, tackle). Personally I never understood the killer beastmen builds as they are S3 players so would be better suited for the warriors...

I would drop the rotter with -1 A (you may need to pick-up/dodge). Then buy a pest and use him as LOS bait. For me 40K is worth +1 MV, Regen, horns and S access (and lose decay).

Lost another game vs dwarves. I hate this team with a passion and them causing 4 CAS in the first 3 turns wasn't nice (beast, 2 warriors and a pest). I hate the way some teams are "easier" to play while others are "hard". Sounds like some people were too lazy to balance everything...

Any hints on facing these guys? (this is for any team really) They always have MB and guard everywhere (did blockers need to have S access as well?!) so getting 1 dice vs them is lucky, let alone to take them off the pitch.

Reason: ''
Kwakkie
Rookie
Rookie
Posts: 45
Joined: Thu Nov 12, 2009 6:54 pm

Re: Looking for good Nurgle resources/advice

Post by Kwakkie »

Hmm very confused how your getting 2 dice with only 1 guard. Block should always be taken with frenzy (then Claws, MB, PO, tackle). Personally I never understood the killer beastmen builds as they are S3 players so would be better suited for the warriors...
The warriors are roadblocks for me, not blitzers. The pestigors have horns so you are usually doing a S4 vs S3 block. Yes, you won't use him in the pack. But he's great for uncrowded targets.

Reason: ''
Post Reply