Looking for good Nurgle resources/advice

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mattgslater
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Re: Looking for good Nurgle resources/advice

Post by mattgslater »

It makes sense to me. As long as you can keep the oppo hitting something they don't want to hit, you'll only occasionally get screwed by a massive lack of Block. My High Elves are crushing their opposition mostly taking Block/Wrestle as a #3 or #4 skill (except on the Catchers), because they take so few blocks that they pay pretty much zero price. Creamster's roster also has all the components. You need a few Block players and a Wrestler (check), and ideally a few guys who are hard to knock down (I used Dodge/Sidestep/Guard on the High Elves, Creamster uses FA/Guard/ST4-5).

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Looking for good Nurgle resources/advice

Post by Lunchab1es »

Smeborg wrote:
Lunchab1es wrote:I was intrigued here by your "best 3-skill combo", as you dropped wrestle, which you had been championing for much of this thread. Did you forget to mention it or did you have a change of heart on wrestle rotters?
Lunchab1es - there appears to be a misunderstanding here. I favour Wrestle on 3 of the Pestigors, but Block on all Rotters. Some coaches like to do it the other way around, but I consider this sub-optimal (albeit much better than no Wrestle on the team). Best 3-skill Rotter combo: Block/F-App/Fend. Best 3-skill Pestigor combo: Wrestle/Fend/Tackle. The Pestigor's combo is more dynamic, the Rotter's relatively quiet.

Hope that helps.
Ah. Looking back on your original posts this was perfectly clear, but after 40 pages what was said by whom has become a bit muddled.

It is hard to deny the appeal of putting Wrestle on throw-away pieces, as they are highly likely to meet "Mr. Kill" on the LOS. Putting Mr Kill down for a foul is always entertaining. However, Wrestle does have very poor synergy with Guard, should you roll doubles.

In the end, I will probably end up with mostly block on these peices to keep them up and using FA to full effect.

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Re: Looking for good Nurgle resources/advice

Post by Carnis »

Smeborg wrote:Creamster - I'm very interested to know how you get on with this team as you progress. I tried a very similar development path a couple of seasons ago. The team got smashed up after about 20 games, and took another 20 games to recover. I'm not saying this will happen to you - full credit if if doesn't!

All the best.
It also didnt happen to my team, which is doing just fine ;). I doubt creamster will get creamed either.

That being said, I think he would benefit a lot from spamming block about now ;). If his dorf opponents are dodging away then they just dont know they could just as well try a 1die, less chance of anything silly happening to said dorfs, since the oppo has no Block at all..

Porkus, having an 80k fouler is fine. Infact in TT league.. a familiar coach of mine called wrestle + dirty player a "combo". You first wrestle the oppo down on his turn, then on your turn you get to do the armor check with DP ;).

Also if you happen to double, sneaky git is golden..

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Re: Looking for good Nurgle resources/advice

Post by Creamster »

Bah spoke to soon ..... 10-4-1.

1st Half

Started well causing a cas on a zombie. He managed to pick up the ball straight away and had both ghouls hanging around the back. I was getting into better positions with 3 safety's just in case (I hate fast teams) and generally pushing or proning his pieces. Around the 3rd turn he blitz's in with a werewolf on my guard warrior, One dicing and KO! With him down the rotters around him were stunned easily and his fast players managed to set up a cage in my centre. I pushed up two of my safes trying to break this while my beast got stuck on the wrong side. Next couple of turns he knocks down my blocking safes and blitz's with the ghoul (ST4 :( ) to get the touchdown. I wasn't too unhappy as I had 4 turns to get one in....

I saw him set up all of his pieces in the middle with only zombies on the LOS. I take this to flank him on the left side and recieved a high kick and again was looking good. Managed to set up almost within TD by turn 6 with 3 pests over on that side with a warrior. At the same time had 2 rotters pushing down the other side and beast and others pushing down the middle and marking who they could. His last turn the wolves come out to play... One blitzing a pest off the pitch and the other CASing a rotter. My cage shattered! He however forgot to mark up one of my rotters within running distance of the TD. A few key blocks and a critical Dodge sees my +1A dodge pest jump out in the open and picks out the rotter. Even with a RR I fail to launch and the first half is over....

(half time 1 TD down 1 Cas and 1 KO vs 1 Cas and 1 KO)

2nd Half

Well what can I say apart from my team fell to pieces from the get go. It didn't start well with my beast failing 3 stupid tests in a row and then getting KOed next turn. Then the wolves were just amazing causing another 4 cas and 2 more KO's on my key pieces left me with a pest, warrior and some rotters left by turn 12. Luckily all of my pieces regenerated and I had 4 of them waiting to come on for the next drive. I again managed to get a rotter in TD running distance; all I had to do was make the 3+ throw....... Which I didn't even after the re-roll! By this time the damaged was done and he strolled over the line last turn after it was picked up by a ghoul. The dice fell to him seeing he didn't need to use 1 RR and the wolves between them caused 5 cas and 3 KO during the game.

I feel I was robbed by the dice and there was nothing I could have done. Only my kicking rotter is missing the next game and I lost a FF. So down 70 TV for next game - not too bad after the hammering. But beaten....

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Re: Looking for good Nurgle resources/advice

Post by Porkus_Maximus »

Sorry, it's all down hill from here. :lol: I think my Nurgle team went 8-0-0 to begin with and now sit at a respectable 13-2-7, I think a couple of those losses could be attributed to horrible dice but then some of my wins were certainly helped along by dice so it evens out. Gotta admit I'm surprised that your team was so effective without block, I'm tempted to experiment with a similar team but I think I'd rather pick chaos to do it with, slightly more reliable and faster to skill up.

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Re: Looking for good Nurgle resources/advice

Post by Creamster »

Porkus_Maximus wrote:Sorry, it's all down hill from here. :lol: I think my Nurgle team went 8-0-0 to begin with and now sit at a respectable 13-2-7, I think a couple of those losses could be attributed to horrible dice but then some of my wins were certainly helped along by dice so it evens out. Gotta admit I'm surprised that your team was so effective without block, I'm tempted to experiment with a similar team but I think I'd rather pick chaos to do it with, slightly more reliable and faster to skill up.
From what I remember he only managed to cause two prones because of my lack of block - The only player I want it on now is the beast and thats because of his loner rule (this one I admit feels risky as I never waste a RR on loner unless I need to). The key things I always do is move free players into positions, then force critical blocks/blitz (aiming for ball carrier), blocks with the players with block, then beast blocks, then players without block go and finially any dodging away from nasty opponents / 1 Dice block (If I need to). I feel if you do suffer a turnover (generally it hasn't happened) then the main things have been done and you are not missing out on much.

If I had made both of the catches (both 3+ to thorw and catch with a RR) then I would have been 2-1 up on turn 12 with 4 players coming back on plus rolling for 4 KO'ed players on the next drive. His side only had a ghoul off and the rest were zombies. When the beast wasn't there it was really hard. Hopefully this doesn't happen again for a while...

Skill development I am thinking of more tackle and westle across the board with some more guard on the warriors/pests (frenzy for the claws guy). Might need another kicker though...

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Carnis - maybe I play in a more aggressive and violent environment than you do :lol: . I don't know. Certainly I would expect a Nurgle team without Block on the Warriors to be taken to pieces at some point by any decent coach with a slayer team. Against several such teams in a row, the going might be tough. Bypassing Block can work very well for a number of games (in my experience), but I doubt its effectiveness in the longer term. That's why I'm interested to see how Creamster gets on. And I wish him well.

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Re: Looking for good Nurgle resources/advice

Post by Carnis »

Smeborg wrote:Carnis - maybe I play in a more aggressive and violent environment than you do :lol: . I don't know. Certainly I would expect a Nurgle team without Block on the Warriors to be taken to pieces at some point by any decent coach with a slayer team. Against several such teams in a row, the going might be tough. Bypassing Block can work very well for a number of games (in my experience), but I doubt its effectiveness in the longer term. That's why I'm interested to see how Creamster gets on. And I wish him well.
I seriously doubt that ;). Anyway, he needs block and over time he will realize why he got 1diced by weres and how thats not even a risk as he has no block..

Am I right to assume at least one of the weres had MB and possibly PO as well to cause those 5 CAS/3 KO?

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Re: Looking for good Nurgle resources/advice

Post by Creamster »

No shockingly only block Dodge! They really done a number on me. Like I said the dice fell for him and I was unable to get a blitz off on them. Played them like a true champ!

I might get block on a couple more guys but it shouldn't be an auto first choice skill. I am finding tackle a lot more useful as dodgers are very hard to get down.

Also I should say he outguarded me which helped him massively. I am used to playing as chaos so never got caught up in the block orgy. U can only teams you know, and I'm not used to block. With Strength and mutation access how can anyone be happy with boring block...

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Re: Looking for good Nurgle resources/advice

Post by Porkus_Maximus »

OK question time guys: My most developed nurgle warrior got a smashed ankle and the injury stuck. Question is... would you keep him or fire him? He's got block, S-firm and guard and is the most developed nurgle warrior on the team. The other 3 are all sitting at 2 skills with block, S-firm.

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Porkus_Maximus wrote:OK question time guys: My most developed nurgle warrior got a smashed ankle and the injury stuck. Question is... would you keep him or fire him? He's got block, S-firm and guard and is the most developed nurgle warrior on the team. The other 3 are all sitting at 2 skills with block, S-firm.
I would be inclined to keep him on the roster.

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Re: Looking for good Nurgle resources/advice

Post by mattgslater »

I'd keep him too. What does he need MA for? He never even gets pushed.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Looking for good Nurgle resources/advice

Post by Creamster »

Vs Chaos

First Half

I was playing a pretty developed chaos team with block on everyone, with MB, Claws and guard also on a lot of the players - A very bash team. I saw that he had no subs so decided to recieve. This payed off by forming a cage on the right side and managing to get all of my players out on contact with the mino (claws, block, guard beast!). Minor blocks from both sides saw my weastle rotter injured (just for the game) and a warrior KO'd. I managed to get one of his beasts CASed (rolled a dead but re-rolled it :-? ) and made slow progress up the pitch. Half way through I created a gap and went for it with a pest; Managed to get the TD by turn 7. Next couple of turns involved me KOing a warrior (who never returned thank god!)

Second Half

9 vs 11 was feeling very happy indeed. Set up as best as usual while he deployed a lot against my beast. Left the left side very light and decided to kick over there. The ball was 2 squares away from me and I got a perfect defense! Re-set up with only 1 safe and mostly everything on the line. Nothing much happened about with him rolling 4 pushes vs my beast! and he got the ball and moved closer to the centre. My team kicked into action by getting 3 players around the ball carrier and I believe charting another beast. 8vs11 the ball carrier got swamped and I picked it up. With over 4 turns left I had a pest throwing to a rotter and managed to break the ankle of a warrior and caused a beast to miss the next game. The mino was pissed after rolling 6 pushes against my beast all game and from nowhere blitzed my beast. Another push made him madder but then rolled a star which saw Garfield the Ridged One being dead for sure! My team saddened by the loss walked in the TD on the last turn...

11-4-1 ..... but a very heavy loss

RIP Garfield - 16 games, 12 Cas (2 Deads), 10 KOed ... 2 SPP form Level 3 for !censored! sake! ;-)

I had to get another beast as its nurgle so currently looking at

TV - 1700

Beast -
Warrior - Claws, MB (1 SPP away)
Warrior - MB
Warrior - Guard
Warrior - Guard
Pest - +1A, Tackle (1SPP away)
Pest - +1A, Dodge
Pest - Surehands, Block
Rotter - Dodge, Block
Rotter - Westle
Rotter - Kick
Rotter -
Rotter -

Not sure if I want to play the beast different (break tackle marker route...) or keep him as a strong centre. First couple of games hes sitting on the line whatever happens...

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Re: Looking for good Nurgle resources/advice

Post by inkpwn »

Sorry to here about the player lose :( *scotty plays bag pipes*

With your next beasty why don't you go for the stick in the mud beast, +block,+tackle,+prehensile tail?
A nice strong wall :) tentacles and all.

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Re: Looking for good Nurgle resources/advice

Post by Insane_Prophet »

arthurinkpen wrote:Sorry to here about the player lose :( *scotty plays bag pipes*

With your next beasty why don't you go for the stick in the mud beast, +block,+tackle,+prehensile tail?
A nice strong wall :) tentacles and all.
A second double on your Beast *surely* has to be Pro rather than tackle...

I'd try using Break Tackle this time, see what it does for you!

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