VS Goblin (TV 1740)
First Half
This is my first game against these little buggers, I didn't even think goblins could get such high team values! As you expected they had everything with 2 lv4 trolls and skills out the booza across the board. I generally wasn't that concerned as I was hoping my rotters would shine. Kick-off results in him getting another RR (7 now!) Started great with his loony stunning himself with his chainsaw first action

With this I pushed up on both flanks marking a lot of his players back field. Now I am not sure what happened but over the next three turns he caused 5 CAS on me! One of them involved a troll blitzing a warrior and then pushing out a pest (very well played by chain pushing the pest into postion). I suffered two badly hurts in that one move and only the pest regenerated. I lost a warrior to a fanatic (miss next game) and two further rotters to the gobos (one fine - the other westle one lost a Strength). His loney also kept on stunning my players. I did have some saving grace in the fact I could have moved my beast and guard warrior in contact with the ball carrier (two go for its) and hope I can sit out 4 turns - but really stupid shined through yet again. I knew he was going to score and I didn't have the man power to stop him, so focused on taking down his key players (only managed 1 CAS and 1 KO). He walked in last turn and the 2nd drive resulted in another gobo KO.
Second Half
Right back up to 9 men and he has lost two of his weapons - GAME ON! Kick-off was running clock so lost 2 turns from the get go. Agian started well with a blitz on my tackle pest CASing a gobo and moving my beast in contact with 2 of his players by the far right (effectively taking them out of the game). My only two warriors were on the far right and moved up to form a cage and mark players. The enemy threw his players in contact with mine and managed to get the ball loose. I picked it up again but moved by the touch line hoping one warrior would be able to help. He then moved all of this players in contact with my carrier (lots and lots of dodges and GFI) and knocked the ball out of bounds. Throw in results n the ball 2 squares away from his TD on the other flank now. I pushed a warrior to GFI twice and the RR still couldn't help him. With no players that could get down there I am wondering if they spiked my drinks before the game...
11-4-2
Lack of tackle really hurt me in this game and I have to admit I underestimated goblin teams ability to play well at higher level. Losing the turns at the start really added some pressure on me. With both of my loses I am not sure if it was due tot he high cas rate or me playing badly... (If only I picked heads at the start!). I will review the replay...
Anyways my MvP was given to the westle rotter which resulted in a skill up. By being S broken I had to drop him and I am missing a guard warrior next game. With this I have purchased the last pest; same value as the rotter I dropped with none of the negatives. My +1A, tackle pest rolled an 11 and I don't know why but I have picked up the +1 A. Having a 5A pest is going to open up a lot of plays. Either for much longer throwing if i need to (hmm didn't think of doing this vs the gobos...), being able to blitz into a cage for a 3+ or picking up a ball with lots of enemy around and dodging out through an enemy tackle zone. It isn't the smartest choice but I am looking forward to see how he plays out. Any thoughts? Right now I am thinking of getting stripball and westle to really form a ball loosener.
TV - (ermm 1600ish for next game I think)
Beast -
Warrior - MB, Claws
Warrior - MB
Warrior - Guard
Warrior - Guard (miss next game)
Pest - +2 A, Tackle
Pest - +1 A, Dodge
Pest - Surehands, Block
Pest -
Rotter - Dodge, Block
Rotter - Kick
Rotter -
Rotter -